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Haha finally we caught them!

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Ragnarokia
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Haha finally we caught them! Jun. 20th, 2010 @ 08:45 AM Reply

Now lets put them in this prison in our base, for good measure let us put our worst guard on duty to their cell, added to this we might just hide that hole in the wall with some paint they will never know. Make sure we keep our keys on the flimsy and loose keyring as we walk away to. For good measure make sure there is an airship nearby with few guards incase we need it. Then tomorrow we will execute the prisoners!


When this post hits 88 mph, you're going to see some serious friendship.
Let's Player, Artist, Pony writer, Cuteness!

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WeirdJamFace
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 09:00 AM Reply

Don't forget to not, not leave a toolbox in the middle of the cell, which is full of useful tools. We might need it for later.


Why yes, that IS a large collection of 1998 "Smithy's Favourite Times" Licenced Cereal Pop Toys!

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ArmouredGRIFFON
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 09:02 AM Reply

Oh and we can be extra harsh by leaving a variety of sharp objects within the cell for them to cut their dinner with, rather than knives and forks.


Your friendly neighbourhood devils advocate.

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Ragnarokia
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 09:51 AM Reply

Oh silly me I almost forgot to give clear instructions for my gaurds NOT to take all the prisoners equipment. Phew that was a close one.


When this post hits 88 mph, you're going to see some serious friendship.
Let's Player, Artist, Pony writer, Cuteness!

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MrPercie
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 09:59 AM Reply

What game could it be, hmmmmmmmm......


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Ragnarokia
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 10:10 AM Reply

At 6/20/10 09:59 AM, MrPercie wrote: What game could it be, hmmmmmmmm......

To many to choose.


When this post hits 88 mph, you're going to see some serious friendship.
Let's Player, Artist, Pony writer, Cuteness!

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HrMorgaes
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 10:22 AM Reply

Also, in the event that a prisoner is to somehow escape, upon recapturing them, just toss them back into the same cell, adding no extra security.

That oughta show them.

KeroKeroMario
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 10:24 AM Reply

At 6/20/10 10:22 AM, HrMorgaes wrote: Also, in the event that a prisoner is to somehow escape, upon recapturing them, just toss them back into the same cell, adding no extra security.

That oughta show them.

I got it! Wind Waker!

simple-but-sandy
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 10:25 AM Reply

"Did you make sure that the armoury was only two doors down from the cell block?"
"Of course, this isn't my first time designing a base you know."


Good morrow to you, Magistrate!

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Black-Ops
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 10:34 AM Reply

Ugh, I've been standing for two hours straight on cell watch, I need a rest.

I think I'll just lean back on these iron bars and look at the ceiling, all these other walls look far too uncomfy.


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Biodegrade
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 11:27 AM Reply

Fork.

Ragnarokia
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 11:35 AM Reply

At 6/20/10 10:22 AM, HrMorgaes wrote: Also, in the event that a prisoner is to somehow escape, upon recapturing them, just toss them back into the same cell, adding no extra security.

That oughta show them.

Reminds me of Monkey Island.


When this post hits 88 mph, you're going to see some serious friendship.
Let's Player, Artist, Pony writer, Cuteness!

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explodingbunnies
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 12:32 PM Reply

Remember guys, don't wear your glasses or contacts when guarding the cell, you don't need to see more than 5 feet!


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ArmouredGRIFFON
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 12:39 PM Reply

When you hear something suspicious and distracting I want ALL personnel to investigate the scenario.


Your friendly neighbourhood devils advocate.

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ArmouredGRIFFON
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 12:46 PM Reply

Furthermore it is mandatory that all guards have unrestricted access to all secure weapon armouries, as well as a one key fits all access card to all doors within the parameter in case they need ammunition.


Your friendly neighbourhood devils advocate.

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xports
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 01:13 PM Reply

At 6/20/10 10:25 AM, simple-but-sandy wrote: "Did you make sure that the armoury was only two doors down from the cell block?"
"Of course, this isn't my first time designing a base you know."

Also, make sure to leave a clearly drawn map leading from the weapons room to the power generator. We don't want our guards getting lost, do we?


Now with 100% more Steam! lI Minecraft you say? 63.246.149.6 II XBL: WorseThanMonday II

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sweet21
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 01:30 PM Reply

At 6/20/10 09:51 AM, Ragnarokia wrote: Oh silly me I almost forgot to give clear instructions for my gaurds NOT to take all the prisoners equipment. Phew that was a close one.

Lets not forget to torture his girlfriend just to piss him off and hope he doesn't oh SHI-


I'm just a dreamer.
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iMini
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 01:56 PM Reply

Architecht guy, make sure there are plenty of columns that are plenty easy to hide behind, we need to play hide 'n' seek from time to time.


illicit makes a damn good signature.

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Gustavos
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 02:38 PM Reply

At 6/20/10 10:24 AM, KeroKeroMario wrote:
At 6/20/10 10:22 AM, HrMorgaes wrote: Also, in the event that a prisoner is to somehow escape, upon recapturing them, just toss them back into the same cell, adding no extra security.

That oughta show them.
I got it! Wind Waker!

No! The Gerudo Fortress in Ocarina of Time!


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Im-A-Pirate
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Response to Haha finally we caught them! Jun. 20th, 2010 @ 03:01 PM Reply

I'll take Oblivion for $200


"Sir, we are surrounded!"
"Excellent, we can attack in any direction!"