At 7/27/13 09:54 PM, Elixur wrote:
This entire post is just me talking and asking a million questions.
This entire post is just me telling you to shut up and write.
At some point we get lost in our own expectations, our own fantasies and desires. We become debilitated by our fears and insecurities and perfectionism.
We forget that when we're writing we're creating art. Look up the word "art" and you'll find that there is no concrete, exclusive definition. "Art" is a broad spectrum label for self expression. When you start to set expectations for what your art is or what it should do (survive the centuries, as was one example) you're missing the point. Art is not meant to last forever for everyone, only for yourself. At the end, when you're steps from death, you won't be thinking about what Mozart did, or Picasso, or Stephen King, you'll be thinking about what .
Write like every word is poison; just get it out of your body.
When you hold onto your words because you're afraid they're not good enough, or you're not doing it right, or your thoughts and ideas aren't new, or original, or fresh, you build a wall that'll only make it harder to get them out.
Break that negative feedback loop. Then shut up and write.
At 7/27/13 10:34 PM, Blue-SilverDragon wrote:
At 7/27/13 06:14 PM, Coop wrote:
Some characters don't initially need to be known about, but as a writer, it may prove that as your work progresses, you may need to hold fire, write the backstory of one of the characters, who until this point was an "extra" and then continue, as without a few key bits of information about who you're involving, even from the side lines, you may project a blinkered storyline.This is something I'm going to have to think about. Adding the background to a secondary character leading to a spin-off is quite a way to write- I've seen this in David Weber's Honor Harrington novels. He's gotten two sub-story series going along that have forked off of the main series, and Weber describes events going on in other areas besides the 'core' areas (the 'core' areas also being, even indirectly, referenced) , how they relate to the main story line and how all three interact.
Worldbuilding is not a simple task. It takes a lot of work. If you don't do it, that's fine, but you risk falling into the trap of creating a flat, plot-revolving world. Meaning your conflicts will be dull and forced, your characters will be puppets, not people, and your reader will not understand what you're trying to relate.
It's a lot of work. And in the end you only use about 10%. But it's necessary. And, in fact, one of the fun parts of writing. You're creating. Playing God. Savor this part of the process. Because when the plot is kicking your ass, it'll be your eventual salvation.