The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 ViewsI have a MovieClip with multiple keyframes. On each of those keyframes are a set of 4 MovieClips whose x and y properites are different depending on the frame. Oddly enough though, when that MovieClip changes frames in game, those 4 MCs retain the x and y properties they had on whichever frame the MovieClip was sent to when the swf compiled.
If anyone understands the situation and has any Idea why this is happeneing, please help.
Can you post the .fla, I'm not so sure I get the problem.
Rape l Sin or I R Apelsin, which ever suits me best...
Now I'll Trololo your face with an Apelsin!
At 6/8/10 01:17 PM, Rapelsin wrote: Can you post the .fla, I'm not so sure I get the problem.
I agree, can you link to your file in your NG dump? i don't know what your problem is
bork bork bork
Make a code that changes the x,y positions on every frame.
Something like
function moveMC1(){
_root.MC1._x = 0;
_root.MC1._y = 0;
};
moveMC1();
Something like that.