Shoot swords, teleport and don't mess with the turtles3.93 / 5.00 10,228 Views
Join Marko Sharko on his first detective case!3.52 / 5.00 3,423 Views
Jump through a bustling cat city collecting fish for points.3.46 / 5.00 1,873 Views
I'm having problems with the use of dynamic fonts in my game. It seems that whenever I try to transform the font by rotating it or otherwise, whatever variable I have displayed in there doesn't show up. When I return it to its original position however, it appears again. It's worth noting that if I refrain from assigning a variable to it, and simply type stuff in the box, embedding works, however transforming it is still not possible.
I'm using Flash 8. Anyone think they know what might be the problem? I tried adding the font to the library, but that didn't change anything.
Try to draw the untransformed text into a bitmap, and transform the bitmap.
I don't mind when I'm a hypocrite.
Have you tried it with a different font? Maybe it's the particular face you're using.
Balderdash and PoppyClock
At 5/27/10 01:36 PM, chesster415 wrote: Try to draw the untransformed text into a bitmap, and transform the bitmap.
That actually sounds like it could work... unfortunately not though. Thanks for the suggestion! I forgot to mention that I had also tried using different fonts; the situation stays the same regardless of what font I'm using.
What Anti-Aliasing do you have on the text box? If it's "Use device fonts" that can cause dynamic text not to show up when you rotate it.
At 5/28/10 07:24 AM, Torrunt wrote: What Anti-Aliasing do you have on the text box? If it's "Use device fonts" that can cause dynamic text not to show up when you rotate it.
I've got Anti-Aliasing for readability on it at the moment (I believe that is the default).