Be a Supporter!

Some FB animations

  • 703 Views
  • 5 Replies
New Topic Respond to this Topic
allieman
allieman
  • Member since: Oct. 14, 2008
  • Offline.
Forum Stats
Member
Level 02
Blank Slate
Some FB animations 2010-06-14 13:54:01 Reply

Well,
I've been workin on fullbody and I'm pretty proud of it. Some people say i should be "cleaned", but idk what they mean about that. CC please.

My first animation with a tabletA basic punchHe pulls out a gunFirst attempt at a punch(fail)A sketchy run

JordanD
JordanD
  • Member since: Jun. 14, 2005
  • Offline.
Forum Stats
Member
Level 19
Artist
Response to Some FB animations 2010-06-14 14:32:14 Reply

At 6/14/10 01:54 PM, allieman wrote: Well,
I've been workin on fullbody and I'm pretty proud of it. Some people say i should be "cleaned", but idk what they mean about that. CC please.

My first animation with a tabletA basic punchHe pulls out a gunFirst attempt at a punch(fail)A sketchy run

First attempt with a punch is my favorite

A06
A06
  • Member since: Jun. 2, 2010
  • Offline.
Forum Stats
Member
Level 07
Blank Slate
Response to Some FB animations 2010-06-14 17:16:34 Reply

Not to bad! Your animations are all smooth and pretty fluid looking, they're not choppy or awkward. You did a good job. They came out looking pretty good!

I think the only thing that really stood out to me was the one where he pulls out a gun. I know what your trying to go for with the stretched out arm and the motion that follows thing but it looks like his arm is already up the whole time. Like there isnt enough motion to show his arm actually going up. So maybe with that animation add an extra frame or two showing his arm actually raising up. Then again this just a pretty minor thing, i mean you can tell hes drawing a gun up.


"Sometimes the most beautiful things in the world are also the most useless. Peacocks and lillies for example."

Magical-Arts
Magical-Arts
  • Member since: Aug. 31, 2004
  • Offline.
Forum Stats
Supporter
Level 16
Animator
Response to Some FB animations 2010-06-15 13:06:51 Reply

At 6/14/10 01:54 PM, allieman wrote: Well,
I've been workin on fullbody and I'm pretty proud of it. Some people say i should be "cleaned", but idk what they mean about that. CC please.

My first animation with a tabletA basic punchHe pulls out a gunFirst attempt at a punch(fail)A sketchy run

Looking real good, tought I'd give you some CC one each of them and see if I can help you out some :)

First with tablet:
++ Looking really smooth!
-- The chin seem to be poping up in the end, makeing his head smaller, his shoulders also drop down in the end. When he turns his right fore-arm seems to be close to his body try and make some negative space between it and the body and I think it will look awesome :)

A basic punch:
++ Great volume control in this one, this one is smooth aswell.
-- Since his punch is moveing in the same direction through the whole punch, slow at first and fast in the end it looks like his arm is sort of heavy, like if he was udner water. Typically a punch is very explosive so to make the viewers able to see it you use anticipation and follow through. If you look at this animation I've only used 5 images (6 if you count the original pose twice). one of him just standing, two of him pulling back, one where his glove touches the sandbag (called a contact frame) and one frame after wich show his hand slightly drawn back and lowered. I have no frame of him actually punching but you still know what he's doing. so try and add some anticipation (hand going back) and some follow through (hand moveing slightly after loseing momentum) and your punch will look more explosive! (damn this one had alot of text:P)

Pulling out a gun:
++ I like the timing in this one and the 'cheat' motion blur is a thing I like alot :)
-- I think this would look realy neat if you let the gun go slightly higher as he pulls it out before letting it drop down to it's end pose, giving it a nice feeling of him pulling it up with force and makeing it look less mechanic.

First attempt at a punch:
++ Looks more explosive then your other punch.
-- (gonna leave this empty sicne you didn't finish it.)

Run:
++ The volume control is awesome.
-- It seems he's floating in space kicking his legs, when you're running you move slightly up and down, back and forth and side to side, try and looking up some tutorials on runcycles, there's a ton on the internet.

Overall it's looking promesing, keep it up, you've got age on your side and in the future I hope to see alot of nice animations from ya ;)

/Mathias j.

jet77
jet77
  • Member since: Jan. 17, 2010
  • Offline.
Forum Stats
Member
Level 01
Blank Slate
Response to Some FB animations 2010-06-21 12:17:04 Reply

I agree the run animation is your weakest animation. Adding sign wave in the run cycle would help a lot. Sign Wave is where the body moves up and down. In a run cycle when the feet are spread apart the body and head should be at its highest point. and when the feet touch the ground the body and head are at the lowest point. www.traptcg.com has several great tutorials on animating


Traptcg.com

BBS Signature
allieman
allieman
  • Member since: Oct. 14, 2008
  • Offline.
Forum Stats
Member
Level 02
Blank Slate
Response to Some FB animations 2010-06-21 15:35:18 Reply

Wow, thanks guys for the crits and how to a run cycle works. I really appreciate it.