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Masking

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HizuPlague
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Masking 2010-10-30 17:44:13 Reply

Hi, I've been working with CS3 for a little over a year now, and I still don't know exactly what masking is, how to do it, or what it's good for. Can someone give me some good examples? Thank you.

SubparTony
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Response to Masking 2010-10-31 05:30:11 Reply

At 10/30/10 05:44 PM, HizuPlague wrote: Hi, I've been working with CS3 for a little over a year now, and I still don't know exactly what masking is, how to do it, or what it's good for. Can someone give me some good examples? Thank you.

check this tutorial out
http://www.newgrounds.com/portal/view/27 1552


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HeavyUrb
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Response to Masking 2010-10-31 11:50:18 Reply

masking is when you want to making something animated hidden/shown. its good for when u want to reveal your drawings, think of it being flash's green screen. what ever you want to be shown it will show to use a mask u simply draw, paint or put objects where you want whats being masked to be seen. i use them to make the pupil in an eye ball stay in the white area of an eye so that when it goes too far it still looks like the pupil is still in the socket.

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th1rt3en
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Response to Masking 2010-10-31 21:24:46 Reply

To put it simply, masking is like making a window on the frame and seeing only the parts of an image that move into that window's view.

When you make a mask you'll (initially) have two layers: the top, which will be the "window", and the bottom, which will be the image. (the bottom can also consist of more than one layer, but there will always be one "window" layer per mask.)

On the top layer you'll make a fill, or use a symbol. The shape you've used on this layer will be the area that we can see of the bottom layers. The fill/symbol that you used in the top layer will not be seen at all. You can treat either of these like normal layers with tweens, fbf, or what have you.

Clock movies tend to use masking for making the clock-faces appear as if they're turning around the clock's body.