Translucency in Alpha tweens?
- Apple-Juice
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Apple-Juice
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Hey newground, I vaguely remember some one posting a method for this on the bbs a long time ago, but It can't find it anywhere, so I'm asking it again. Simply, when I change the alpha of a MC that has more than one layer in it they become translucent, I'm trying to find a way around this. When I change the alpha of the object I want it to do so solidly, as if it were on one layer, but with out being so.
To better illustrate my question, I've added a pretty picture :).
These aren't my game graphics fyi.
some people get them, some people don't;
- Apple-Juice
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Apple-Juice
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Double
I realize now that I didn't include a question :P.
I meant to ask if anyone knew how to do it?
some people get them, some people don't;
- CyanSandwich
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CyanSandwich
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- Apple-Juice
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Apple-Juice
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At 12/27/09 09:29 PM, sandwich-eater wrote: I have the same problem :P
some people get them, some people don't;
- micky315
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micky315
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you might be able to use masking, not too sure though
...
- JordanD
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JordanD
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put the one over the other, then delete the inside fill, then fill the inside with 50% alpha goop.
they need to be 1 object for what you want
- Apple-Juice
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Apple-Juice
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At 12/28/09 02:03 AM, Duchednier wrote: put the one over the other, then delete the inside fill, then fill the inside with 50% alpha goop.
they need to be 1 object for what you want
Are you referring to placing a white object -the size and shape of the one I want to disappear- over top of it and making it 50% because that sadly won't work in this case, as the object needs to be translucent to the main stage, just not it's internal parts.
some people get them, some people don't;
- Jamesgudge
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Jamesgudge
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I think what you're asking is probably not what you're doing. See, when you make something fade, it becomes see-through, I'm sure you know that. The unfortunate truth is that, as far as I see, you can only fade one at a time to get your effect. Fade the one in the back, then the one in the front. If you play with layers, you might get the effect you desire, and like previously stated, with masking maybe.
-Gudge
- Jamesgudge
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Jamesgudge
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Just remembered! If you take the masking of one object as a white square for instance, and fade the mask out, instead of the layer, you can get the effect you want. I have the idea, it's just hard to explain, if you don't understand, pm me, it's a direct line to my insanity. lol. Trust me though, I have a method to my madness, or so they say.
-Gudge
- Apple-Juice
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Apple-Juice
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At 12/28/09 03:35 AM, Jamesgudge wrote: Just remembered! If you take the masking of one object as a white square for instance, and fade the mask out, instead of the layer, you can get the effect you want. I have the idea, it's just hard to explain, if you don't understand, pm me, it's a direct line to my insanity. lol. Trust me though, I have a method to my madness, or so they say.
-Gudge
Excellent theory! And I was extremely hopeful in its ability to work, but alas, a mask is a mask, despite it's alpha % and actually accomplished nothing. Source; Tests :(.
Still, thanks for the effort :D
some people get them, some people don't;
- VanVeenGames
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VanVeenGames
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Well, I'm not sure how the objects look like, but if they dont have lines and are both the same single color, you could use a "melt" filter as I call it, and then put the alpha of both on 50%.
Heres a sample of multiple particles with a melt filter:
http://fjodorvanveen.nl/fjo/WaterFinal.s wf
Vexagon is dead. This is VanVeenGames!
- mike
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In the MovieClip's propeties, change the blend mode to "layer". This composites the entire clip before applying the alpha, as opposed to applying the alpha to each child.
Hope this helps :)

