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Havegum
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Response to Gumbys Hideout 2013-10-21 21:09:34 Reply

At 10/21/13 07:49 PM, bigjonny13 wrote: I liked your interview

Oh yeah, it's here if anyone else wants to read it. I'm a bit reluctant to mention names, so when I'm talking about the art forum in the interview I've kept it to who inspired me the most at the time in the terms of artistic direction. In reality, everyone who has ever commented on anything I've posted during my time here deserves to be mentioned, but once I start throwing out names like that I'm bound to forget someone (Especially since it's been quite some time and people like Snowman and Ashman are not as active anymore)! That's my reasoning for naming so few.

--

Reposting this because new page!

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Havegum
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Response to Gumbys Hideout 2013-10-21 21:17:31 Reply

And a quickie inspired by this thread

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Response to Gumbys Hideout 2013-10-21 21:25:25 Reply

At 10/21/13 09:09 PM, Havegum wrote: (Especially since it's been quite some time and people like Snowman and Ashman are not as active anymore)!

Lol, if by not as active, you mean completely disappeared off the map

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Response to Gumbys Hideout 2013-10-22 16:37:19 Reply

At 10/21/13 09:17 PM, Havegum wrote: And a quickie inspired by this thread

More for this

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Response to Gumbys Hideout 2013-10-23 14:40:45 Reply

More stuff

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Response to Gumbys Hideout 2013-10-23 15:18:23 Reply

At 10/21/13 09:09 PM, Havegum wrote:
At 10/21/13 07:49 PM, bigjonny13 wrote: I liked your interview
Oh yeah, it's here if anyone else wants to read it. I'm a bit reluctant to mention names, so when I'm talking about the art forum in the interview I've kept it to who inspired me the most at the time in the terms of artistic direction. In reality, everyone who has ever commented on anything I've posted during my time here deserves to be mentioned, but once I start throwing out names like that I'm bound to forget someone (Especially since it's been quite some time and people like Snowman and Ashman are not as active anymore)! That's my reasoning for naming so few.

--

Reposting this because new page!

Read the entire thing, blushed when you mentioned me. All of your work is great Gumbo, I still can't get over that pixel bridge picture. I'd love to see you experiment with something similar to this.


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Response to Gumbys Hideout 2013-10-24 08:12:43 Reply

Wow so much talent


Dobry sql tutorial...

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Response to Gumbys Hideout 2013-10-29 10:53:02 Reply

At 10/23/13 03:18 PM, Carrion wrote: I'd love to see you experiment with something similar to this.

Oh, that looks really cool! I might actually try that out sometime

As for now, Gameboy mockup:

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Response to Gumbys Hideout 2013-10-29 13:15:15 Reply

At 10/29/13 10:53 AM, Havegum wrote: As for now, Gameboy mockup:

This scene is before the one I posted I guess

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Response to Gumbys Hideout 2013-10-29 21:05:40 Reply

At 10/29/13 01:15 PM, Havegum wrote:
At 10/29/13 10:53 AM, Havegum wrote: As for now, Gameboy mockup:
This scene is before the one I posted I guess

3/3

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Response to Gumbys Hideout 2013-10-29 21:11:49 Reply

At 10/29/13 10:53 AM, Havegum wrote:
As for now, Gameboy mockup:

Cool,Who is that large figure on the left side of the screen.

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Response to Gumbys Hideout 2013-10-30 09:38:07 Reply

At 10/29/13 09:11 PM, argile wrote:
Who is that large figure on the left side of the screen.

Some monster guardian type character

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Response to Gumbys Hideout 2013-11-05 19:34:17 Reply

Doodles

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Response to Gumbys Hideout 2013-11-06 13:45:21 Reply

At 11/5/13 07:34 PM, Havegum wrote: Doodles

Perhaps I should mention, it was an experiment with that one palette I made.

Here's a small revision of that palette.
It's not a large change, but moving the greys around means it can be used for anti aliasing between greens and blues. I also changed some of the browns around so they were more coherent and distinct to improve their usefulness.

I ran both palettes through the analyser tool, for the most part I don't know what I'm looking at, but there's two hue spectrum for high and mid saturation, as well as that colour plotter tool with the circles, showing where they are in terms of hue and perceptual value, and those are the ones I'm looking at the most.

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Response to Gumbys Hideout 2013-11-06 15:34:52 Reply

At 11/6/13 01:45 PM, Havegum wrote: It's not a large change, but moving the greys around means it can be used for anti aliasing between greens and blues. I also changed some of the browns around so they were more coherent and distinct to improve their usefulness.

Here's how I've arranged it.

It still has some issues I'm hoping to sort out, but at least it makes more sense than the previous version.

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Response to Gumbys Hideout 2013-11-06 16:51:12 Reply

At 11/6/13 03:34 PM, Havegum wrote:
It's not a large change, but moving the greys around means it can be used for anti aliasing between greens and blues. I also changed some of the browns around so they were more coherent and distinct to improve their usefulness.

Example of said changes.

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Response to Gumbys Hideout 2013-11-06 19:41:51 Reply

More proofing.
Reference/inspiration is the last scene of this clip

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Response to Gumbys Hideout 2013-11-07 02:42:50 Reply

I love you Havegum.

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Response to Gumbys Hideout 2013-11-07 03:31:57 Reply

At 11/7/13 02:42 AM, Jolly wrote: I love you Havegum.

Oh my gosh, your pixel stuff is looking so great Gumby.
Those Gameboy mock-ups look like they'd be awesome to play.
I'm really glad to see you creating and improving so much.. (:

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Response to Gumbys Hideout 2013-11-07 08:40:28 Reply

At 11/7/13 02:42 AM, Jolly wrote: I love you Havegum.
At 11/7/13 03:31 AM, CloudEater wrote: Oh my gosh, your pixel stuff is looking so great Gumby.
Those Gameboy mock-ups look like they'd be awesome to play.
I'm really glad to see you creating and improving so much.. (:

I'm glad you liked the mockups! Remember Parluar Speck? That's sort of the mood / theme going through my mind while pixeling out those!

--

Further changes:
The high saturation dark blue has been shifted slightly towards purple to differentiate it more from the regular blue ramp. Some minor tweaks on contrast here and there. Go go analyser:

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Response to Gumbys Hideout 2013-11-07 13:56:10 Reply

Splotch doodles for the compixellated challenge

I like the first one, the second is just bad

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Response to Gumbys Hideout 2013-11-08 05:38:59 Reply

I'm jealous of how handy you are with colors.

Keep working it Gumo.


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Response to Gumbys Hideout 2013-11-08 15:45:45 Reply

At 11/8/13 05:38 AM, Carrion wrote: I'm jealous of how handy you are with colors.

Thanks! I scribbled down something colour related for someone so I thought I'd share it here.

It's just my thoughts on hue shifting. Generally when I start to shade something, I want the shadows to tint slightly towards purple/blue, and the highlights towards yellow. It can really help add more contrast and vibrance to what may otherwise look dull.

I used to think of it as a neat little trick, but I realize that you can really go all out with the effect and create some interesting results. It's part of how catoblepas gets the vibrance in his drawings - you can literally use 100% saturated colours everywhere, just go crazy with the hue shifting, and still have the shadows be clear because of the way some colours looks darker than others. Of course as always when using highly saturated colours you run into the risk of it being glaring and a strain to the eye, and too much might not match whatever style you're going for, but I think it's extremely versatile when done properly.

In addition I feel like a lot of developing artists don't know this function of light, possibly because it falls under the umbrella of advanced lightning (along with different colours of light sources and how it affects shadows, translucency, reflection and whatnot). Though I think this particular quirk is not so advanced, and just a little knowledge can lead to some pretty cool effects.

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Response to Gumbys Hideout 2013-11-11 14:14:23 Reply

This weeks compixellated challenge was making a thing out two or more of these randomly generated pixel clusters.

Super fun!

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Response to Gumbys Hideout 2013-11-11 14:51:06 Reply

At 11/8/13 03:45 PM, Havegum wrote: Thoughts on colours

I had an idea today regarding colours, and the palette I'm working on. So far I've been working towards making each colour as evenly spread out as possible, to cover a larger are with as few as possible colours. But it struck me that evenly spread out colours isn't necessarily the best way to go about things if you're looking for a stylized palette.

So I began thinking that clumping together colours could actually make the colours more useful and more versatile. Take the blue ramp below· by pairing up the colours I feel like I'm ending up with more purposeful colours. Now, the pairs can be used as details when surrounded by the other, paired up colour. When the colours were spread out evenly, details done that way had a tendency to look too glaring, and take away from the overall shape. It also works great for more precise anti-aliasing.

This is just an idea I thought I'd share. I haven't incorporated it in the palette yet as it would mean I'd have to tweak just about all the colours.

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Response to Gumbys Hideout 2013-11-12 10:57:05 Reply

More palette testing

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Response to Gumbys Hideout 2013-11-12 10:58:35 Reply

At 11/12/13 10:57 AM, Havegum wrote: More palette testing

Whoops, I meant to post this

The animation is very jerky, but my focus is on the colours and how they work together.

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Response to Gumbys Hideout 2013-11-12 11:38:14 Reply

Gamut masks on my palette at different saturation levels.
I'm not really happy with how it looks, but I can't point my finger on what exactly I'm missing.

Arranging the colours according to the concept I mentioned earlier, I do get a good look at the inconsistencies there ... It also illustrates sort of what I think I'll be going for. The greys are all functioning as intermediaries between ramps, and the ramps are paired up to allow more subtle detail work.

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Response to Gumbys Hideout 2013-11-13 20:21:20 Reply

Todays doodle

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Response to Gumbys Hideout 2013-11-16 11:17:44 Reply

More doodles

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