Forum Topic: Superbosses need more appearances

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Hybrid-Of-Souls

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Posted at: 11/9/09 12:36 PM

Hybrid-Of-Souls DARK LEVEL 32

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By superbosses, you can probably assume it's a boss that's harder than the last boss, if there was one. You'd be right.

Yeah, the major trend I've noticed with these guys is that they appear in a lot of RPGs and RPG remakes that need more content aside from fixed dialogue, newer and more powerful equipment, etc. Based on the whole free-roam thing, that's what they're generalized for: the ability to find them after doing something, then backtracking somewhere else.
Hell, they don't even have to match with any storylines (unless it's the Dream Devourer from the Chrono Trigger remake, which sets part of a plot in Chrono Cross)

Anyone think it would've been cool to face a tougher colossus in that secret garden area in Shadow of the Colossus? Or to have a hidden path that leads to one in any other possible genre, like an FPS or Survival?

I feel that way sometimes because the only things that scale to difficulty are the fact that many games now put in difficulty settings, and that the only thing you'd have to do to get 100% completion is find all the easter eggs and beat the game on the hardest difficulty there is.

tl;dr: games need superbosses.

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ArmouredGRIFFON

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Posted at: 11/9/09 12:43 PM

ArmouredGRIFFON LIGHT LEVEL 06

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Game's need more bosses, let alone superbosses.

I expected too much out of GOW2...


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Hybrid-Of-Souls

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Posted at: 11/9/09 03:11 PM

Hybrid-Of-Souls DARK LEVEL 32

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At 11/9/09 12:43 PM, ArmouredGRIFFON wrote: I expected too much out of GOW2...

Yeah, well from what I read in a GameInformer look at a GoW 2 hype article, apparently not a lot of people liked the battle with RAAM in the first one.

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RDSchley

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Posted at: 11/9/09 03:27 PM

RDSchley LIGHT LEVEL 03

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games try their best not to have bosses because coding and A.I. hasn't been able to keep up with games lately. Bosses are still as clunky, easy and dumb as they were back in the day.

Once you beat a boss once, it can be beaten easily after that so, its generally a waste of time making new bosses.

Bosses can be given more damage or made faster but it essentially just comes down to a pattern. Do X when the boss does this and do Y when the boss does that. it becomes repetitive and boring eventually.

Saying whatever I want because the internet is just 1 more giant bank happiness to rob.


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