Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 8/2/10 04:37 PM, JordanD wrote: QUESTION 25
In flash, what is the animator's cheater tool for doing menu's and scene selection in movies. (For the people who don't know actionscript)
The script helper drag-and-drop thingy. The one where you can just drop the word stop(); into the Actions box and it magically stops to movie. It's called script assist.
At 8/2/10 11:18 PM, thenewbies wrote:At 8/2/10 04:37 PM, JordanD wrote: QUESTION 25The script helper drag-and-drop thingy. The one where you can just drop the word stop(); into the Actions box and it magically stops to movie. It's called script assist.
In flash, what is the animator's cheater tool for doing menu's and scene selection in movies. (For the people who don't know actionscript)
Noooooooo! Not that not that! There's another tool that's like, select the thing on the stage and press a button that says "make this button into a link" and shit. How can nobody else know of this?
At 8/3/10 01:11 AM, psychicpebble wrote: Whadda fuck I want to know.
whaaat?! still nobody knows this one?!
At 8/4/10 03:35 AM, JordanD wrote:At 8/3/10 01:11 AM, psychicpebble wrote: Whadda fuck I want to know.whaaat?! still nobody knows this one?!
keep in mind jordan this thing might only be in CS4 or later, these people also use flash 8 and cs3.
i honestly don't know. tell me.
The Behavior Panel.
Make a button, place it on the stage, select it and go into the behavior panel; then press the + sign, and go Movieclip > Goto and Play at frame or label.
You can select _root as a movieclip; and you can use 'goto and Stop' for pausing the whole thing at the beginning
At 8/4/10 06:15 AM, Dream-of-Duke wrote: keep in mind jordan this thing might only be in CS4 or later, these people also use flash 8 and cs3.
I've been using this since MX/04, so nobody is gettin screwed here :)
At 8/4/10 12:37 PM, 00-BEN-00 wrote: The Behavior Panel.
Make a button, place it on the stage, select it and go into the behavior panel; then press the + sign, and go Movieclip > Goto and Play at frame or label.
You can select _root as a movieclip; and you can use 'goto and Stop' for pausing the whole thing at the beginning
This! Go explore your behaviors panel today!
JordanD: 200
PaperBagMask, Magical-Arts: 5
Blounty, thenewbies: 3
Flashhero, Thundaboom, Noray: 2
Marsume, theWesly, Sam, BenKNG, 00-BEN-00: 1
QUESTION 26
Parallax effects are commonly used in games; describe what it is, and then explain how you could re-create one in a movie.
At 8/4/10 02:42 PM, JordanD wrote: QUESTION 26
Parallax effects are commonly used in games; describe what it is, and then explain how you could re-create one in a movie.
Parallax is used to simulate a 3d look. Faraway objects move slower and close objects move quickly. When the camera moves, the far background only moves a bit, but things in the midground move faster. To recreate it in Flash, you could create several different layers, each with different parts of the background(eg far, mid, close), and move them steadily.
At 8/4/10 09:55 PM, thenewbies wrote: Like this.
You didn`t do that in flash, did you?!
I just went outside. The grafiks were great, but the gameplay SUKED!!!(It is time to change the actionscript)
At 8/5/10 08:48 AM, glavca wrote:At 8/4/10 09:55 PM, thenewbies wrote: Like this.You didn`t do that in flash, did you?!
Found it on Wikipedia :3
At 8/4/10 09:55 PM, thenewbies wrote:
Parallax is used to simulate a 3d look. Faraway objects move slower and close objects move quickly. When the camera moves, the far background only moves a bit, but things in the midground move faster. To recreate it in Flash, you could create several different layers, each with different parts of the background(eg far, mid, close), and move them steadily.
Well if it isn't Thenewbies with ALL the answers.
JordanD: 200
PaperBagMask, Magical-Arts: 5
Thenewbies: 4
Blounty: 3
Flashhero, Thundaboom, Noray: 2
Marsume, theWesly, Sam, BenKNG, 00-BEN-00: 1
QUESTION 27
What do you do to painlessly center the timeline slider in the timeline window..thing..?
i'm literally opening flash now and just making up questions off of what i see, send me your animation questions!!
there are 2 ways to do that
a) literally drag the timeline slider in the center
b) use the "," and "." key to move along the timeline center
No!
I didn't know you could do that with pain.
At 8/5/10 09:30 PM, Thundaboom16 wrote: there are 2 ways to do that
a) literally drag the timeline slider in the center
b) use the "," and "." key to move along the timeline center
Those are the painful way, and i'm crying for you because it hurts so much.
There's a way to do it with 1 click of the mouse, find the button for me.
Don't want to sound rude but these last questions have been kind of lame, and flash related. Not animation related.
At 8/6/10 12:53 AM, Noray wrote: Don't want to sound rude but these last questions have been kind of lame, and flash related. Not animation related.
Agreed, who the fuck chooses these questions anyways?
i'm gonna bust open some survival kit for the next batch, just for you!
ps. I notice nobody has actually GOT this one yet. So however lame it is, you still don't know it :P
OH. OOOOOOHHHH.
That little red "center timeline" button next to onion skin. that's it.
No!
At 8/6/10 02:23 AM, Thundaboom16 wrote: OH. OOOOOOHHHH.
That little red "center timeline" button next to onion skin. that's it.
See guys? It wasn't completely lame, NOBODY knows that THAT button exists! But everyone's seen it..anyways, better question:
JordanD: 200
PaperBagMask, Magical-Arts: 5
Thenewbies: 4
Blounty, Thundaboom: 3
Flashhero Noray: 2
Marsume, theWesly, Sam, BenKNG, 00-BEN-00: 1
QUESTION 27
In what situation would an animator, or animation team use "Limited Animation"
betterr??
At 8/6/10 02:48 AM, JordanD wrote:
QUESTION 27
In what situation would an animator, or animation team use "Limited Animation"
betterr??
most often used by background artists and special effects teams,
But limited animations is when you reuse certain parts of the cells or copy frames so you do not have to redraw or "work" the art again.
btw if you have a fireplace good, of not, get one and trow that animators survival book in it
To me limited animation is when you use less than mediocre animation, like FBF or tweens.
Usually a good example of limited animation is Blinklife. It's a great series of information but has a nice and simple animation to it, which probably took 1 week or less to make.
No!
At 8/6/10 03:32 AM, Ani-x wrote: most often used by background artists and special effects teams,
But limited animations is when you reuse certain parts of the cells or copy frames so you do not have to redraw or "work" the art again.
Yeah, limited animation is just lazier animating really, typically used by tv studios n junk trying to make lots of tv shows really fast.
JordanD: 200
PaperBagMask, Magical-Arts: 5
Thenewbies: 4
Blounty, Thundaboom: 3
Flashhero Noray: 2
Marsume, theWesly, Sam, BenKNG, 00-BEN-00, Ani-X: 1
QUESTION 28
Name 3 ways to get vitality in an animated walk cycle!
At 8/7/10 08:13 PM, JordanD wrote: QUESTION 28
Name 3 ways to get vitality in an animated walk cycle!
Bobbing head, slightly uneven stepping, swaying arms.
At 8/7/10 08:13 PM, JordanD wrote:
QUESTION 28
Name 3 ways to get vitality in an animated walk cycle!
Hip movement (up,down,back,forth,side to side), upper body twisting, (gives some realy nice opposing action to the hip) and believe it or not but feets bending, I've seen soo many walkcykles with bad feets and it just ruins the whole animation. If you don't believe the character is actualy planting his foot on the ground, why would you believe the rest of the animation?
Both newbies and magicalarts get a point because newbies answered first, but magical put some kind of explanation into his answer. :P
JordanD: 200
Magical-Arts: 6
PaperBagMask, Thenewbies: 5
Blounty, Thundaboom: 3
Flashhero Noray: 2
Marsume, theWesly, Sam, BenKNG, 00-BEN-00, Ani-X: 1
QUESTION 29
Remember back when I asked what amount of frames a normal walk cycle at 24 FPS had? Kk's, same question but THIS time, with an average RUN CYCLE!
that last question was on page 2 in case you have some urge to find it
I am always right and
At 8/10/10 04:38 AM, Davidiot wrote: sixteen
that's the answer for the leisurely walk cycle ;)
ani-x is a genius - shit u not)
im gunna start playin this game!....im bored.
Really, is that how people judge what frame rate to use, depending on if they're doing a run or walk cycle?
If I'm doing a movie (rarely..), I'll work at 24 FPS, and it's easy to work with, but if I have to do game art, I let the programmer decide because it's really easy to judge how quick a walk cycle has to be, by increasing the spacing frames, or changing how much the characters moves per frame.
At 8/10/10 06:14 AM, Sam wrote: Really, is that how people judge what frame rate to use, depending on if they're doing a run or walk cycle?
No, but there is a general rule on how many frames a run/walk cykle should be Jordan just says it's 24fps so we can answer on common ground since two people could answer 12 and 15 and mean the same speed if they use diffrent fps.
Might as well drop an answer I guess, I usually go for 12 frames.
At 8/10/10 02:22 PM, Magical-Arts wrote: Might as well drop an answer I guess, I usually go for 12 frames.
That'll do lad! An average run cycle hits 4 steps per second, which is 2 cycles at 12 frames, or 4 steps per second.
JordanD: 200
Magical-Arts: 7
PaperBagMask, Thenewbies: 5
Blounty, Thundaboom: 3
Flashhero Noray: 2
Marsume, theWesly, Sam, BenKNG, 00-BEN-00, Ani-X: 1
QUESTION 30 SPECTACULAR
Cartoons on TV boomed a while back due to production being done by slaves overseas (or just cheaper labor, whatever) What was the first cartoon show that was produced outside of the U.S.?
btw, if i had the odd question that was like "animate ____ for me in flash demonstrating ___" would that be fun?