Monster Racer Rush
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3.93 / 5.00 4,634 ViewsAt 7/14/10 03:16 PM, SirReginald wrote:At 7/14/10 03:08 PM, JordanD wrote:The trick is scenes, but I don't know the max. Half-credit?
QUESTION 13:
In flash, what is max amount of frames you can have in a video and what trick would you use to get around it?
Actually that trick is wrong, scenes can't extend a .fla's max frames at all.
16000
What you do is take all the frames, then put them in a movieclip and put that on the timeline.
Sig created by HighWay
At 7/14/10 05:45 PM, Blounty wrote: 16000
What you do is take all the frames, then put them in a movieclip and put that on the timeline.
Okay, YOU get half a point, but you can't just put it in a movieclip, then what do you gotta do?
:P
At 7/14/10 05:53 PM, JordanD wrote:At 7/14/10 05:45 PM, Blounty wrote: 16000Okay, YOU get half a point, but you can't just put it in a movieclip, then what do you gotta do?
What you do is take all the frames, then put them in a movieclip and put that on the timeline.
P
have it in separate .FLA files and have them in a project so when exported it plays through all the files
Sig created by HighWay
At 7/14/10 06:30 PM, flashero wrote:
Okay, YOU get half a point, but you can't just put it in a movieclip, then what do you gotta do?
have it in separate .FLA files and have them in a project so when exported it plays through all the files
I'll accept this but there is another method which is (in my opinion) much easier. Here's shwat ya do: Make a scene, put your whole scene in 1 movieclip on the timeline but for 1 frame. Use stop actionscript on that frame and go into the movieclip. At the end of the scene (in the MC) add an actionscript that basically says "gotoandPlay: next scene" (gotta use some root stuff too), and you can basically have unlimited scenes because of this trick.
I decided to say screw it on the half point, you both get 1 FULL point :P
Flashhero: 1
Magical-Arts: 4
PaperBagMask: 3
Marsume: 1
Blounty : 2
thenewbies: 2
theWesley: 1
Question 14:
Describe a situation where you would want to use a graphic over a movieclip, and why. If you come up with something that can be done JUST as easily with a movieclip, then a point shan't be awarded!
I'm gonna go think of some better questions now..
Describe a situation where you would want to use a graphic over a movieclip, and why. If you come up with something that can be done JUST as easily with a movieclip, then a point shan't be awarded!
I was just sitting thinking of a good example, but I can't think of one. I have one but it's not really... good;
Let's say you have a character who is attempting an obstacle course and you're animating the character completely in frame by frame. You have a certain point where a door/entrance is being open and closed repeatedly and you want to time it right. Instead of doing the open and close loop of the door on the main timeline and copying + pasting the frames, you would create a graphic and drag it onto the main timeline. Graphics act as if they were originally drawn on the main timeline in the sense they play a long with everything else. Graphics are extremely useful when timing is needed as in the example. The character has to get through the door when it is open, meaning you need to know which points the door is open and closed. Movieclips show the first frame and will only play when exported, meaning it would require a lot of trial and error.
Sorry if it's unreadable. I'm so tired :)
Because if you were going to animate with graphics, say using a walk cycle, you could drag that in your timeline and have it automatically stream in your timeline. Then when the character walking animation is done you can just onion skin to see the last frame it cuts out to when doing the FBF.
Movieclips have their own way of looping and only plays when the SWF is exported.
No!
At 7/17/10 12:27 AM, Sam wrote: I was just sitting thinking of a good example, but I can't think of one. I have one but it's not really... good;
Half unreadable, took a few reads but i think i got it...Thundaboom i'll give you a point too, but FIRST i am super confused:
Do you guys seriously make all of your MC's and graphics seperate from the stage and then drag it onto the timeline?! I just draw the object, select it and press F8, no dragging necessary. Honestly in movies i don't even touch the library..that's just me.
Magical-Arts: 4
PaperBagMask: 3
Blounty : 2
thenewbies: 2
Flashhero: 1
Marsume: 1
theWesley: 1
Sam: 1
ThundaBoom: 1
list is gettin loong
QUESTION 15: Also about graphics: List a potential reason for why graphics cannot support audio!
I have an answer in mind, but if its different and sounds reasonable, you can get a point :) And yes, this question DOES have a relatively simple answer if you think about it.
At 7/18/10 02:32 AM, JordanD wrote: QUESTION 15: Also about graphics: List a potential reason for why graphics cannot support audio!
I have an answer in mind, but if its different and sounds reasonable, you can get a point :) And yes, this question DOES have a relatively simple answer if you think about it.
I would say it's due to their flexibility with the frames. From what I know when Flash has a piece of audio it always has to start at the audio files start. With the given flexibility of the graphics with frames then that could cause the audio to be bumped off cue and desynchronise with the animation.
I am learning a whole bunch of stuff here.
Sig created by HighWay
At 7/18/10 02:32 AM, JordanD wrote: QUESTION 15: Also about graphics: List a potential reason for why graphics cannot support audio!
I have an answer in mind, but if its different and sounds reasonable, you can get a point :) And yes, this question DOES have a relatively simple answer if you think about it.
Just a guess, but maybe because they are just made to draw frames to the stage, and aren't really counted as objects by Flash.
The reason the flash program cannot support audio in graphics: it was only capable of putting audio through either the main time line or movie clips. Since graphics are actually embedded in the timeline and can be easily streamed without exporting, putting audio in there and have it work overtime would make flash crash easily.
No!
At 7/18/10 06:09 AM, PaperBagMask wrote:
I would say it's due to their flexibility with the frames. From what I know when Flash has a piece of audio it always has to start at the audio files start. With the given flexibility of the graphics with frames then that could cause the audio to be bumped off cue and desynchronise with the animation.
Points to PaperBagMask and Thundaboom for having answers that sound kinda right, but here was what I was thinking, you guys can judge which sounds the most right :P
IMO, Graphics don't support audio because of their timeline controls. You can set it to loop, play once, or single frame, as well as determine exactly WHICH frame you want to start on. If (as PBM said, audio always starts at the beginning) you were to start a graphic with audio at the middle of its animation, that could fuck up. Same with going 1 frame at a time using the "single frame" commands. As well as what Thundaboom wrote, flash would have to work REALLY hard to run all that embedded stuff.
Magical-Arts: 4
PaperBagMask: 4
Blounty : 2
thenewbies: 2
ThundaBoom: 2
Flashhero: 1
Marsume: 1
theWesley: 1
Sam: 1
QUESTION 16
A few days ago, someone posted on NG frontpage a method for getting a smaller default brush size in flash than the smallest one provided. Describe his method, or another method for doing this.
(note i'm not telling you the persons name so that you can either go hunting, OR think of your own method. IS FUNNER!)
At 7/18/10 04:34 PM, Hapless wrote: Zooming in and drawing?
TECHNICALLY that's right but then you're drawing very small portions at a time. Where as with this trick you can draw at a much smaller size while zoomed out.
Hint: Tablet needed
Erm, turn on pressure sensitivity?
I got this one. Set your Wacom's pressure to "firm" and get into Flash. Turn on pressure sensitivity and change to the smallest brush size. In "Properties," turn the smoothing to 24. Tyokio found this out.
also, this thread is a good idea. this place is empty
At 7/18/10 05:32 PM, thenewbies wrote: I got this one. Set your Wacom's pressure to "firm" and get into Flash. Turn on pressure sensitivity and change to the smallest brush size. In "Properties," turn the smoothing to 24. Tyokio found this out.
yessir!
Magical-Arts: 4
PaperBagMask: 4
thenewbies: 3
Blounty : 2
ThundaBoom: 2
Flashhero: 1
Marsume: 1
theWesley: 1
Sam: 1
Holy shit, question 17? SRSLY?! How the hell did we get to 18.. I thought i'd give up around 9...
History question: Who was it who said "Animation is all in the timing, and the spacing. Strange that the americans were the ones to work this out". This is a hard one so i'll give you a hint: The guy who designed Betty Boop.
If you have ideas for questions just send me a PM, know that you can't participate in that question BUT it'd really help me out, as finding these questions can sometimes suck :P
Page 35 of animators survival kit. Max Fleischer designed betty boop (which he was never compensated for), and said that quote :)
At 7/20/10 02:22 AM, Noray wrote: Page 35 of animators survival kit. Max Fleischer designed betty boop (which he was never compensated for), and said that quote :)
HAH! You're totally wrong!
But anyone else with that book or google could totally find it now ;)
At 7/18/10 05:32 PM, thenewbies wrote: I got this one. Set your Wacom's pressure to "firm" and get into Flash. Turn on pressure sensitivity and change to the smallest brush size. In "Properties," turn the smoothing to 24. Tyokio found this out.
also, this thread is a good idea. this place is empty
Not working here with Bamboo Pen & Touch and CS3
haha ya maybe i should read the whole thing next time :P
Grim Natwick.
Glad I made myself look like a moron :)
At 7/20/10 05:35 PM, Sam wrote: Not working here with Bamboo Pen & Touch and CS3
Could be because its bamboo, on that writeup he said intuos or cintiq would work for sure. :(
At 7/20/10 07:42 PM, Noray wrote: Grim Natwick.
GRIM NATWICK! That was a close one huh? Sam totally coulda stole that.
Magical- Arts, PaperBagMask: 4
thenewbies: 3
Blounty, Thundaboom: 2
Flashhero, Marsume, theWesly, Sam, Noray: 1
I'm trying out a much shorter scoreboard, do we approve?
Question 18 submitted by Noray, so he is exempt from this one:
What is a good, minimal-effort, way to break a monotonous walk cycle?
once again, if you have a question you'd like to see up here, just send it to me via PM!
At 7/21/10 12:14 PM, JordanD wrote:
Question 18 submitted by Noray, so he is exempt from this one:
What is a good, minimal-effort, way to break a monotonous walk cycle?
Well I beleive most of us have seen Adams little arm trick where you basicly copy the frames so it has 2 cyckles and then aniamte the hands difrently on the secound round.
At 7/21/10 07:54 PM, Magical-Arts wrote:
Well I believe most of us have seen Adams little arm trick where you basically copy the frames so it has 2 cycles and then animate the hands differently on the second round.
:spell-check.
__|
Sorry for double post, I accidentally hit enter and apparently shft+forward slash.
I sent a PM to Tom Fulp entitled "Animation Trivia Challenge" and asked if he could plug (right word?) it.
Maybe if a few of us send him a PM he will :)
Or JordanD could.
Or both.
I think it would be cool to get some more interest in this. It's a good way to learn.
At 7/22/10 02:41 AM, Noray wrote: I sent a PM to Tom Fulp entitled "Animation Trivia Challenge" and asked if he could plug (right word?) it.
Maybe if a few of us send him a PM he will :)
I don't think pestering him is a good way of getting his attention on the topic honestly, well I mean if EVERYONE sent him PM's, might be annoying ya kno? He'll read your post, if he finds it interesting he'll plug it. Honestly I don't mind him NOT plugging it though, because I update with new questions once every 2 days or so haha. Fuck i'm lazy.
At 7/21/10 07:54 PM, Magical-Arts wrote:
Well I beleive most of us have seen Adams little arm trick where you basicly copy the frames so it has 2 cyckles and then aniamte the hands difrently on the secound round.
You spelt cycles wrong, but yeah that'll be a sufficient answer. The answer Noray provided was "move the head or the arm a bit". Actually, doing it Magical art's way can make a cycle MUCH more interesting. Having 2 cycles in one that are slightly different, you'd find its much funner to look at.
Magical-Arts: 5
PaperBagMask: 4
thenewbies: 3
Blounty, Thundaboom: 2
Flashhero, Marsume, theWesly, Sam, Noray: 1
QUESTION 19
This is a really lazy question and I apologize, but: Name 3 methods for quickly deleting everything on a keyframe!
1. Click the keyframe and press the delete key.
2. Right click on the keyframe and click clear frame.
3. Select on the stage that is on that frame and press delete(lock all layers but the one withe the keyframe on it to make it easier).
At 7/23/10 03:24 AM, JordanD wrote: Name 3 methods for quickly deleting everything on a keyframe!
OMG I must read the book you got these questions from!