The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsTell me what you think, and if you get any errors.
There's only 8 levels by now, so you'll at level 9.
I'll make 20-30 levels.
Really, really, really smart game. I like it a lot. I only played up until level 5 or so, but really enjoy the challenge of it.
I would add a very simple in-game tutorial though. I didn't bother reading the instructions, but picked it up quickly. Just something simple at the top of the first level that gives a quick breakdown. Most people just click on the play button as soon as they can.
Perpetually looking for time to return to the arts.
yea this game is awesome and addicting. i suggest a mute button
Seems like a good and fun concept. Don't really know how to improve it or anything. The levels will either make or break this game so I suggest that you put extra effort in creating them.
You can solve pretty much any problem you may have with AS3 by consulting the AS3 Language reference.
i found that sometimes you can get a way with just chucking them all up into the air and hoping that it all works out, but a great game regardless.
just make sure the quality of levels stay as it is now!
Yeah, hopefully I'll be able to keep the level designs good :)
However, if anyone wants to do some level designs for cash, PM me. :)
I played upthrough level 5 (i think) and thought it was pretty fun, but my biggest quam with the game (and the reason i quit) was because every level is pretty much exactly the same (or at least i thougth so). I think to turn this into a fun game, rather than a quick way to blow 20 minutes, is to add more blocks, things that can happen, wind, etc... Right now every level the challange is exactly the same, and it got boring pretty fast for me. Great start, and i definatly cant wait to see the final project.
Very nice.
Although, if one doesn't throw a box far enough, it can remain 'in play' while appearing offscreen and pretty much impossible to reach at without a restart. Not so much of a problem in these levels, but could get especially infuriating in harder levels.
Many games with the aim to get objects off of the screen have that problem, so fixing it by decreasing the boundaries would be a big plus point in my book.
Doomsday-One, working on stuff better than preloaders. Marginally.
Doomsday-One, yeah, thanks for pointing that out! :)
there was a glitch when i restarted level 6 all the blocks would disappear and show grey outlines and no matter how many time you reset the level nothing would happen
At 1/2/10 05:57 PM, picofan27 wrote: there was a glitch when i restarted level 6 all the blocks would disappear and show grey outlines and no matter how many time you reset the level nothing would happen
If any others experience this bug, please tell me. I haven't experienced it, and seems like I can't find it anywhere :o
Thanks
It's nice. I saw no bugs. I just thought it hot kinda boring after a few levels. But it's cool fun idea
I am a FAB
Challenging and Addicting. Its Hard which makes alot of people Like it.
I do Suggest adding a Mute button Though.
very fun, i agree with everything said above me. i dont think somebody pointed this out, but the pop up menus (like the instructions and stuff) are a little TOO transparent, they were hard to read at some points. but other than that, very fun!
At 1/3/10 10:59 AM, PureWrath wrote: Addictive as hell, release it to the Portal.
Thanks!
I'll just have to finish it, and wait for some sponsor to come around.
It'll be out in less than a month, I think :)
Very nice game but the 8th level is a bit too hard....