Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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3.93 / 5.00 4,634 Viewsok - so I've managed to get a copy of a L-5 riesig for my 3ds animation, so here is the problem...
should i approach w/ bones or biped? \
i used biped to animate living creatures before but never did i used it on mechanics
i used bones and IK systems for mechanics and once a human body, I'd like to have the walker to walk like a biped - smooth and natural.
any ideas or the reactor approach?
At 2/14/10 12:23 PM, snowclouds wrote: ok - so I've managed to get a copy of a L-5 riesig for my 3ds animation, so here is the problem...
should i approach w/ bones or biped? \
i used biped to animate living creatures before but never did i used it on mechanics
i used bones and IK systems for mechanics and once a human body, I'd like to have the walker to walk like a biped - smooth and natural.
any ideas or the reactor approach?
What do you mean animate with biped? Biped means 2 legged, it's not a form of 3D animation is it? You usually use Bones/Joints and animate. It's not so much what method you use, its more about your timing an sense for how a robot biped walks. You want to have very sharp movements with a little extra follow through on heavy parts.
What do you mean animate with biped? Biped means 2 legged, it's not a form of 3D animation is it? You usually use Bones/Joints and animate. It's not so much what method you use, its more about your timing an sense for how a robot biped walks. You want to have very sharp movements with a little extra follow through on heavy parts.
its 3ds max dude - a walker = basically a biped / bone system w/o the head, arms... what not
At 2/21/10 12:25 AM, snowclouds wrote:What do you mean animate with biped? Biped means 2 legged, it's not a form of 3D animation is it? You usually use Bones/Joints and animate. It's not so much what method you use, its more about your timing an sense for how a robot biped walks. You want to have very sharp movements with a little extra follow through on heavy parts.its 3ds max dude - a walker = basically a biped / bone system w/o the head, arms... what not
Ok, you gotta be a little clearer cuz what your asking still doesn't make sense. Regardless of what you're doing your going to be using joints and bones. I use Maya and I don't fully understand what you're asking, so the chance of people who don't use 3d knowing is even slimmer. In your OP you asked, "should i approach w/ bones or biped?" This doesn't make sense to me because "biped" isn't a form or tool of 3D animation, it's what you call a 2 legged character, thing, or whatever (Unless 3D max says biped as an option for animating). Can you explain a little more on what your asking?
Ok fine then I'll stick w/ bones
it's gonna be pain but somehow i can't slice bipeds in max... o well