This is the official page for those in the Flash Portal/Newgrounds SHMUP team. we were needing to get this thread up as soon as possible. . . I guess I'll take the lead since no one else is willing to do so. I hope everyone in this team is alright with that. If there is any objections please do drop a PM by me ;)
-Flash Portal/Newgrounds Team:
Wonchop
JKAmovies
test-object
FlashyGregory
J-qb
Darkdiablo
Homocidicle
TehSlapHappy
We're contacting mainly on this page, but we're also using MSN to contact, so if you can share your MSN e-mail info with each team-mate, that would be great.
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BoMtoons explanation on game rules/ideas:
^^Read that for more information on the project^^
HUD: Life bar, special bar, fills up as you kill stuff, enemy drops "special" replenishes.
LEVELS:
PHASE I: Smaller enemies, avoidance obstacles. Enemies leave coins/gems/monetary units behind when destroyed.
PHASE II: Boss fight (HUGE boss, bullet hell, multiple forms possible). Boss, when destroyed, leaves tons of coins to collect before level ends.
IDEAS:
- Life-bar for multiple hits
- Lots of lives (don't lose applied upgrades on death, just lose money?)
- Checkpoints - re-start level at boss
- Maintain applied upgrades and money between levels
- Lots of health drops
TEAM LEVEL CUSTOMISATION:
Customisable parts:
1. Player Ship
2. Player floating ship guns
3. BGs/FGs
4. Enemies/obstacles
5. Bosses
6. Effects
7. Bullet appearance
8. Level Music/ sfx
9. Maybe a super expensive custom bullet type available in store for each level? Special bullet type unlocked in store for beating a levels boss?
Not-customisable:
1. Bullet behaviour (ie: we code a set of bullets for the store and those bullet types always behave the same)
2. Bullet hit-areas
3. Player ship hit-areas
IDEAS FOR GRAPHIC DESIGN:
Tom had suggested the following graphical guidelines:
1) Distant, solid background pieces should be JPG for file size, but GIF is alright
2) Parallax layers of background should be transparent GIF, unless they absolutely need to be
24-bit PNG, i.e. clouds and objects with alpha elements.
3) Player and enemies could be transparent GIF or 24-big PNG. PNGs will increase the file size a lot
and may perform slightly slower than transparent GIFs, but they can also look a lot nicer with
smooth edges.
4) Bullets and explosions will likely be 24-bit PNGs, with fun glow effects built into the art
REMEMBER - Our level is Horizontal so we will be controlling right to left (length ways). >EXAMPLE of horizontal shmup<.
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DESIGNS:
We need small teams or individuals to do these few duties for our game:
1). NG themed level background, preferably a loop.
2). Foreground (add as much detail as possible to allow our teams level to shine).
3). Player ship including these features:
a). Ship design.
b). Ship weapons.
c). Bullet animation and design.
d). Ship Damage.
e). UPGRADES.
4). Level Obstacles. Objects scattered around the field to add difficulty levels and endurance.
5). Main Enemies. 2 to 4 different enemies with different unique ability's and designs. These few tasks will also be assigned to the team/individual willing to do enemies as well.
a). Ship design.
b). Ship weapons.
c). Bullet animation and design.
d). Ship Damage.
e). Dead (blown ship design).
6). Main Boss. This will be a big task for the team/individual willing to take the responsibility. The boss will be larger than you and usually the size of the map using many different techniques and weapons to attack you. Use as much imagination as possible for this and. . . THINK OUT OF THE BOX. (check out other side scrolling shooters for more help on this):
a). Boss design.
b). Weapons.
c). Bullet animation and design.
d). Ship Damage.
e). Attacks, special abilities.
f). Hit animation.
g) Destroyed (dead) animation.
^^I think that's mainly what we need for this^^
OPTIONAL EXTRAS:
a). Special affects animations: This will include, explosion animations, hit animations and any other special affects that can be added.
b). BG animation: This is to add a little something to the game. Have an explosion in the background or ships blowing up. Again use your imagination.
If you want any extra aspects added to the game that you specifically want to do, let me know and you can get started.
"Keep this as much NG themed as possible, that includes NG characters, site administrators/staff, site features and so forth. Try to add as much Newgrounds in it as possible"
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Good luck to everyone on their parts and please do post as much works in progress as much as possible so we can all give you as much help as we possibly can.
Please do inform me if there are any problems with your assigned part(s) or any problems that have occurred during your design. I am very eager to work with you all and hope we can do as good as possible with this very. . . VERY large collaboration. I really hope I didn't miss anything out of this very long passage :s
~JKAmovies.