The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsDAMN YOU ARMORBOT!!! It was *SO* easy to use and worked perfectly for me but now they'[ve shut it down =[
I tried using mochiscores but I just can't get my head round it.... I am insanely confused!
Does anyone know of any other easy to use and free highscores systems?
Mochi's highscores are the easiest to implement that I know of. I mean, how did armorbot's one work? Drag and drop?
For Mochi, all you have to do is put the mochi folder with the .as files in the same directory as your .fla and use the code they give you.
At 1/27/10 09:04 AM, 4urentertainment wrote: Mochi's highscores are the easiest to implement that I know of. I mean, how did armorbot's one work? Drag and drop?
pretty much
For Mochi, all you have to do is put the mochi folder with the .as files in the same directory as your .fla and use the code they give you.
i use as2 still but i did everything i think? i stuck the connect line on the first frame, then put the longer code on the frame i want the highscores thang... and put all the files in the same directory... but nothing at all comes up =/
At 1/27/10 10:03 AM, Yambanshee wrote: any errors?
nope. the highscore thing just doesnt show up =/
go back to the site and make sure that it has "passed judgment". Usually they have really low limit, so you should get yours approved. it just takes time
At 1/27/10 10:39 AM, Yambanshee wrote: go back to the site and make sure that it has "passed judgment". Usually they have really low limit, so you should get yours approved. it just takes time
Actually you can use their highscores without your game being approved by them, I have done so recently.
To the OP, you are using this code right?
var o:Object = { n: [11, 7, 0, 7, 3, 8, 15, 0, 13, 6, 9, 8, 10, 4, 3, 5], f: function (i:Number,s:String):String { if (s.length == 16) return s; return this.f(i+1,s + this.n[i].toString(16));}};
var boardID:String = o.f(0,"");
mochi.as2.MochiScores.showLeaderboard({boardID: boardID, score: playerscore});
And you changed "playerscore" to the score you want to submit? If it's still not showing, (and this code is on a frame, not a movieclip) try opening a new document and testing it. If you still get no results, I suggest asking on the mochi forum if you haven't already.
At 1/27/10 11:39 AM, 4urentertainment wrote: Actually you can use their highscores without your game being approved by them, I have done so recently.
To the OP, you are using this code right?
var o:Object = { n: [11, 7, 0, 7, 3, 8, 15, 0, 13, 6, 9, 8, 10, 4, 3, 5], f: function (i:Number,s:String):String { if (s.length == 16) return s; return this.f(i+1,s + this.n[i].toString(16));}};
var boardID:String = o.f(0,"");
mochi.as2.MochiScores.showLeaderboard({b oardID: boardID, score: playerscore});
And you changed "playerscore" to the score you want to submit? If it's still not showing, (and this code is on a frame, not a movieclip) try opening a new document and testing it. If you still get no results, I suggest asking on the mochi forum if you haven't already.
still nothing happens. there's no errors or anything, just nothing at all =/
any other suggestions? mochi forums seems like so much effort but i guess i shall head on over -.-
Wait a few days and you'll probably have a new, much better, much more local option...
At 2/1/10 12:52 AM, BoMToons wrote: Wait a few days and you'll probably have a new, much better, much more local option...
Haha and also a local chat system..?
Itll be good though when/if it happens hahaha