A retro-inspired 2D Action RPG set in the distant future (DEMO)4.55 / 5.00 35,000 Views
Travel the world on an epic shark lifting adventure!4.18 / 5.00 16,874 Views
What happens after the final boss is defeated?4.04 / 5.00 11,025 Views
An animation i've started .. focus down at the end . random ending . shared thoughts encouraged
At 10/5/10 02:15 AM, Ponz wrote: An animation i've started .. focus down at the end . random ending . shared thoughts encouraged
Animation wasn't that good, maybe I'd suggest learning to use the "ease" feature for tweening, or better yet, don't use tweening at all. It didn't really make sense either. The ending's animation was quite good compared to the rest, though.
Also, was that a shape tween at the very start? I hate those.
The movement of the guy was stiff and unnatural, seemingly because you animated just his position and not the movement of his parts. That never works well. People are subject to gravity and almost never make a strong effort to position themselves so perfectly still.
Don't make your lines so think, especially not the short, disconnected ones.
Also, pay attention to color schemes. Every setting should have one even if the scheme changes over time.
Even though I know this is an experimental flash, I still recommend that you have an overall theme because even an experimental flash is a type of story, albeit oftentimes loosely so.
Lastly, the fall of the character at the end was too constant. Objects increase their velocity as they fall and so your animation needs to represent that.
whoa art what
I would suggest using a smoothing of atleast 50 on the brush. The scrolling of the trees at the start was too fast and repetitive, it was a little hard on the eyes. The movie itself seemed too random, i didn't know what was going on. Even though it's experimental, like whoevers above me said, it needs to make some sense.
It's better to fbf most of the animation, except for things like camera moves, and have a fps of 20-30.