Ultimate Gear War
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4.21 / 5.00 14,485 ViewsAt 5/28/10 11:10 PM, Kinsei01 wrote:At 5/28/10 09:51 PM, MajesticBob wrote: WIP2.0 Ok I think I fixed the Head/face. The chest could use some more lovin's. But My line art still as rough as a pirates peg leg. I'm gettin'n there.but aren't wooden peg legs suppose to be straight?
Jokes aside since I'm suppose to be a serious poster for the next week.
Glad to hear you feel like you are getting the problems solved, but I you for got the wip picture.
No, no I didn't. It was here all along. Heeeree aaallllll aaaaaalllllooooooooonnnnng!!!
At 5/29/10 07:19 AM, MajesticBob wrote: This never happend.
Surprise Buttsecks?
I think it'd be a good piece of advice to work on each individual part of the body (head, chest, arms, legs, hips) before putting a person together. The proportions actually don't seem that bad, but the shape of the body parts needs work.
At 5/29/10 07:51 AM, Luxembourg wrote: I think it'd be a good piece of advice to work on each individual part of the body (head, chest, arms, legs, hips) before putting a person together. The proportions actually don't seem that bad, but the shape of the body parts needs work.
That is what I'm working on. Lol. I agree. Just hard time getting it right.
At 5/29/10 07:19 AM, MajesticBob wrote: This never happend.
Get rid of the lines that show the top of her breasts and why did you not make the head taller like kinsei said? The line of her waist shouldn't be coming out from behind her. If you would like an example I would be glad to make one.
At 5/29/10 08:14 AM, CloudEater wrote:At 5/29/10 07:19 AM, MajesticBob wrote: This never happend.Get rid of the lines that show the top of her breasts and why did you not make the head taller like kinsei said? The line of her waist shouldn't be coming out from behind her. If you would like an example I would be glad to make one.
I did make the head taller like Kinsei said, I changed the shape of the head a good amount. Naw that's ok. I'll figure it out on my own. Slowly the WIPS will get better. It's good to get all the feedback though. I get a good understanding of where I messed up/ need improvement.
At 5/29/10 08:26 AM, MajesticBob wrote: I did make the head taller like Kinsei said, I changed the shape of the head a good amount. Naw that's ok. I'll figure it out on my own. Slowly the WIPS will get better. It's good to get all the feedback though. I get a good understanding of where I messed up/ need improvement.
Ah it seems you did however it's still not tall enough. You should look at face references and people more > Posemaniacs
At 5/29/10 08:38 AM, CloudEater wrote:At 5/29/10 08:26 AM, MajesticBob wrote: I did make the head taller like Kinsei said, I changed the shape of the head a good amount. Naw that's ok. I'll figure it out on my own. Slowly the WIPS will get better. It's good to get all the feedback though. I get a good understanding of where I messed up/ need improvement.Ah it seems you did however it's still not tall enough. You should look at face references and people more > Posemaniacs
I think her face is tall enough. I'll work on smoothing out the line work and if it still looks off I'll fix it later.
At 5/29/10 09:38 PM, MajesticBob wrote: I think her face is tall enough. later.
Tall seems fine, but her right side is out a little, try bringing it it a tad and I think that will help.
At 5/29/10 10:19 PM, Kinsei01 wrote:At 5/29/10 09:38 PM, MajesticBob wrote: I think her face is tall enough. later.Tall seems fine, but her right side is out a little, try bringing it it a tad and I think that will help.
The right side of her face? I did bring that in, It needs to be brought in further?
At 5/29/10 10:56 PM, MajesticBob wrote: The right side of her face? I did bring that in, It needs to be brought in further?
yeah pretty much.
See take a look at the new diagram.
I think on her left side you have done a decent job with the jawline and the side of the face. The line is smooth, it's structured nicely and it works.
On the other side, it keeps going where it should start to curve.
So basically you need to get the bad side to look like the other side.
Practice a few times on another sheet of paper.
I think if we can work on this one piece at a time you might learn quite a bit.
It's like going to Art school minus the crippling debt!!
At 5/29/10 11:31 PM, MajesticBob wrote: It's like going to Art school minus the crippling debt!!
don't remind me, I gotta start paying that $100,000 bucks back soon >.>....
At 5/29/10 11:35 PM, Kinsei01 wrote:At 5/29/10 11:31 PM, MajesticBob wrote: It's like going to Art school minus the crippling debt!!don't remind me, I gotta start paying that $100,000 bucks back soon >.>....
Tell me Kinsei, do they teach you stuff you already know, or more structural stuff?
At 5/30/10 09:38 AM, SuperGerbal wrote:At 5/29/10 11:35 PM, Kinsei01 wrote:Tell me Kinsei, do they teach you stuff you already know, or more structural stuff?At 5/29/10 11:31 PM, MajesticBob wrote: It's like going to Art school minus the crippling debt!!don't remind me, I gotta start paying that $100,000 bucks back soon >.>....
huh? The School I went to?
I was taught about media arts. 3D modeling, Some flash, Video Editing, Traditional Animation, 3D animation, Sculpting, that kind of stuff..
their was some traditional art classes where I strengthened fundamental skills, but the rest I kind of picked up on my own.
At 5/30/10 07:41 PM, MajesticBob wrote: Face better, Yes?
Yes, looking pretty good now.
Shall we move on to the eyes.
I think you are going for a more Anime style with this, which is ok, but lets take a look at normal eyes to begin with. Eyes are a little larger than what we normally think of. But much of them are covered by the eye lid, flesh and so on.
One of the simplest approaches are to draw a circle and draw the eye lid over them, Following the curve of the sphere to make a more natural eye.
What you have right now is very much an anime eye, but usually for more mature characters in anime and manga they shrink the eyes to more normal standards.
On rule of eyes is that they are pretty much always one eye width apart.
I know I'm kind of riding you hard on this, and for that I am sorry, But I do hope it helps you, if not now than in the future, if you have any other projects you want to work on or if you want to do something different just say so and we can move on.
No your alright. I' gonna ask that you trust me on the eyes. You'll get a better Idea of what I'm after when I start to color. So let's table the eyes for now and move on to the next criticism lol.
At 5/30/10 09:15 PM, MajesticBob wrote: No your alright. I' gonna ask that you trust me on the eyes. You'll get a better Idea of what I'm after when I start to color. So let's table the eyes for now and move on to the next criticism lol.
ok Sounds good, Lets get to the lips next.
Before we start... .thanks to the Battle Royal..... I am so sick of drawing lips right now.....
off the record of course lol
The first thing when it comes to mouths and lips, is determine what shape or expression you want to have first. Looking at your drawing I'm assuming a smirk.
Simply placing the lips will be difficult so start with the actual opening of the mouth, the one line we always see.
Even if the mouth was to be open in some way, this defining opening will practically build it's self
On the Example I have ex 1 and ex2 to show that some times all it takes is a subtle difference to change an expression. but that will come later.
After getting the line of for the opening of the mouth down, you can move on to filling in the rest of lips. After time you will begin to notice you can usually do the contour of the lips with out much effort. But for a start you'll probably use basic building blocks. same as when construction a person, or anything else it helps to start by breaking it down it to segments.
By keeping those main segments and warping them to go along with the main curve of the opening you can have some full puffy lips.
Usually the more shiny and puffy the lips get the more high class they seem.
After Putting the entire thing together the rest is really highlights and shadows.
But not all lips have to be these hughe puffy things to have appeal. Simply using the mouth line and a small line below to show the boundary bottom lip works well too.
I hope I make sense with some of this lol
To quote Towly " I have no Idea what's going on." Really I'm a little lost on the lips. I have no idea how to improve the smirk. Maybe I'm retarded. Lol
At 5/30/10 11:46 PM, Kinsei01 wrote:At 5/30/10 10:56 PM, MajesticBob wrote: Improved? No? Yes? Taco?not really.. Go ahead and make it a little wider.
That's what she said! Wooo!
At 5/30/10 11:48 PM, MajesticBob wrote:At 5/30/10 11:46 PM, Kinsei01 wrote:That's what she said! Wooo!At 5/30/10 10:56 PM, MajesticBob wrote: Improved? No? Yes? Taco?not really.. Go ahead and make it a little wider.
as she drove away in my Firebird....
After posting this in your thread for some stupid reason. (I apparently was not paying attention.) Here's my (most likely failed) aiiempt at lips.
At 5/31/10 12:03 AM, MajesticBob wrote: After posting this in your thread for some stupid reason. (I apparently was not paying attention.) Here's my (most likely failed) aiiempt at lips.
don't worry too much, we only break fingers of the off hand for mistakes..... from there we move to toes..... er...
never mind >.>'.....
The lips are ok, they will do fine. you seem to have a handle on the basic concepts and the building blocks. From here it is all practice. so you should fill a page of your sketch book with nothing but studies of the lips and there structure. It'll come in handy later.
so shall we move on to the next portion?
Lets leave the head be for a little bit. Mostly since Hair, the next major thing to deal with on the hair, is one of the last things you should worry about.
So lets move on to the body some more.
starting with typical design, keep in mind for the future this one tip, "If you can avoid a straight on, then do."
Mostly it's subconsciously unnerving, but also hard to deal with. Try to get a little more of an angle shot if you can next time. Being at an angle breaks the pose in to a more dynamic pose and allows you to perhaps show more body language and motion.
But lets work with what we got.
Collar bone. it seems moot, but the collar bone conveys a sense of slenderness and connection plus the start of the sternum and the top of the front of the rib cage. So get one of those penciled in there.
Remember the Collar Bone is not just a "V" in the base of the neck, but a slightly curved bone.
After that lets take a look at the goods. Right now you have cleavage going on, but she is naked so she has nothing to push the breast together like that. The breast will stand apart just a little more.
as you see I have out lined the breast in blue and the ribcage in red to illustrate.
Later on you'll want to adjust where the hair falls to see how much boobage you want showing.
Let us also not forget to bring in your shoulders. They are a little too wide right now See how the Ribcage should taper up a little more your going to want to connect from there. Illustrated in green.
on your drawing you are going to want to watch out for that jaunting out shoulder.
sorry this one took so long to get together
Ok teach. I'll work on that later. Sleep time is now.
Booyah Bitches. Another Wip to be made fun of.
At 5/31/10 11:03 AM, MajesticBob wrote: Booyah Bitches. Another Wip to be made fun of.
the breast are looking much better. For more reference and practice, look up porn...
I know how that sound but it's the truth. Don't bother with videos because there is too much going on to study. Still pictures qill do the trick.
Look up MetArt It's great reference for some sexy poses and naked women. Remember your looking this up for reference, not gratification.... or if you have a wife or girlfriend, or very close friends that doesn't mind you studying them then you can go that route to avoid the more scandalis activity.
And never forget there is Always PoseManiacs
Although it's great for pose and muscle reference, there is still the problem that they are 3D models and not human, so they kind of feel stiff and have a lack of motion from time to time.
So enough of me advocating a porn site masquerading as a nude model site.. On to the next step...
btw even a simple google search on boobs will give you everything you need.... trust me o.0...
One of the big glaring things I have noticed on your drawing from the beginning is the hip that juts out there.
So since were working on the hips this round I figured I had best mention it.
You gotta make the skin flow with it's self to give it a smooth feel. And when you get this smooth feel, the girl you are drawing will look more pretty.
As you see you have the line tuck in behind another. This makes it feel like she has this bulbous butt that kind of sticks out in every direction. By correcting the line like the flesh tone it will appear smooth, you can give it depth later by shading and color if and when you color this.
The next thing I want to present is this basic hip system
Most people will recognize it, even those will little artist experience. I drew this one out a little farther than I should, but it's the same basic principle. this is a good way to keep your hips structured and a little wider. Which is very good on girls since the hips are suppose to be wider than the shoulder.
This Hip frame along with some of the other frame techniques I have shown you as well as others will come in handy when you get it all put together. Over time you will take all these methods and form your own style and technique of an under skeleton that you will draw upon.
After that lets take another look at the collar bone you have started, but you should drag it out a little more to add some feminine feel to it.
ignore the bottom line of the rib cage, I did that just to illustrate where it should be on this drawing, in accordance with the rest of your ribs.
Lastly, I see where you smoothed out the shoulder just a tad but it needs to be brought in just a little more to make it just under the width of the hips.
So far so good.
as you asked me, I still trust you on the eyes, but I would like to see some eye study. Not on this but in the future on a separate piece of paper...