The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 Viewshi im tring to make some games animations,maybe ill use them in the future,and i tried to do a run animation,tell me what to fix and how(lolz) and what you think.
here is the link:
http://spamtheweb.com/ul/upload/091209/7 1565_runtryWhiteguy.php
its a good start but there is improvement needed.
practice with sticks first until you get that looking really smooth.
then move onto 'fleshing' it out.
also its abit jumpy so try to add an extra frame inbetween each one.
also depending on what type of running you want the leg comes up more and the arms go back. il bost an example soon if you want.
hope its some help.
At 12/12/09 08:36 AM, AustinoThe3rd wrote: What you want to do is put a line of reference for its feet hit like This. It's a little choppy because I slowed it down to 12 frames instead of the 24 it was made at so you could see it better, but whatever :P
took my lots of time to do this,after alot of tries and here is the results:
http://spamtheweb.com/ul/upload/2409/703 97_30855_Run_cycle_example.php
Building a run is much easier if you completely plan it out first. Say you're making the whole cycle 12 frames long. You'd have the left foot and right foot contacts on the first and 7th frame, the downs on the 2nd and 8th, etc. etc.
"Animation is not the art of drawings that move, but the art of movements that are drawn." -Norman McLaren
At 12/12/09 12:34 PM, BloodSucker150 wrote:
took my lots of time to do this,after alot of tries and here is the results:
http://spamtheweb.com/ul/upload/2409/703 97_30855_Run_cycle_example.php
I think you might've screwed up the links, cause thats the same thing I posted :P
Make sketches with ball joints before making the character on each frame. Your run isn't realistic or fluid. On the second example the leg closest to camera doesn't have enough hang time in the air, as in it is on the ground too much. None of them have a falling motion or a rise.
Here is the link-the good link:
http://spamtheweb.com/ul/upload/2509/391 15_RunThing.php
It looks okay. I suggest drawing it with sticks and writing what happens in evry frame so you really get planning down.