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Rough Animation Test - Critique Nee

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Sottaceti
Sottaceti
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Rough Animation Test - Critique Nee 2010-06-27 12:29:35 Reply

Here I did a random quick thing. It's supposed to be a guy attacking another guy and then licking the blood on his fingers. For some reason, it just doesn't feel right. Does anyone know what I could do better?
http://spamtheweb.com/ul/s2752010881_Han d_through_Chest_Blood_Lick_Test.html


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Magical-Arts
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Response to Rough Animation Test - Critique Nee 2010-06-27 12:42:18 Reply

At 6/27/10 12:29 PM, Sottaceti wrote: Here I did a random quick thing. It's supposed to be a guy attacking another guy and then licking the blood on his fingers. For some reason, it just doesn't feel right. Does anyone know what I could do better?
http://spamtheweb.com/ul/s2752010881_Han d_through_Chest_Blood_Lick_Test.html

Well if I where to make that animation I would first of all change the spacing, right now it looks somewhat like this: l--l--l--l-l-lll-l--l (rough but you get the drift) so he is coming in at a constant speed slows down as he hits his target and then he gains speed again. This gives a sort of odd feeling to it I think. I'd space it either like this: ll-l--l--l---l--l-lll which would let him accelerate his attack and than when he hits the power is decreased (and preferable transfered to his victim, sending him flying) or I would do it like this ll-l--l---l---l---l---l, now he would accelerate the attack and not slow down as he hits the target, simply blowing the victim away with brute force.

I don't know what kind of attack you want him to performe but it looks like some sort of punch? As of now his arm is at the same angle all the time, wich doesn't give the attack much force. when he's attacking he should have his arm 'loaded' at first and then at the last 1 or two frames throw his arm out, creating the thrust in the punch.

Hope it helps and just tell me if I got what you anted to achive wrong or if you don't understand what I meant :)

cheers
/Mathias J.

Sottaceti
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Response to Rough Animation Test - Critique Nee 2010-06-27 16:01:44 Reply

Thanks, mate, I see what you're sayin'. I'll try and re-do it like this. Thanks again :D


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Sottaceti
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Response to Rough Animation Test - Critique Nee 2010-06-27 18:34:30 Reply

Okay, so I tried re-designing it. What do you think?
http://spamtheweb.com/ul/s2752010550_Blo ody_Attack_Test.html


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Magical-Arts
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Response to Rough Animation Test - Critique Nee 2010-06-27 23:14:27 Reply

At 6/27/10 06:34 PM, Sottaceti wrote: Okay, so I tried re-designing it. What do you think?
http://spamtheweb.com/ul/s2752010550_Blo ody_Attack_Test.html

I can see you got what I meant :) After looking at the frames I noticed that the frame between the contact and the fully impaled one is a frame where his hand just breaks through but you can see it in the back, making it feel like it lost alot of volume, I'd try and make the arm more visible in the back. Also the pause when he has impaled him before he pulls his arm back out could be shorter :) Otherwise it looks good, You could however try adn add a frame or two in the start aswell as one or two when he has finished impaling him, where the arm slightly slightly drops back down, it will give it a feel that he shoved his arm through at full power then relaxes.

Good luck and cheers :)
/Mathias J.