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Best method for character models?

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Xcyper33
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Best method for character models? Apr. 2nd, 2010 @ 03:21 AM Reply

As it stands I either take 2 methods of character models when it comes to (attempting) to animate in frame by frame. It is these 2 rough sketches of my models. But is there something better and more efficient than this?

Best method for character models?


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Ani-x
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Response to Best method for character models? Apr. 2nd, 2010 @ 05:47 AM Reply

I would try to avoid using lines or sticks as a model, based on the fact that the principle of animation is all about weight and movement, not just movement. *then there is timing*

But in the end its what ever you are most confy with, There really is no wrong way to do it as long as the end result is what you want.

Now for time issues, You may just want to keep practicing, as you start to animate more you will notice your speed picks up, If not you can run some drills to help speed yourself up.

If you want to do some speed drills its simple, Just take something you animated.
say a 20 second clip. think how long that took you. and then how many frames it was.
Now try to do a new animation of something new, with the same amount of frames (dont reuse any) and try to shave off some time.

repeat this and try shave off about 10 min each time until you find good medium.
try not to rush to fast to the point your project looks horrible.

eventually you will find your confert zone of time+quality.
Then you can try to improve on one of those 2 factors later.


Drawing without thinking is just doodling, the brain and pen is connected.
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Xcyper33
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Response to Best method for character models? Apr. 2nd, 2010 @ 06:01 AM Reply

Great post Ani, right now I'm NOT doing to good with these models. They are great for DRAWING characters for still pictures, but aren't doing me any good with actual animation process.


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Ani-x
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Response to Best method for character models? Apr. 2nd, 2010 @ 06:21 AM Reply

Try framing out your pictures, then working on inbetweens.
here I made you a example of what i mean.

Frames 1
Here is just 3 frames i drew up real fast in order to show a quick movement. I only did the key poses i wanted in the movement.

Frames 2
here You can see i spaced them out and added my art and inbetweens on top of that.
One final layer would be needed with the inking to finalize the motion.

I hope these help.


Drawing without thinking is just doodling, the brain and pen is connected.
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Xcyper33
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Response to Best method for character models? Apr. 2nd, 2010 @ 06:49 AM Reply

Thanks alot! lets continue this later on today I have to leave :D


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Xcyper33
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Response to Best method for character models? Apr. 3rd, 2010 @ 03:57 AM Reply

Ok I'm back. I'm still having trouble with inbetweens and the timing. My character models do not do good with drawing people from different angles. I'm open to newer animation drawing techniques.


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Zyphonee
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Response to Best method for character models? Apr. 3rd, 2010 @ 11:28 AM Reply

Those be some real sketchy lines. The way I see it, if you are experienced, you shouldn't make your character models too complex, as that will get really complicated later on, specially if you're doing traditional art/animation.

Either was, seriously try to avoid sticks. It's important that your character models help you with the pose and foreshortening, but you have to find a balance between that and what's left to be drawn without a previous sketch. That takes special importance on animation with FBF

mrnihil
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Response to Best method for character models? Apr. 3rd, 2010 @ 07:02 PM Reply

i think ani-x is right about not using sticks. i break animations down with shapes like this:

http://www.nihil-and-rat.com/hidden/p4br eak-down-demo.jpg

then clean it up when i do final art.


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Xcyper33
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Response to Best method for character models? Apr. 3rd, 2010 @ 09:19 PM Reply

Very cool looking imil, I'm going to test this out.


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Xcyper33
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Response to Best method for character models? Apr. 6th, 2010 @ 02:48 AM Reply

Do you guys usually start drawing from head to toe in the drawing process?


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Ani-x
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Response to Best method for character models? Apr. 8th, 2010 @ 12:25 AM Reply

I usaly start with the head.
Unless its a part where the head can not be seen, or is obstructed.

Ive know ppl who start with the body though.
Just do what feels best


Drawing without thinking is just doodling, the brain and pen is connected.
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SenorLlama
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Response to Best method for character models? Apr. 9th, 2010 @ 02:27 PM Reply

There is nothing wrong with stick animations. Even the best animators use sticks to help them establish timing, line of action, as well as timing offsets in overlap. They're called roughs.

Here's an example I did recently. http://www.swfcabin.com/open/1270833766 Can't see it in this one, but he's throwing a bat up into the air and catching it.

But the thing to remember is that these should only be a first pass at animation. Once roughs are completed clean up drawings are put over them and the roughs are discarded.

When roughing out your animation, there are many ways to go. All you really need is something to represent shoulder and hip axis and maybe some shapes to represent the major masses. This is about as complex as I get with roughs. A lot of times I'll throw in a chest box but that's it.

So yes, stick away! Just don't stop there!


Animation - The act, process, or result of imparting life, interest, spirit, motion, or activity.

mrnihil
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Response to Best method for character models? Apr. 10th, 2010 @ 05:21 AM Reply

At 4/6/10 02:48 AM, Xcyper33 wrote: Do you guys usually start drawing from head to toe in the drawing process?

i do, then work my way down. just like with a woman.

you finish at the feet. wotever that means.


Jedermann sein eigner truthahn abendessen.

UglyBirthLock
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Response to Best method for character models? Apr. 10th, 2010 @ 12:47 PM Reply

yes but u to young to no8)

mrnihil
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Response to Best method for character models? Apr. 10th, 2010 @ 04:35 PM Reply

At 4/10/10 12:47 PM, UglyBirthLock wrote: yes but u to young to no8)

i'm 47


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