Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.18 / 5.00 3,534 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 ViewsHey all, been super busy, got some work done on the collab (yay!).
Bad news... sorta... I'm away starting tomorrow till Sunday for a Robotics competition in St. Louis, MO... So obviously no work will get done in that time.
Be ready, when I get back, I'm going to haul ass and finish this! :D
Animation I want to be the Best Fucker.
At 5/15/11 11:06 AM, funkycaveman wrote: Still alive.
*This was a triumph*
*I'm making a note here, huge success*
Animation I want to be the Best Fucker.
At 5/19/11 05:16 PM, Damien wrote: *This was a triumph*
*I'm making a note here, huge success*
Click to view.
At 5/20/11 06:50 PM, funkycaveman wrote:At 5/19/11 05:16 PM, Damien wrote: *This was a triumph*http://www.newgrounds.com/portal/view/47 6900
*I'm making a note here, huge success*
HA
Nice one
At 5/21/11 09:24 AM, Damien wrote: HA
Nice one
Off-Topic
Do you have Portal 2?
On-Topic
I have started work on my second part, it's under 20 seconds long but the scene in a saloon is extremely detailed and animated. I'll post screenshots soon.
P... Progress?
I'm scared you guys...
At 5/22/11 11:46 PM, NogginmenAnimations wrote: P... Progress?
I'm scared you guys...
My only worry is that HeavyDNY86 who has been a great asset to the collab has not been on contact for months. He still has a part outstanding. Apart from that there is 1 empty space and also some stuff to do on on the menu.
It will be done, everyone just need to ensure they do their bit.
At 6/2/11 06:50 PM, RicePirate wrote: Any updates?
One person has dropped out, so there are now 2 free spots. Not looking good, but the collab is still moving. Slowly. I have been working on my second part which is turning out great actually.
You will be pleased to know that RicePirate (a great contributor to this collab) has agreed to be in a more substantial role. But what does that mean for you?
Basically if you have any problems with your part or you want to join this collab, you may also contact RicePirate. You will also be seeing him a lot more around the collab.
2 More parts left!
Animation I want to be the Best Fucker.
Heya guys!
So after I take a look at the progress, and what's left on the list to complete, I'll hook up an update for the FINAL PUSH!!!! Possibly a news post or webpage to use as the running list.
talk to you all soon!
M!ck
Rice
At 6/8/11 10:32 AM, funkycaveman wrote: You will be pleased to know that RicePirate (a great contributor to this collab) has agreed to be in a more substantial role. But what does that mean for you?
Basically if you have any problems with your part or you want to join this collab, you may also contact RicePirate. You will also be seeing him a lot more around the collab.
2 More parts left!
Hey guys, just thought I'd post a bit of an update, mainly for anyone who has any interest in programming :)
The way I've designed the Collab is so that there is a class called Collab which will have all the various methods and whatnot to navigate through.
Here is the main method:
<code>
public function Collab(...args):void {
init();
if (args[0] as String){
TOTAL_PARTS = 30;
playMode=args[0];
if (playMode == "random"){
curPart = getPart("part"+String(randomNumber(1,TOT AL_PARTS)));
while (true){
if (curPart == tempPart){//Make sure the same part doesn't play
curPart = getPart("part"+String(randomNumber(1,TOT AL_PARTS)));
}else{
break;
}
}
tempPart = curPart;
addPart(curPart);
}else{
sortParts(playMode);//Sorts the parts either forward or reverse
addPart(getPart(parts[currentPart]));//r eturns the instance of the part and adds it
}
}else if (args[0] as Array){//Checks if an array was in the arguments
TOTAL_PARTS = args[0].length;
playMode = "forward";
parts = [];
for (var i:int=0; i <a rgs[0].length; i++) {//Create a new "playlist"
parts.push("part"+(args[0][i]));
}
trace(parts);
addPart(getPart(parts[currentPart]));
}
}
</code>
For example, I can create a Collab instance, and declare how it should be played, or what should be played.
<code>
//Will create a new collab player, playing random parts
collab_mc:Collab = new Collab("random"); //random, forward, reverse
addChild(collab_mc);
//Will create a new collab player, which will play parts 5 and 13, then end
collab_mc:Collab = new Collab(new Array(5, 13));
addChild(collab_mc);
</code>
It's really quite neat and works really well :) It has listeners so it can find the end of a part, then transition to the next. GlobalData containing artist information, and a lot more, it's really coming along!
Matt
Apparently this forum doesn't support code... ffs.
If'n you need another part filled I am now on holiday so can most likely do one. Which parts are open?
At 6/14/11 07:34 AM, NogginmenAnimations wrote: If'n you need another part filled I am now on holiday so can most likely do one. Which parts are open?
I may already have the last spots filled, just need to confirm.
But if not, I'll let you know :)
At 6/12/11 07:41 AM, Mattster wrote: Apparently this forum doesn't support code... ffs.
http://pastebin.com/WW7auEyv
Nice work on the programming. It is good that you are making everything available for other people to use. It is really the point of the collab to be a community. I'll be sure to add some more stuff to the mediafire.
At 6/14/11 07:34 AM, NogginmenAnimations wrote: If'n you need another part filled I am now on holiday so can most likely do one. Which parts are open?
Check out my news post. It is easier to update the news post then just post a giant list of names. But it looks as if part 12 and 16 are both free unless RicePirate can tell you otherwise. Other parts may be available from uncompleted parts by other users. Ask me if you have any requests.
At 6/14/11 05:16 PM, RicePirate wrote: I may already have the last spots filled, just need to confirm.
That would be great. Update us with any news as it comes.
At 6/22/11 09:30 AM, funkycaveman wrote: How is everyone progressing?
Nothing new here, currently in the middle of Exams :/
This weekend I will take all parts that are done and put them into my build of the collab and see if it all works alright.
Also, we may need to redo the bios, or at least get all the missing info!
At 6/22/11 06:59 PM, Mattster wrote: Also, we may need to redo the bios, or at least get all the missing info!
Some of the authors are not even on Newgrounds anymore so it might be hard getting some of the bios. I think we have most of them.
If you have NOT sent your bio yet, please send to either me, Mattster or RicePirate.
The Collab Engine has taken a HUGE step forward, it's looking amazing guys :) Lets finish this!
At 7/11/11 12:12 PM, Mattster wrote: The Collab Engine has taken a HUGE step forward, it's looking amazing guys :) Lets finish this!
great work there!
I thought I would show my part, the progress of it anyway.
hey guys, I just joined...
Im done with my rough animation (progress)
At 7/13/11 06:45 PM, ninjaco wrote: hey guys, I just joined...
Im done with my rough animation (progress)
great progress.
It's good to have you on the team.
''When using songs make sure they only come in at about 2 mb to keep the collab size down''
..you mean, the swf. or all the sounds and music total size?
At 6/7/10 03:51 PM, funkycaveman wrote: NEW FEATURE COMING SOON!
Hey all!
That link does not work! Tell me the right link!
At 7/15/11 11:59 PM, ninjaco wrote: ''When using songs make sure they only come in at about 2 mb to keep the collab size down''
..you mean, the swf. or all the sounds and music total size?
Try to compress everything in your part as much as possible without losing too much quality. Sounds can be cut to the specific sections required and bitmaps can be used with caution. Im not saying make your final .swf 1.99Mb but keep the filesize reasonable for the length and scale of part.
At 7/16/11 05:08 AM, Jamie0406 wrote:At 6/7/10 03:51 PM, funkycaveman wrote: NEW FEATURE COMING SOON!That link does not work! Tell me the right link!
Hey all!
Where did you find this post?