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3.80 / 5.00 4,200 ViewsAt 7/15/10 05:35 AM, tommo5652 wrote: MW2
realistic scenarios
Not trying to start an argument, but have you got past the first level, or...?
At 7/13/10 03:39 PM, Shnam wrote: At 7/13/10 03:25 AM, explodingbunnies wrote:I don't want to act like I know shit about guns but sniper rifles aren't really realistic in video games. Real snipers would probably be miles away from combat in a tree with a ghilli suit and a spotter. Also nobody but Master Chief could pull off a quick scope or no scope.
What? Aside from the ridiculous ability to fire it in rapid succession with good accuracy, they seem very realistic. Snipers are made to kill people from long distance with one shot, Its what they do in most games.
you seem to be debating how snipers(people) operate. just because there exists sniper rifles that can hit a target from a mile away does not mean they are used so. i'm relatively sure the majority of (u.s.) snipers operate within cities, as counter-snipers.
the most debatable thing as far as sniper rifles go would probably be that for the majority of the games, the bullet hits exactly where the cross-hair is. this goes for the rest of the weapons as well, but it is most noticeable with the sniper, and besides adding a gravity effect (such as bfbc2), i don't see much else that could be added.
everything i say is a combination of obscure references.
get it?
At 7/15/10 10:14 AM, IrishGun wrote:At 7/15/10 05:35 AM, tommo5652 wrote: MW2Not trying to start an argument, but have you got past the first level, or...?
realistic scenarios
yeah ,finished the game why do you ask?
Chris - A.K.A me
C is for Tommo
At 7/16/10 09:24 AM, tommo5652 wrote:At 7/15/10 10:14 AM, IrishGun wrote:yeah ,finished the game why do you ask?At 7/15/10 05:35 AM, tommo5652 wrote: MW2Not trying to start an argument, but have you got past the first level, or...?
realistic scenarios
Well, no offense, but pulling a knife out of your chest and then throwing it at a guy to see it hit him in the eye isn't a very probably scenario. (this is probably the understatement of the year)
Also, shockwaves and sound can't occur in space, which also happened in MW2 in the level Second Sun. Again, not a very realistic scenario.
Well, no offense, but pulling a knife out of your chest and then throwing it at a guy to see it hit him in the eye isn't a very probably scenario. (this is probably the understatement of the year)Not trying to start an argument, but have you got past the first level, or...?yeah ,finished the game why do you ask?
Also, shockwaves and sound can't occur in space, which also happened in MW2 in the level Second Sun. Again, not a very realistic scenario.
yes but what i mean is the weapons fit the scenario that you are placed in, not other scenarios within the game
Chris - A.K.A me
C is for Tommo
At 7/16/10 09:39 AM, tommo5652 wrote: yes but what i mean is the weapons fit the scenario that you are placed in, not other scenarios within the game
Oh right, that makes more sense. Sorry about that.
I think a bigger problem is actually the way that health is scaled on shotguns in games (and guns in general in games.) All they basically do is make each individual projectile deal about as much damage as throwing a pebble at someone, but you spray a ton of them everywhere. That's what actually creates the effect of dealing a shitton of damage when you're right in their face but 2 damage from a few yards away. There's really no range from which any individual buckshot would be nonlethal, hence nonrealism. So it's just the way that they are programmed.
Anyway, they are really just game pieces that are made to suit a certain purpose, so whatever.
The Auto Shotgun with explosive shells anyone? It was from GTA The Ballad of Gay Tony, looked like an AA 12 shotgun and was extremely powerful and it could shoot guys from 40 yards away and blow up a car or helicopter in 3 shots.
And who could forget the Auto Shotgun from GTA The Lost and Damned, it was like every time you fired it you were pressing the win button.
The reson shotguns are unrealist is because 1. it is a game 2. for game balance so guns are around the same power
At 7/16/10 03:41 PM, BogKid wrote: The Auto Shotgun with explosive shells anyone? It was from GTA The Ballad of Gay Tony, looked like an AA 12 shotgun and was extremely powerful and it could shoot guys from 40 yards away and blow up a car or helicopter in 3 shots.
I loved that damned gun. And you know what? The range on it was just so damned great. I also loved the fact you could carry a shit ton of ammo for it. I could never run out before I died
the most debatable thing as far as sniper rifles go would probably be that for the majority of the games, the bullet hits exactly where the cross-hair is. this goes for the rest of the weapons as well, but it is most noticeable with the sniper, and besides adding a gravity effect (such as bfbc2), i don't see much else that could be added.
Well let's see, wind, gravity, curvature of the earth, different muzzle velocities, random free floating debris.
At 7/16/10 07:53 PM, deathfun wrote:the most debatable thing as far as sniper rifles go would probably be that for the majority of the games, the bullet hits exactly where the cross-hair is. this goes for the rest of the weapons as well, but it is most noticeable with the sniper, and besides adding a gravity effect (such as bfbc2), i don't see much else that could be added.Well let's see, wind, gravity, curvature of the earth, different muzzle velocities, random free floating debris.
have fun running that on your $10,000 computer.
i don't think developers would add such things to a game unless centered around it, such as sniper ghost warrior, if there's only one factor that would even represent the the changes so lengthily put in.
everything i say is a combination of obscure references.
get it?
At 7/16/10 03:41 PM, BogKid wrote: The Auto Shotgun with explosive shells anyone? It was from GTA The Ballad of Gay Tony, looked like an AA 12 shotgun and was extremely powerful and it could shoot guys from 40 yards away and blow up a car or helicopter in 3 shots.
The reason that gun has greater range is because explosive shotgun rounds fire large slugs with explosive charges. It's basically a really large bore rifle.
you should play BF:BC2, i was surprised that at least in the single player, shotguns can hit you from a distance of more than than 5 feet.
I hear enough people bitching about shotguns being 1 hit kills close range and I don't wanna hear people bitch getting killed long range by one bitching that shotguns are cheap and gay. I feel as if they're just balanced to only being effective at close range to keep commotion down. Plus, who would shoot someone long range with a shotgun as opposed to using a pistol or rifle?
And FYI older FPS like DOOM, DOOM II, Goldeneye, and Perfect Dark, all their shotguns can shoot much longer range than as opposed to newer FPS. However, I see little damage change from short range to long range shots with shotguns in Goldeneye and Perfect Dark.
So I finally got around to playing some good Army of TWO: The 40th Day with my cousin today. I was reminded of this topic because shotguns are way far better at longer ranges than in other games.
Now, I don't really know what's realistic or not when it comes to things such as these, but I could shoot people from fair distances with my shotgun. A longer ranges it took like 2 shots to kill most enemies. At one point I was shooting enemies from a distance that seemed to be around the distance you talk about in your post.
And I could kill the enemies with 2 shots, sometimes with a single 1. Since I love using shotguns in videogames, I instantly loved how I didn't really NEED to use a rifle or a gun most of the time. Only used an assault rifle when there were WAY too many enemies, just because the rifle has a sight.
So yeah, OP, try Army of TWO: The 40th Day if you want shotguns that are "realistic" (quoted because I don't actually know what's the shotgun effective range).
Now, on a fairly different topic, I'm sure a fair lot of the modifications you can do to your weapons aren't all that realistic. Not like it matters too much in that game.
So yeah...
Speaking of unrealistic (but fun) shotguns, remember Soldier of Fortune 1? That thing was just a human butcher shop you pointed at people. For some reason it was significantly more viscerally satisfying than the guns in SoF2, where the bad guys sorta just fell apart. SoF1 you got the impression that you were inflicting horrendous injuries, what with all that screaming.
If you want a shotgun with range go play GoW2 that shotgun has some serious range to it.
I think the first Left 4 Dead's shotguns could shoot pretty far without the spread, it also ripped through two zombies at once sometimes and did some high damage.
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At 7/14/10 05:20 PM, Liquify wrote:
Look at the back of the CoD 4 case... "The most photorealistic FPS ever." Or something like that...
PHOTOrealism. Dealing with visuals.
Its because all weapons in real life have much further ranges than the games.
In the war in Afghanistan you will see our troops using assault rifles and light machine guns on enemies who are miles away like they were snipers while on games there usually used with in 10 or more meters. Snipers in games are always use in close up scenarios unless your playing Battlefield 2 or Bad company because the maps are much bigger for it. The shotgun would dominate all close up maps usually as it does a high amount of damage with a large spread so its bound to hit something so in games they have to tone it down. In halo 3 your shotgun can only hit someone within 1 meter while beyond that it does no damage.
This is more of the "realistic weapons" discussion rather than just shotguns because if you complain about one weapon being unrealistic they have to change every other gun so it is as well.
Death cures a fool
Being killed and coming back from the dead or being able to space travel back to an earlier time isn't realistic.
But you pick the shotgun?
At 7/17/10 09:41 PM, Androu1 wrote:
Now, on a fairly different topic, I'm sure a fair lot of the modifications you can do to your weapons aren't all that realistic. Not like it matters too much in that game.
I've seen paintball guns with Modifications similar to that found in that game
Plus, who would shoot someone long range with a shotgun as opposed to using a pistol or rifle?
I would actually, I quite enjoy using shotguns. That and their range is actually a little more effective than previously mentioned. I've hit people 15 or so feet away with one well placed shot (killing them).
I have to admit, Halo is a bit ridiculous on this front. Particularly Halo 3. You shoot at a guy who is 15 feet away and not one pellet hits him. Bullshit. They made it more accurate for Halo Reach but it is still ridiculous. HOWEVER, I think this is a good idea for balancing reasons. It makes the game better. Gameplay > Realism. I just think Halo 3 was a bit drastic.
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At 7/19/10 01:02 AM, MrFlopz wrote: I have to admit, Halo is a bit ridiculous on this front. Particularly Halo 3. You shoot at a guy who is 15 feet away and not one pellet hits him. Bullshit. They made it more accurate for Halo Reach but it is still ridiculous. HOWEVER, I think this is a good idea for balancing reasons. It makes the game better. Gameplay > Realism. I just think Halo 3 was a bit drastic.
i believe the shotgun was purely a gameplay choice in halo 3, to have a weapon that was (basically) a fairly easy 1 hit kill at close range, but only close range. to counterpoint the sword of the covenant, while being re-loadable, and to have the human touch. having it have a normal range, with reduced damage for balance, would make it a much more mundane, and therefor disused, therefor unneeded, weapon.
everything i say is a combination of obscure references.
get it?
At 7/13/10 07:52 AM, KeroKeroMario wrote: My simple answer: games =/= reality?
Have you ever played far cry 2?
I'd rather play a good game than a realistic one.
Message me if you ever want to play SFIV or BlazBlue on XBOX Live!
I also enjoy Quake Live.
At 7/19/10 03:17 AM, walale12 wrote:At 7/13/10 07:52 AM, KeroKeroMario wrote: My simple answer: games =/= reality?Have you ever played far cry 2?
yes.
everything i say is a combination of obscure references.
get it?
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At 7/19/10 03:17 AM, walale12 wrote:At 7/13/10 07:52 AM, KeroKeroMario wrote: My simple answer: games =/= reality?Have you ever played far cry 2?
That game was hardly realistic. It was trying to be realistic but failed to be realistic. Mostly, it failed to be FUN.
Hey, I crashed my car right into a tree! OH NO! My car is gonna explode! *gets out of the car, tightens a bolt in the engine and the car is good as new*
Farcry may of had its parts where it was farfetched, much like the STAB SELF WITH NEEDLE ALL BETTER NOW
But at least it incorporated wounds that involved you to fix them. On the subject of shotguns, they were not that bad either... though when they jammed in the heat of battle GAH