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walker biped

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snowclouds
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walker biped 2010-02-14 12:23:22 Reply

ok - so I've managed to get a copy of a L-5 riesig for my 3ds animation, so here is the problem...

should i approach w/ bones or biped? \

i used biped to animate living creatures before but never did i used it on mechanics

i used bones and IK systems for mechanics and once a human body, I'd like to have the walker to walk like a biped - smooth and natural.

any ideas or the reactor approach?


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M-Shack
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Response to walker biped 2010-02-15 11:51:12 Reply

At 2/14/10 12:23 PM, snowclouds wrote: ok - so I've managed to get a copy of a L-5 riesig for my 3ds animation, so here is the problem...

should i approach w/ bones or biped? \

i used biped to animate living creatures before but never did i used it on mechanics

i used bones and IK systems for mechanics and once a human body, I'd like to have the walker to walk like a biped - smooth and natural.

any ideas or the reactor approach?

What do you mean animate with biped? Biped means 2 legged, it's not a form of 3D animation is it? You usually use Bones/Joints and animate. It's not so much what method you use, its more about your timing an sense for how a robot biped walks. You want to have very sharp movements with a little extra follow through on heavy parts.


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snowclouds
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Response to walker biped 2010-02-21 00:25:01 Reply

What do you mean animate with biped? Biped means 2 legged, it's not a form of 3D animation is it? You usually use Bones/Joints and animate. It's not so much what method you use, its more about your timing an sense for how a robot biped walks. You want to have very sharp movements with a little extra follow through on heavy parts.

its 3ds max dude - a walker = basically a biped / bone system w/o the head, arms... what not


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M-Shack
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Response to walker biped 2010-02-21 18:24:44 Reply

At 2/21/10 12:25 AM, snowclouds wrote:
What do you mean animate with biped? Biped means 2 legged, it's not a form of 3D animation is it? You usually use Bones/Joints and animate. It's not so much what method you use, its more about your timing an sense for how a robot biped walks. You want to have very sharp movements with a little extra follow through on heavy parts.
its 3ds max dude - a walker = basically a biped / bone system w/o the head, arms... what not

Ok, you gotta be a little clearer cuz what your asking still doesn't make sense. Regardless of what you're doing your going to be using joints and bones. I use Maya and I don't fully understand what you're asking, so the chance of people who don't use 3d knowing is even slimmer. In your OP you asked, "should i approach w/ bones or biped?" This doesn't make sense to me because "biped" isn't a form or tool of 3D animation, it's what you call a 2 legged character, thing, or whatever (Unless 3D max says biped as an option for animating). Can you explain a little more on what your asking?


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snowclouds
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Response to walker biped 2010-02-27 01:20:39 Reply

Ok fine then I'll stick w/ bones

it's gonna be pain but somehow i can't slice bipeds in max... o well


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