The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 ViewsI wanted to know your opinion about the new design of my animations for the upcoming future. For starters, i tried to "flesh" them, and it turned like this.Now i see the huge differences of work , cause it took me about 30 minutes to create the character in the right and 10 layers, and only about 30 seconds to draw the character in the left, so :P. Let me know if i should give it a try and draw with this style. Thanks :D.
At 8/5/10 02:53 PM, MFRS wrote: I wanted to know your opinion about the new design of my animations for the upcoming future.
LEVEL UP!
I can see a few issues with the lines. Try to look up character designs in the Tutorial section. The drawing isn't too bad, but it isn't the best. The only problem I have with it is the structure.
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At 8/5/10 02:53 PM, MFRS wrote: 30 minutes to create the character in the right and 10 layers
Say WHAT?!!?! I know I'm pretty much "less is more" with layers, but normally, 3 layers is enough to draw a decent character with animation, seperated into Head, Torso and Legs. A 90-frame loop of blinking eyes and a straight-to-layer mouthanimation for Head, Arms and chest for the Torso, and legs for the Legs layer, so FBF isn't needlessly complicated.
But that's my take
At 8/5/10 03:00 PM, JordanD wrote:At 8/5/10 02:53 PM, MFRS wrote: I wanted to know your opinion about the new design of my animations for the upcoming future.LEVEL UP!
xD. Thanks for your opinion :D.
At 8/5/10 03:22 PM, Rockyusa wrote: I can see a few issues with the lines. Try to look up character designs in the Tutorial section. The drawing isn't too bad, but it isn't the best. The only problem I have with it is the structure.
Ok i'll take a look there. Thanks :D.
At 8/5/10 03:29 PM, Madnath75 wrote:At 8/5/10 02:53 PM, MFRS wrote: 30 minutes to create the character in the right and 10 layersSay WHAT?!!?! I know I'm pretty much "less is more" with layers, but normally, 3 layers is enough to draw a decent character with animation, seperated into Head, Torso and Legs. A 90-frame loop of blinking eyes and a straight-to-layer mouthanimation for Head, Arms and chest for the Torso, and legs for the Legs layer, so FBF isn't needlessly complicated.But that's my take
Srry, i'm still not that used to drawing like that, so for now i prefer separate them in some extra layers. Thanks for your opinion :D.
At 8/5/10 03:37 PM, MFRS wrote: Srry, i'm still not that used to drawing like that, so for now i prefer separate them in some extra layers. Thanks for your opinion :D.
We all gotta start somewhere. Keep at it and you'll go somewhere else. Yeah...
If you're not doing it frame by frame I think you can definitely make it look better..
work on the hands for a starter!
Work on the hands, and the eyes a bit, and try to round some of those corners on his body, especially around his waist.
Looks much better! Anything is better than stickman though.
I would advise you to use the brush tool. or try to use fbf with tweening.
Straight tweening looks a little annoying at times unless you can pull it off just right.
The best way to do it is to mix the two together, it always looks perfect.
But very nice job keep up the good work.
Hello there
At 8/7/10 02:37 PM, Boss wrote: Work on the hands, and the eyes a bit, and try to round some of those corners on his body, especially around his waist.
Ok i'll try to make it a little better :).
At 8/7/10 03:03 PM, physicpebble wrote: Looks much better! Anything is better than stickman though.
I would advise you to use the brush tool. or try to use fbf with tweening.
Straight tweening looks a little annoying at times unless you can pull it off just right.
The best way to do it is to mix the two together, it always looks perfect.
But very nice job keep up the good work.
I already have a small animated part with my new animation style Take a look and tell me what do you think :D.
I think that the thing that would improve your art work most is if you put more charecter into your artwork, you could create something really quite simple but still pretty original just by experimenting with different brush storks for instance. It dosn't have to be complex but your charecter desings is slightly familiar.
(sorry if that sounded a bit negitive, im hust trying to give you some advice)
I found a few links that could help you improve your character design problem. I hope they help in some way.
- http://www.computerarts.co.uk/in_depth/f eatures/20_character_design_tips
- http://www.squidoo.com/anime-character-d esign
- http://thundercake.deviantart.com/art/Un ique-Character-Design-Tips-105722545
At 8/7/10 10:14 PM, Mabelma wrote: I found a few links that could help you improve your character design problem. I hope they help in some way.
- http://www.computerarts.co.uk/in_depth/f eatures/20_character_design_tips
- http://www.squidoo.com/anime-character-d esign
- http://thundercake.deviantart.com/art/Un ique-Character-Design-Tips-105722545
Thanks i'll take a look at those links :D.
At 8/7/10 09:58 PM, andy16 wrote: I think that the thing that would improve your art work most is if you put more charecter into your artwork, you could create something really quite simple but still pretty original just by experimenting with different brush storks for instance. It dosn't have to be complex but your charecter desings is slightly familiar.
(sorry if that sounded a bit negitive, im hust trying to give you some advice)
Sure :D. Every different opinion is welcome :D. I'll try, but the problem is that i'm not good at drawing, as you can see in the hands of the character. So i try to use circles and lines to design the characters. Thanks for your advice :D
Go to life drawing classes and you will be amazed at how much that helps
At 8/8/10 08:49 AM, TheJanit0r wrote: good start
I'm glad you liked it :D.