Forum Topic: [shump] Post Apocalyptic Level

(2,298 views • 113 replies)

This topic is 4 pages long. [ 1 | 2 | 3 | 4 ]

<< < > >>
Thinking

ornery

Reply To Post Reply & Quote

Posted at: 11/7/09 10:25 PM

ornery NEUTRAL LEVEL 46

Sign-Up: 02/12/01

Posts: 5,448

POST APOCALYPTIC TEAM! WOOO!
(shamelessly copying some stuff from MCs thread, sue me)

We can discuss our level here although I would still say that if each team member could acquire AIM in some way or another for when we have secrets to share (ooooo secrets).

Use any media you want, but keep in mind that you may be asked to go back and redraw it or clean it up in photoshop/illustrator/flash for the final product.

Ill approve ideas and am open to many suggestions, but be warned, I will push you guys to think outside the box and will most likely ask you to redraw or fix something a million times before its game ready. I'll try to keep a running list on approved ideas and drawings.

If you are drawing something explain what it is, how it works, what bullets it uses, the more info the better. Also keep an eye on the outline for updates and application ideas. Keep in mind ours is a vertical level.

For ideas on post apocalyptic stuff, think fallout series, zombie movies, Global disaster movies (2012 anyone?), 4 Horse men of the apocalypse (possible bosses?), ect.

So far the team members are:
Myself (ornery) - AIM = ornery scotsman
angryglacier
Ani-x
DooDooMeaT - AIM = gyoungjr03
Endless-Psychoticism - AIM = lostininternets
flashwarrior - AIM = caislino
Ken10Ben
deadspread83

Get started guys, and remember, when the end comes, only cockroaches will survive.

[shump] Post Apocalyptic Level


None

deadspread83

Reply To Post Reply & Quote

Posted at: 11/7/09 10:38 PM

deadspread83 NEUTRAL LEVEL 15

Sign-Up: 10/05/05

Posts: 193

Sweet. I'm glad I could join. So, I had been toying around with this tanker truck that's been hollowed out and filled with an old anti aircraft gun... of course, all the angles are off and it's messy as hell, but it's an idea...

[shump] Post Apocalyptic Level


Endless-Psychoticism EVIL LEVEL 11

Sign-Up: 08/12/06

Posts: 610

Yeh, the whole "Four horsemen of the apocalypse" as a boss is definitely a start. Perhaps they should be the final boss?
Anyways, I'm thinking maybe there should be some sort of big transport enemy. Y'know, perhaps a landbased carrier dropping off smaller enemies. Another idea is possibly mutated, flying people as enemies.
Ooh, and for extra firepower, could we go with giant, gun-toting cockroaches?

Trust me. If I was caught with my computer, I'd be fucked.
DASHU BEEG PUSSHY

BBS Signature

Expressionless

Wivernryder

Reply To Post Reply & Quote

Posted at: 11/7/09 10:44 PM

Wivernryder LIGHT LEVEL 10

Sign-Up: 09/02/08

Posts: 526

The sun is black as sack-cloth made of hair, the stars have fallen to the earth, mountains tearing from the ground... Look at these people hiding from the red raindrops, while earthquakes shake the broken timbers of this burning town.. there's poison in the water of the ocean's blood that's turned to slime and gotten hard; all the fish and whales are corpses on the scab.. In the darkness soldiers gnaw their tongues in pain, you see.. At the end of time, So help me God, they're screaming and on their knees, oh let them die!

"The wrath of the Lamb," the martyrs cry, "Break the seven seals, let the Horsemen ride!" The soldiers bear the royal crest and scream into the sky, "He will come, he will come, the Dragon's on the rise!"

Gir rocks.

BBS Signature

Elated

flashwarrior

Reply To Post Reply & Quote

Posted at: 11/7/09 11:12 PM

flashwarrior NEUTRAL LEVEL 22

Sign-Up: 04/19/06

Posts: 3,070

OK I guess I'll post here to acknowledge the fact that I haven't gone about dick knobbing not even thinking of this, so here's some idead I have to be rejected improved upon or accepted possibly:

Barbed wire fences you have to shoot through to get through as bloackades and such?

Barrels or drums that once destroyed leave a toxic waste material that slows you down or hurts you when you touch or go through it?

A tank enemy, which shoots missiles straight ahead from the tank itself, but has a man coming from the hatch shooting rapidly to the right so you are forced to go to the other side to kill it?

BBS Signature

Elated

flashwarrior

Reply To Post Reply & Quote

Posted at: 11/8/09 01:02 AM

flashwarrior NEUTRAL LEVEL 22

Sign-Up: 04/19/06

Posts: 3,070

Here's some progress on a tank I'm drawing. This is only a "clean sketch" kind of thing, definitely not even close the final version. There are countless things that are wrong with it now such as the odd looking light reflection son the guys leather jacket or the sloppy looking lighting, and the messy lines. Just a start for this piece.

I think I may also do some sort of a background animation of crows pecking at dead bodies or something on the ground and then scattering into the air for that "everyone is dead k lol" kind of feeling.

[shump] Post Apocalyptic Level

BBS Signature

None

DooDooMeaT

Reply To Post Reply & Quote

Posted at: 11/8/09 02:23 AM

DooDooMeaT EVIL LEVEL 08

Sign-Up: 09/15/06

Posts: 722

Hello team...

I think this level should be more like a Mad Max-ish post apocalypse. Normal looking vehicles modified into war machines.

This is a WIP...I try not to draw drunk but this was fun :D

[shump] Post Apocalyptic Level


None

deadspread83

Reply To Post Reply & Quote

Posted at: 11/8/09 07:54 AM

deadspread83 NEUTRAL LEVEL 15

Sign-Up: 10/05/05

Posts: 193

I like the idea of a mad-maxish post apocalyptic theme, but it's ornery that's gotta decide. Also, I did the same thing yesterday, but the drawings all have to be top down. I was cracking away on a sketch when I realized it, and had to re-do it. Glad I'm not the only one :)

At 11/8/09 02:23 AM, DooDooMeaT wrote: Hello team...

I think this level should be more like a Mad Max-ish post apocalypse. Normal looking vehicles modified into war machines.

This is a WIP...I try not to draw drunk but this was fun :D

Beaten

flashwarrior

Reply To Post Reply & Quote

Posted at: 11/8/09 01:22 PM

flashwarrior NEUTRAL LEVEL 22

Sign-Up: 04/19/06

Posts: 3,070

At 11/8/09 01:02 AM, flashwarrior wrote: Here's some progress on a tank I'm drawing,

WIP

Hope it's looking better

[shump] Post Apocalyptic Level

BBS Signature

None

idiot-monarch

Reply To Post Reply & Quote

Posted at: 11/8/09 03:41 PM

idiot-monarch FAB LEVEL 19

Sign-Up: 03/24/06

Posts: 2,914

At 11/8/09 01:22 PM, flashwarrior wrote:
At 11/8/09 01:02 AM, flashwarrior wrote: Here's some progress on a tank I'm drawing,
WIP

Hope it's looking better

Looks like a hung penis lol :P Make the tank more top down-y. Tank looks like it's drawn from a front view.

Sorry for trespassing ;)


None

Ani-x

Reply To Post Reply & Quote

Posted at: 11/8/09 03:43 PM

Ani-x DARK LEVEL 25

Sign-Up: 02/18/04

Posts: 2,047

madmax style sounds good to me.
i worry about if we mech to much, we may cross over to the steam punk style, so we need stay away from that as much as possible.

but thats for our leader to decide

PSN: SeoulSnake

BBS Signature

None

DooDooMeaT

Reply To Post Reply & Quote

Posted at: 11/8/09 04:53 PM

DooDooMeaT EVIL LEVEL 08

Sign-Up: 09/15/06

Posts: 722

At 11/8/09 07:54 AM, deadspread83 wrote: I like the idea of a mad-maxish post apocalyptic theme, but it's ornery that's gotta decide. Also, I did the same thing yesterday, but the drawings all have to be top down. I was cracking away on a sketch when I realized it, and had to re-do it. Glad I'm not the only one :)

This is a WIP...I try not to draw drunk but this was fun :D

I drew it like that because it was really just a concept. But I was thinking about that as a drew it.


None

DooDooMeaT

Reply To Post Reply & Quote

Posted at: 11/8/09 05:15 PM

DooDooMeaT EVIL LEVEL 08

Sign-Up: 09/15/06

Posts: 722

At 11/8/09 01:22 PM, flashwarrior wrote:
At 11/8/09 01:02 AM, flashwarrior wrote: Here's some progress on a tank I'm drawing,
WIP

Hope it's looking better

You need to think about the perspective here...those treads are going to have to go all the way to the back of the vehicle. The front is a little to high and that is making the turret look like it is hanging downwards...nice detail thou...

So that brings me to the question...are we going to do this as a full top-down game or are we going add a little dimension to it???


Elated

flashwarrior

Reply To Post Reply & Quote

Posted at: 11/8/09 06:37 PM

flashwarrior NEUTRAL LEVEL 22

Sign-Up: 04/19/06

Posts: 3,070

At 11/8/09 03:41 PM, idiot-monarch wrote:
At 11/8/09 01:22 PM, flashwarrior wrote:
At 11/8/09 01:02 AM, flashwarrior wrote: Here's some progress on a tank I'm drawing,
WIP

Hope it's looking better
Looks like a hung penis lol :P Make the tank more top down-y. Tank looks like it's drawn from a front view.

Yeah perspective isn't my strong point, I think it might look more evened out when I make the back of the tank maybe? This should be okay if we can add a little bit of dimension to it but if not I guess I'll just have to scrap that front part.

BBS Signature

None

DooDooMeaT

Reply To Post Reply & Quote

Posted at: 11/8/09 07:05 PM

DooDooMeaT EVIL LEVEL 08

Sign-Up: 09/15/06

Posts: 722

Here is a concept I drew up for a possible ship...it is like a hang glider with a single person helicopter...

[shump] Post Apocalyptic Level


None

deadspread83

Reply To Post Reply & Quote

Posted at: 11/8/09 07:59 PM

deadspread83 NEUTRAL LEVEL 15

Sign-Up: 10/05/05

Posts: 193

Nice! I did a little refining on my tanker truck sketch in flash, cleaning it up a bit. When I get it done, I'll post it. I think you're right about the mech angle, it's pretty easy to take it in that direction... does anyone on our team not have flash?

At 11/8/09 07:05 PM, DooDooMeaT wrote: Here is a concept I drew up for a possible ship...it is like a hang glider with a single person helicopter...

None

DooDooMeaT

Reply To Post Reply & Quote

Posted at: 11/8/09 08:14 PM

DooDooMeaT EVIL LEVEL 08

Sign-Up: 09/15/06

Posts: 722

At 11/8/09 07:59 PM, deadspread83 wrote: Nice! I did a little refining on my tanker truck sketch in flash, cleaning it up a bit. When I get it done, I'll post it. I think you're right about the mech angle, it's pretty easy to take it in that direction... does anyone on our team not have flash?

I have flash...I drew that in flash then put the texture on in photoshop.


None

ChillyCheese

Reply To Post Reply & Quote

Posted at: 11/8/09 08:19 PM

ChillyCheese FAB LEVEL 10

Sign-Up: 06/02/06

Posts: 1,647

Wait..is it just vehicles?


Resigned

flashwarrior

Reply To Post Reply & Quote

Posted at: 11/8/09 08:22 PM

flashwarrior NEUTRAL LEVEL 22

Sign-Up: 04/19/06

Posts: 3,070

At 11/8/09 08:19 PM, ChillyCheese wrote: Wait..is it just vehicles?

Well think about it, post apocalyptic with gangs running around shooting people for resources and things, and you're just goign to run around with a gun on foot?

Unless you were a major BADASS like I don't a main character for the level or something? :P

Also I do work in flash also for the flash users count.

BBS Signature

None

DooDooMeaT

Reply To Post Reply & Quote

Posted at: 11/8/09 08:24 PM

DooDooMeaT EVIL LEVEL 08

Sign-Up: 09/15/06

Posts: 722

At 11/8/09 08:19 PM, ChillyCheese wrote: Wait..is it just vehicles?

No... I think if we are going to do the mad max thing there should be people on foot too...ugly people wearing leather throwing things and sporting purple mohawks.


Sad

flashwarrior

Reply To Post Reply & Quote

Posted at: 11/8/09 08:27 PM

flashwarrior NEUTRAL LEVEL 22

Sign-Up: 04/19/06

Posts: 3,070

At 11/8/09 08:24 PM, DooDooMeaT wrote:
At 11/8/09 08:19 PM, ChillyCheese wrote: Wait..is it just vehicles?
No... I think if we are going to do the mad max thing there should be people on foot too...ugly people wearing leather throwing things and sporting purple mohawks.

Some people on foot would probably be a good idea just so not everything is vehicles, maybe in groups though.

BBS Signature

None

deadspread83

Reply To Post Reply & Quote

Posted at: 11/8/09 08:40 PM

deadspread83 NEUTRAL LEVEL 15

Sign-Up: 10/05/05

Posts: 193

People on foot would be good. Even if they didn't fire weapons, like if the player shot them they could get power-ups or something.

At 11/8/09 08:27 PM, flashwarrior wrote:
At 11/8/09 08:24 PM, DooDooMeaT wrote:
At 11/8/09 08:19 PM, ChillyCheese wrote: Wait..is it just vehicles?
No... I think if we are going to do the mad max thing there should be people on foot too...ugly people wearing leather throwing things and sporting purple mohawks.
Some people on foot would probably be a good idea just so not everything is vehicles, maybe in groups though.

None

ornery

Reply To Post Reply & Quote

Posted at: 11/8/09 08:56 PM

ornery NEUTRAL LEVEL 46

Sign-Up: 02/12/01

Posts: 5,448

Alright guys lets get moving.

Here is the list of parts that need to be filled
1. Player
2. Player customizable gun attachments
3. Back and Fore ground objects and textures
4. Enemies/obstacles
5. Bosses
6. Effects
7. Bullet appearance
8. Level Music/ sfx
9. Maybe a super expensive custom bullet type available in store for each level? Special bullet type unlocked in store for beating a level's boss?

MAD MAX IDEA
The mad max idea is a great starting point, however I don't want it to be the only one. Post apocalypse can be taken in a multitude of ways as I said earlier, don't confine yourselves to one idea. The risk with the mad max idea is that it can quickly get too close to steam punk territory. Remember think outside the box. Run this scenario in your head --- Humanity has essentially wiped itself out by some means, there was most likely mas rioting and destruction before nearly all people died, fires will not be put out, anarchy reigns, bodies will not be disposed of, cars and everything we take for granted will become giant trash heaps and obstacles, sewers will overflow, electricity will be hard to find, gasoline harder. Just think about your daily routine, how much of it is dependent on other people, people who will no longer exists ----

POSSIBLE PLAYER/ENEMY APPEARANCE IDEA
The hang glider is cool and all, but i like it more as an enemy.
Instead I think we should have the player on foot, just to mix things up a bit. He can be in a running animation (if they implement a boost he will sprint). I am doing this because I think it opens the door for more possibilities than making this a simple vehicle shooter. Yes we can still have vehicles, but now certain obstacles become more dangerous, barbed wire wont just get run over, crazy enemies on foot can be introduced (zombies or mutants if you dont like humans). Vehicles can still be the enemy though, they would just move slower (as i mentioned earlier, gas wont be all that common after there is no one to refine it.) A hang glider is fine for a flying enemy, it makes sense (and will look badass getting shot down).

BACKGROUND IDEA
Think about what i said earlier about infrastructure falling apart, garbage and dirt everywhere, borken roads, crappy sewage ect. Get creative with this one, as it needs to look pretty since the player will be moving a bit slower.

BOSSES
4 horse men of the apocalypse seems to be a favorite so far, I want multiple people working these guys. Take these guys as literally as you want, they can be a dude on a horse for all I care, or a giant beast, just make it apparent its what they are. They are Pestilence, War, Famine, Death.

All of these ideas are changeable at this point, with the exception of the player on foot, I'm sticking to that one. ANYONE however can design any of these. I'll pick the one that best suits the need. If your player design isnt the best, it might become an enemy unit, dont worry.

Now to address some questions.

At 11/7/09 10:40 PM, Endless-Psychoticism wrote: Anyways, I'm thinking maybe there should be some sort of big transport enemy. Y'know, perhaps a landbased carrier dropping off smaller enemies. Another idea is possibly mutated, flying people as enemies.
Ooh, and for extra firepower, could we go with giant, gun-toting cockroaches?

Transport enemy, sure go for it. Cockroach gun, fucking brilliant.

At 11/7/09 11:12 PM, flashwarrior wrote: Barbed wire fences you have to shoot through to get through as bloackades and such?

Sounds good.

Barrels or drums that once destroyed leave a toxic waste material that slows you down or hurts you when you touch or go through it?

Makes sense

A tank enemy, which shoots missiles straight ahead from the tank itself, but has a man coming from the hatch shooting rapidly to the right so you are forced to go to the other side to kill it?

Don't really like it to much, would either be too easy to avoid (just go left, duh) or impossible unless its killed (which is cheating, and cheating games suck). A stationary broken tank as a turret might not be out of the question though.

At 11/8/09 12:10 AM, Maverick-Alex wrote: Pestilence

Thanks but no thanks.

At 11/8/09 01:02 AM, flashwarrior wrote: I think I may also do some sort of a background animation of crows pecking at dead bodies or something on the ground and then scattering into the air for that "everyone is dead k lol" kind of feeling.

Awesome, great ambiance.

And to answer the question about flash, I currently dont have it, but am working hard to get my hands on an affordable copy and hope to have it soon. I either draw everything by hand and then scan or photograph it in or use photoshop and artrage.


Elated

flashwarrior

Reply To Post Reply & Quote

Posted at: 11/8/09 09:21 PM

flashwarrior NEUTRAL LEVEL 22

Sign-Up: 04/19/06

Posts: 3,070

At 11/8/09 08:56 PM, ornery wrote:
At 11/7/09 11:12 PM, flashwarrior wrote: Barbed wire fences you have to shoot through to get through as bloackades and such?
Sounds good.

I shall start making a barbed wire fence, then redrawing it until the line art looks neat.

Barrels or drums that once destroyed leave a toxic waste material that slows you down or hurts you when you touch or go through it?
Makes sense

I think ill draw up a simple barrel/drum for now until it is definitely approved/dissaporved/improved upon.

A stationary broken tank as a turret might not be out of the question though.

OK, Ill take out the front view look on my tank and make some flames on it and make it all broken and dumpy, so the turret can be operated only.

At 11/8/09 01:02 AM, flashwarrior wrote: I think I may also do some sort of a background animation of crows pecking at dead bodies or something on the ground and then scattering into the air for that "everyone is dead k lol" kind of feeling.
Awesome, great ambiance.

I'd like to work on/pitch ideas for some other small things for BG/atmosphere like random dead bodies, toppled over cars, bags of money lying around abandoned and useless from everyone stealing things before most people died etc. etc.

Other ideas I had that I'd like some other peoples input on:

A group of gangbanger looking people with machine guns who fire at you, running in a line of three or back to back formation thing?

Part of the level where you briefly drive in a vehicle and get chased/fight other people on vehicles like motorcycles and things until you run out of gas/vehicle breaks down?

Mounds of dirt/hills that slow you down when you run over them because they're elevation?

Survivors you can save for points or shoot for health/powerups?

I would like to be associated in the creation of the boss or some sort of subboss atleast in some way because I love boss fights to death. I know some of my idead might end up being obsolete or just plain bad but that's why I'm suggesting them for input by others instead of saying "hay wee shuld do this its a gewd idea"

BBS Signature

None

Captain-Ben

Reply To Post Reply & Quote

Posted at: 11/8/09 09:50 PM

Captain-Ben NEUTRAL LEVEL 12

Sign-Up: 10/13/07

Posts: 2,310

Mad Max is cooler than all of you.

I WILL KILL YOUR FIRST BORN
PSonline: Its_so_Tender
Look at my art!

BBS Signature

None

DooDooMeaT

Reply To Post Reply & Quote

Posted at: 11/8/09 09:51 PM

DooDooMeaT EVIL LEVEL 08

Sign-Up: 09/15/06

Posts: 722

A player on foot sounds cool but did you run it by BoMToons first... if the character is going to be on foot he is going to have to be able to move 360 degrees or it would be lame. BoMToons may not want to do the extra work for just one level...

I think that it would be silly to have a man walking around and all you can do is shoot forward...


None

deadspread83

Reply To Post Reply & Quote

Posted at: 11/8/09 10:02 PM

deadspread83 NEUTRAL LEVEL 15

Sign-Up: 10/05/05

Posts: 193

What do you think about this idea before I dump a ton of work into to it?

[shump] Post Apocalyptic Level


None

DooDooMeaT

Reply To Post Reply & Quote

Posted at: 11/8/09 10:03 PM

DooDooMeaT EVIL LEVEL 08

Sign-Up: 09/15/06

Posts: 722

At 11/8/09 10:02 PM, deadspread83 wrote: What do you think about this idea before I dump a ton of work into to it?

Cool! I like it.


None

ornery

Reply To Post Reply & Quote

Posted at: 11/8/09 10:25 PM

ornery NEUTRAL LEVEL 46

Sign-Up: 02/12/01

Posts: 5,448

At 11/8/09 09:21 PM, flashwarrior wrote: I'd like to work on/pitch ideas for some other small things for BG/atmosphere like random dead bodies, toppled over cars, bags of money lying around abandoned and useless from everyone stealing things before most people died etc. etc.

Sure background ideas are going to be more lenient because they dont require programing and are just eye candy.

Other ideas I had that I'd like some other peoples input on:
A group of gangbanger looking people with machine guns who fire at you, running in a line of three or back to back formation thing?

Draw it then we will see, enemy movement though is really more up to the programmer. But if you do draw an enemy tell us how you want it to act.

Part of the level where you briefly drive in a vehicle and get chased/fight other people on vehicles like motorcycles and things until you run out of gas/vehicle breaks down?

I don't know about switching character mid level, that might be extra work the programmers don't want.

Mounds of dirt/hills that slow you down when you run over them because they're elevation?

Again its up to BOM to decide what defects obstacles give.

Survivors you can save for points or shoot for health/powerups?

Sure, sounds like a good way for powerups if powerups are granted by means other than just killing enemies.

I would like to be associated in the creation of the boss or some sort of subboss atleast in some way because I love boss fights to death. I know some of my idead might end up being obsolete or just plain bad but that's why I'm suggesting them for input by others instead of saying "hay wee shuld do this its a gewd idea"

Do some concept sketches, other team mates might be inspired by them even if they dont get used.

At 11/8/09 09:51 PM, DooDooMeaT wrote: I think that it would be silly to have a man walking around and all you can do is shoot forward...

Normally I would agree, but we dont yet know the fireing method, if its mouse controlled or keyboard, i dont think that aspect is finalized. I'll run the idea by him but either way we are sticking with the on foot thing, I'm sick of scrolling shooters being associated with just vehicles, and as corny as it would be to have a dude only shoot straight its enough of a visual change that it would add for a fresher take than vehicles. Plus ever try to shoot sideways while running and holding two guns?

At 11/8/09 10:02 PM, deadspread83 wrote: What do you think about this idea before I dump a ton of work into to it?

Color it, dirty it up and explain its behavior and we have ourselves one enemy finished.


All times are Eastern Standard Time (GMT -5) | Current Time: 03:58 AM

<< Back

This topic is 4 pages long. [ 1 | 2 | 3 | 4 ]

<< < > >>
You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!