At 1/29/10 03:56 AM, Xcyper33 wrote:
Hey Jazza! I see you work with ZF ;) he's a great sound designer, he helped me get my 1st drawn animation to 4.00+! But anyways I have a couple of questions for you. It is about textures. How do you typically use textures on your background walls, floors, etc? What I was told is that you can get random PS textures from the internet and put them in your flashes. I can see that this can be a good idea but, is there anything I can do to enhance this method further?
yeah, zach is the MAN. when i came back from my mission i had no sounds and the thought of starting from the ground up scared the hell outta me. i asked on the forums for sounds and he popped up and gave me whatever i wanted, then i started to hire him to do it all for me and i've never looked back! it's great.
anyhow, as to your question! TEXTURES!! well, whenever i use detailed textures in photoshop i do the whole thing in there. if i've designed a level i want to have that effect of realism, i'll do the whole thing on photoshop then just import it as a background image for whatever game or animation i'm working on.
if i want a vector texture like stones or wood, i'll draw it up and repeat it manually, and apply a perspective effect using the free transform tool, and skewing, and applying perspective pinches, holding SHIFT while clicking and dragging a corner.
in the current episode of larry i'm working on, theres two normans wearing armored mail shirts, and rather then hand drawing all of that i imported a small image and painted it as a fill in their shirt so apply the texture, so i can FBF animate them as normal and just paint in the detailed texture :)
example below, they're the dudes on the right.