The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsI hate them. They break up the action and waste time. Unless the game has a good game over cutcene, (see Banjo Kazooie and Conker's Bad Fur Day for example) I think that they are a horrible idea. I mean, I know that it's important for a game to be a challenge, but I hate playing for half an hour to get to the hard part of a level, dying, then having to restart the level. There are much better ways of making the game harder, (more enemies, powerful bosses, etc.) withoutusing lives. I think that sometimes, they can almost blow a whole experience. Sonic Heroes, Viewtiful Joe and Mad World all have lives in them, and in my opinion, they'd be much better without them. I get why they'd work back in the NES days, but now that we have advanced save features, I don't see the point in them. Do you?
At 1/22/10 07:33 PM, Spunky6666 wrote: Blah blah blah lives blah blah
It references back to the old days of gaming where arcade companies charged $.25 to play the arcade games and to make a good profit, they usually ramp up the level of difficulty if the player is doing too good and sooner or later the average player will lose at least once and pay more (or let the person behind him/her play).
Nowadays the only reason I'd consider they have lives is a "skill wall" as I say, meaning in my all honest opinionated self have to offer, if you get fed up from playing too many times on one level, turn the difficulty down already.
If it's on easiest level and your still sucking, your playing the wrong game my friend.
You hate lives you say? SURE IS 14 YEAR OLDS IN HERE...
Obviously some games wouldn't really work with a lives system, but I really miss the days of health bars. Everything has turned into regenerating health. It's OK to an extent, sometimes, but I long for the times when you would get low on health and need to be careful and find that health pack to keep you going.
It sort of sucks and takes away the challenge and threat when you go into every battle completely healed up and ready to go.
I've been refurbished and reissued, prepackaged and precooked, decontaminated and deloused, but I still smell, sound, look and feel like shit.
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I like lives because it makes the game more challenging and makes you do better in the game. Though like the post above me, everything is regenerating health, I hate it. It takes the whole challenging experience away from the game. I love hard games so lives and health bars are for me. (and rpgs)
"Make art, not war." - Shepard Fairey
Lives are a fun addition to the main challenge of the game, depending of what game we talk about. Also, if you had a really hard game with lives, and you beated it, wouldn't you be proud of it? By the way, it really helps the replaying factor (I.E : Make dumb challenges like fighting with the boss without losing lifes)