The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsHi, I have an animation with several scenes and my friend mastered the audio, unfortunately the audio is meant to match the entire animation.
How can I start the audio in scene 1 and have it run throughout all scenes?
At 3/16/10 12:27 PM, RemminyCricket wrote: Hi, I have an animation with several scenes and my friend mastered the audio, unfortunately the audio is meant to match the entire animation.
How can I start the audio in scene 1 and have it run throughout all scenes?
Does it not carry on playing until there is a "stopAllSounds();" code? So it keeps playing until it finishes, but you just dont see it on the timeline in the next scene. I'm not sure though.