Don't Escape
I'm a werewolf and it's a full moon. I have to find a way to prevent myself from escaping.
3.85 / 5.00 36,399 ViewsRagnarok Online Jigsaw
Did you play Ragnarok Online? Do you like that game?
3.50 / 5.00 13,745 Viewshello. Im new here. Im dont speak englist good. I makink a 3D models. and I posting here. if you like it write here.
This is my best render I make.. I place it other if you write on this.
At 4/14/10 08:40 AM, darkstar933 wrote: hello. Im new here.
Welcome to the art forum
Im dont speak englist good.
You dont say!
I makink a 3D models. and I posting here. if you like it write here. This is my best render I make.. I place it other if you write on this.
Its okay. I dont really like 3d stuff though. You seem to have the shapes down well; I think the silvery/grey is a bit too flat; it should shine a bit more. I also think you could use some more textures and stuff; at the moment the material of the guns doesnt feel real.
Its okay. I dont really like 3d stuff though. You seem to have the shapes down well; I think the silvery/grey is a bit too flat; it should shine a bit more. I also think you could use some more textures and stuff; at the moment the material of the guns doesnt feel real.
I know. but I have a problems with eyes. I dont see Colors goot.
I only learning making 3D models. About 2 month. ok. I post here other my models
sorry for doublepost. but I have others 3Dmodels.
Yeah, I think the next step is to look into textures. At the moment, the models seem way too round and soft. The texture will give it a more realistic feel.
The models are just damn fine. You need to get some textures on these asap. Some scratched gun metal, some beat up wood for the stock, etc. Models are fine, get some texture on them. Fine work, I can't offer any advice as you're far beyond my own 3d abilities.
Wow, I wish I was that good at 3D art.
I think the models are perfect, but now you need to work on textures. Can the program your using render shine, bumps, and reflection?
Most of the gun should be shiny except for the handle. And the handle should have tiny bumps to help with grip.
thanx guys. I know. models not perfect. I only learning. I modeling about 2 months. I modeling in Blender. and I know colors is not good. I writing. my eyes is nod good. I see few colors... I dont know how I make scratch and other fractals. I learning slow. If you know how to make it. send me messages. ok. I post here other my models... AND really sorry for my english. I hope you understand my texts :D
At 4/14/10 03:28 PM, darkstar933 wrote: thanx guys. I know. models not perfect. I only learning. I modeling about 2 months. I modeling in Blender. and I know colors is not good. I writing. my eyes is nod good. I see few colors... I dont know how I make scratch and other fractals. I learning slow. If you know how to make it. send me messages. ok. I post here other my models... AND really sorry for my english. I hope you understand my texts :D
What is your native language? It might help us to know!
I must say, these are really good for only have been modeling in two months!
About blender, in the beginning, the learning curve is really slow, but it's easier once you get fully used to the program!
Try doing bigger things, for the practice. I feel that since I've been working on larger projects, my patience has increased. Not much, but noticeable.
Again, this is really good, tell me, why can't you see colors so good? If you can't see them so good, you can sort of "learn" where the good colors are at.
What is your native language? It might help us to know!
I must say, these are really good for only have been modeling in two months!
About blender, in the beginning, the learning curve is really slow, but it's easier once you get fully used to the program!
Try doing bigger things, for the practice. I feel that since I've been working on larger projects, my patience has increased. Not much, but noticeable.
Again, this is really good, tell me, why can't you see colors so good? If you can't see them so good, you can sort of "learn" where the good colors are at.
My native language is Slovakia. Im from Slovakia. small Europe state... Im 15 yrs old. and I learning. I work on Colt about 30 hours :D
Keep it up man, with only two months of practice I can definitely see some potential, and you're getting around with some diversity as well which is good.
When the time comes, of course, you should play around with stages and lighting and textures to create the realistic/atmospheric feel.
Wow this is really good you should just add some little details
and its okay to double post with a new picture or updated info.
thanx. I know. details stage and textures. but problem is. I have old slow notebook. and If I making something. Computer stops working. And I must working again.. now I learning making realistic materials. and stage and other....
This is my art. (making in blender3D)... who I making fort my phone :D
At 4/16/10 12:17 AM, Kinsei01 wrote: so far your doing fine, but I would like to see some process renders.
what is the process render?
At 4/16/10 12:22 AM, darkstar933 wrote:At 4/16/10 12:17 AM, Kinsei01 wrote: so far your doing fine, but I would like to see some process renders.what is the process render?
A process render are renders taken during the process of creating a 3D model. There invaluable in portfolios. they show the modelers techniques, thoughts and methods of making a 3D object.
Many professionals will only look at the final product for a split second, but they will spend time studying the wireframe, the polygons and the build up to the final product.
A process render are renders taken during the process of creating a 3D model. There invaluable in portfolios. they show the modelers techniques, thoughts and methods of making a 3D object.
Something like this?. or wireframe model?
At 4/16/10 12:31 AM, darkstar933 wrote:A process render are renders taken during the process of creating a 3D model. There invaluable in portfolios. they show the modelers techniques, thoughts and methods of making a 3D object.Something like this?. or wireframe model?
yeah that,
Wire frames help too. Next project you do you should take a render at least once a day (or once an hour depending on how fast you work,) and post it up so we can see your progress and help you out on any issues that might arise
yeah that,
Wire frames help too. Next project you do you should take a render at least once a day (or once an hour depending on how fast you work,) and post it up so we can see your progress and help you out on any issues that might arise
..
ok. I make wireframe Colt. in few minutes. wait
At 4/16/10 12:41 AM, darkstar933 wrote:yeah that,..
Wire frames help too. Next project you do you should take a render at least once a day (or once an hour depending on how fast you work,) and post it up so we can see your progress and help you out on any issues that might arise
ok. I make wireframe Colt. in few minutes. wait
ot doesn't do much for you now that the model is finished. you should do it on the next project
and. what you see on wired no complet model?. I dont know
At 4/16/10 12:57 AM, Kinsei01 wrote: a wire model will show technical skill, complete models rarely do.
and when is technical skill better??. if I making,, what
At 4/16/10 01:03 AM, darkstar933 wrote:At 4/16/10 12:57 AM, Kinsei01 wrote: a wire model will show technical skill, complete models rarely do.and when is technical skill better??. if I making,, what
technical skill cones in handy when determining a job.
it shows how well you use the program, what you know.
Lets take polygons for instance, in a still render, or a display render, they usually do not matter, you can go nuts and have a couple million as long as you have the spare render time and don't mind taxing your computer(s)
On the other hand, as you get better with the program, you learn shortcuts and skills that give you the same result with only, lets say 8 thousand polys as with a model with 32 thousand polies.
After looking at your wireframe I can see where a good couple thousand polys can be removed and you still get the same good looking model.
Less polys mean less render time, less work, less stress on computers, and more profit.
this is where technical skills come in handy.
After looking at your wireframe I can see where a good couple thousand polys can be removed and you still get the same good looking model.
Less polys mean less render time, less work, less stress on computers, and more profit.
this is where technical skills come in handy.
I know now. thanx. :).. but how can I learn making less vertexs?...