The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 Viewsive been practicing my skills alot click here too see a ninja drawing a shuriken
http://spamtheweb.com/ul/upload/2909/345 48_0.php
need programmers for game. pm me if your interested.
At 11/18/09 09:36 AM, lgnxhll wrote: ive been practicing my skills alot click here too see a ninja drawing a shuriken
http://spamtheweb.com/ul/upload/2909/345 48_0.php
cmon whats good whats bad gimme some advice here
need programmers for game. pm me if your interested.
The fuck !? thats the most outragously quick bump ive ever seen, jesus man wait at LEAST 12 hours
nobody
About the animation though , what is that , 40 frames? theres nothing to get excited about.
Drawing wise i would rather slit my wrists than draw like that, firstly reduce the thickness, a lot.
Secondly stop melding the body into a blob , people have bones joints and body parts , you need to understand that the force and motion is distributed like that but not the proportions.
Animation wise i think that it was rather nifty , a long way to go and there wasnt much to work with but timed and spaced adequately.
Keep at it but dont bump so fast and do more before asking for criticism
nobody
40frames of fbf animation is pretty exciting when you're starting out :P
Keep going with it mate. I think you should spend a bit more time working on your art. Just clean it up a bit. Reducing the line thickness as mike said is a good start.
I don't think he necessarily needs to give the ninja bone joints and body parts. It's possible to show force and motion without them since the beauty of animation is the ability to visually express things that don't fully resemble real life. A ninja blob man might be what he's going for.
I think you should however give the ninja a bit of personality. Work a little bit on the ninja's face - show us what the ninja is feeling when he draws the shuriken. Is he angry? Scared? Determined?Or is he just some soulless being that takes out a weapon of death just because he feels like it?
Good start with the actual animation, but you might want to spend a little more time smoothing it out a bit.
-----------------------------| Website | 101 Signs Collab | NG Audio Portal Flash |----------------------------
Well, you've applied a nice sense of stretch in there, and the motion has force. The animation is pretty good, it has some life to it. However, I'd like to see you do something with maybe a more anatomically challenging character. If you'd like to save time while practicing, you can draw the key drawings in nicely, and then use loose outlines for the extremes and inbetweens. Keep going, you've definitely improved, now one up yourself even more!
"Animation is not the art of drawings that move, but the art of movements that are drawn." -Norman McLaren
now one up yourself even more!
wow im really glad ive finnaly found a style for myself and am thankful for the comments
need programmers for game. pm me if your interested.
At 11/18/09 03:06 PM, lgnxhll wrote: now one up yourself even more!
wow im really glad ive finnaly found a style for myself and am thankful for the comments
I promised myself i wouldnt cry *BAW* just dont get full of it you need to work on your anatomy a helluva lot more
nobody
Well firstly I will credit you for using spamtheweb to upload a test instead of spamming the portal (which can be a cruel place).
I like it, it's overly simple sure, but I think your on to something with the style, and the big black stroke lines emphasise 'cartoonyness' which means you can really play around with this and breath your own version of life into the characters.
Stick with it, and if you can upload a longer version of this when you're ready.
But good job so far, just keep on trying.
At 11/18/09 03:43 PM, BabiesAteMyDingo wrote: Well firstly I will credit you for using spamtheweb to upload a test instead of spamming the portal (which can be a cruel place).
I like it, it's overly simple sure, but I think your on to something with the style, and the big black stroke lines emphasise 'cartoonyness' which means you can really play around with this and breath your own version of life into the characters.
Stick with it, and if you can upload a longer version of this when you're ready.
But good job so far, just keep on trying.
yes i have a version where he throws the shuriken and ill link you too that in a few hours when i get home. Also i like how you recognize the cartoonyness and thick line and blob structure its suposed too be like that and appreciate the support dont let this forum die because as i said im posting updates
need programmers for game. pm me if your interested.
Look i know your going for blob but the simple fact is that if you dont challenge yourself with simple anatomy you wont get anywhere
nobody
HDX is right. Even though you're going for a style, it's best to learn how to animate and draw realistically, and then you can do all sorts of things stylistically. Your style will improve and you will be able to push it to it's limits if you learn proper anatomy and movement. Keep working at it!
"Animation is not the art of drawings that move, but the art of movements that are drawn." -Norman McLaren
At 11/18/09 09:36 AM, lgnxhll wrote: ive been practicing my skills alot click here too see a ninja drawing a shuriken
http://spamtheweb.com/ul/upload/2909/345 48_0.php
pretty good just work on your drawing, it looks smooth tho
...
Draw. With. The. Smallest. brush. size. With a ginormous brush like that your work will always look like garbage.
At 11/18/09 06:24 PM, hdxmike wrote: Look i know your going for blob but the simple fact is that if you dont challenge yourself with simple anatomy you wont get anywhere
true simple anatomy has been done by me and it just wasnt my thing
need programmers for game. pm me if your interested.
At 11/18/09 06:58 PM, PBass wrote: HDX is right. Even though you're going for a style, it's best to learn how to animate and draw realistically, and then you can do all sorts of things stylistically. Your style will improve and you will be able to push it to it's limits if you learn proper anatomy and movement. Keep working at it!
relistic animation is coming too me but i dont have what it takes right now(meaning time wise)and this style may last me like 10 movies or games then when i have it in me(timewise and preperationise i will make soemthing ultra relistic
need programmers for game. pm me if your interested.
If it helps , when i do something i starte by charting the motion the doing the keyposes then in betweens and usually before i draw it in flash i draw it on paper so i know what i want it to look like
If you cant draw it on paper then forget about flash
nobody
its supposed too look like that try reading my responses before posting
need programmers for game. pm me if your interested.
At 11/18/09 07:25 PM, RadWalrus wrote: Draw. With. The. Smallest. brush. size. With a ginormous brush like that your work will always look like garbage.
dude did you read anything the aprouch is "cartoony"
need programmers for game. pm me if your interested.
At 11/18/09 07:43 PM, lgnxhll wrote:At 11/18/09 07:25 PM, RadWalrus wrote: Draw. With. The. Smallest. brush. size. With a ginormous brush like that your work will always look like garbage.dude did you read anything the aprouch is "cartoony"
Cartoons usually have lines with even thicknesses. And cartoons aren't usually THAT sloppy like yours is. The line thickness is inconsistent both around the character and throughout the animation. And why does the character have an outline while the Shuriken doesn't?
It was a very sloppy 40 frames of animation; nothing to be posting about.
What you need to realize is that animating TAKES TIME. You can't spent five, ten, or even twenty minutes on something and expect it to be good. (at least, when you're starting out)
At 11/18/09 07:43 PM, lgnxhll wrote:At 11/18/09 07:25 PM, RadWalrus wrote: Draw. With. The. Smallest. brush. size. With a ginormous brush like that your work will always look like garbage.dude did you read anything the aprouch is "cartoony"
No, It doesnt look cartoony. Most cartoons nowadays are far cleaner than that. One i can think of with thick lines is fairly oddparents, but thats just the outside. You draw sloppy, gelatinous, and unprofessional looking. If you want to have a bold outline like that, then do it all with the small brush and then add a black glow filter with maximum strength and low blur. trust me, I used to use the big brushes too. Once you use the smaller brush your animations will look EXPONENTIALLY better. I'd listen to the ng community if I were you. For the most part we know what we're talking about, and its usually you who is wrong about something, not us. Your style isnt cartoony. I'd say it looks identical to every flash newcomer on here. listen to us, You don't have enough experience to know what you're talking about. Also this little test was unworthy of a post, If you want attention for your little milestones then show your family.
Cartoons usually have lines with even thicknesses. And cartoons aren't usually THAT sloppy like yours is. The line thickness is inconsistent both around the character and throughout the animation. And why does the character have an outline while the Shuriken doesn't?
its stylistic visit duhidiots profile too see what i based my style off of and here i updated it so he throws it now
http://spamtheweb.com/ul/upload/2909/737 06_0.php
how it now
need programmers for game. pm me if your interested.
Also this little test was unworthy of a post, If you want attention for your little milestones then show your family.
it was worthy thats what this is for tests
need programmers for game. pm me if your interested.
At 11/18/09 08:28 PM, lgnxhll wrote:Cartoons usually have lines with even thicknesses. And cartoons aren't usually THAT sloppy like yours is. The line thickness is inconsistent both around the character and throughout the animation. And why does the character have an outline while the Shuriken doesn't?its stylistic visit duhidiots profile too see what i based my style off of and here i updated it so he throws it now
http://spamtheweb.com/ul/upload/2909/737 06_0.php
how it now
was that like 6 frames added its still about the same as before. also having no detail in a character isnt a style its kinda just lazy. i understand its alot easyer to animate blobs over anatomicaly corect figures. it still takes me like a day to animate a few seconds and thats with a tablet, art classes, and almost a years experience with flash. most of the time if its easy its wrong (thats true in almost all aspects of life)
Nateofwar owns your mother
At 11/18/09 08:28 PM, lgnxhll wrote: its stylistic visit duhidiots profile too see what i based my style off of and here i updated it so he throws it now
http://spamtheweb.com/ul/upload/2909/737 06_0.php
how it now
don't bother adding on to this... it needs to be redrawn I think. That guy looks like a blob...
Kanye West Did What??????
They should make a black guy the manager, they know how to run shit!
2 Girls 1 Cup .... THE SONG!!!!
Back off and let this kid animate his ninja blob.
Don't chuck him into the deep end, he needs to learn how to animate with a style he's comfortable with.
Spend more time adding inbetweens to smooth the movements out and give the ninja some different poses to show he's alive, rather than cleaning up your art. You can always go back and refine the character after. It's a much easier way of animating than working with fully developed drawings.
Now onto the throw animation...
When you throw something, you don't usually stand still with both feet planted on the ground. Your whole body moves with an action like that.
Practice in front of a mirror by throwing a knife at a wall or something (lol). Watch how your body twists, leans and moves forward as you throw it. You usually step forward in the direction you're throwing it with your opposite leg and your non throwing arm swings backwards.
Once you've understood the action, sketch the main poses out in flash (can even be done as stick figures). Then add the movement in between, and go over it all on a layer above to refine the art and give him a body.
Thats one way of doing it.
Good luck kid.
Practice, practice, practice.
Also, who are you guys to tell him it's not worthy of a thread? Where's your gold aura???
He wants constructive critique and he wants to improve his skill and learn. He's not looking to whore out a random clip he made for praise. Last time I checked it this was a also a flash help forum.
-----------------------------| Website | 101 Signs Collab | NG Audio Portal Flash |----------------------------
yeah, I'm sorry. I just hate getting my buttons pushed.
At 11/18/09 07:31 PM, lgnxhll wrote: relistic animation is coming too me but i dont have what it takes right now(meaning time wise)and this style may last me like 10 movies or games then when i have it in me(timewise and preperationise i will make soemthing ultra relistic
I would suggest while still working on your projects do some life drawings. A great site to practice life drawing is http://www.posemaniacs.com. They suggest doing 5-10 minutes of 30 second gestures a night.
I hope I didn't mislead you into thinking that you had to do complete project animations using intense realism. At best just do a realistic motion study using mostly rough drawings. Maybe one every week or every other week. You'll start to see your skills improve very quickly!
Good luck, and again, you've already come very far!
"Animation is not the art of drawings that move, but the art of movements that are drawn." -Norman McLaren
Heres your problem , you want to do a shit load of crap then jump to ultra realism , it doesnt work like that and if you try it you will fail miserably.
Progression is the key , your not trying hard enough, the whole point of animation is creating life , characters that people come to know and love like real people to do this takes a lot of practice not only with story writing but making the character a character.
Right now you see hes a soulless blob throwing something you need to think , is he determined ?
Angry ? reluctant ? fat ? skinny ? blissfully unaware ? the character needs to be created and animated like a human being and NO i dont mean ultra realism i mean not crap, look at ANY frame of this animation and what do you see ? a misproportioned souless sloppy blob .
When you animate every frame should be great , a piece of art on its own you can tell the quality of the animation by looking at one frame.
Also what youve done here isnt a unique style its what people do when they understand VERY basic easing you throw something now see how you threw it ? every part of the body tugs and pulls at another , the entire body moves towards the point of concentrated energy BUT if this were to happen then your body also has to move accordingly to catch yourself so you dont fall.
Dude i can tell you have the raw stuff unlike a lot of people i see but if you ever want to take full advantage you need to be serious about it , Ctrl+Enter your heart out and always look to see if there is ANY way you could make it look more profffesional . My two biggest advices for you are
1. set your standards high and always imagine yourself doing it proffesinally
2. get off flash once in a while , just look at how things (specifically humans ) move
You shouldnt stick to this 'style' for more than a week your way to new into things to have your own style, having a style is all about being able to produce high quality work then doing it in a way that is time efficent but still looks good.
Im going to stop writing now but one last tip before i go :
Get off NG , No kidding . You get off here for even a week and concentrate on your animation and the improvements will be substantial.
PS sorry one more thing , paper is your friend , its the best and easist way to practice drawing.
Good luck on your journey to be a ninja !
nobody
At 11/19/09 05:53 AM, hdxmike wrote: Heres your problem , you want to do a shit load of crap then jump to ultra realism , it doesnt work like that and if you try it you will fail miserably.
wow what help you guys give me
need programmers for game. pm me if your interested.