I just finished porting our iPhone game ORBITAL to Flash (yep, people do that ;)) and i have Problems integrating the NG Preloader... Thing is, in my Project, the timeline is empty. There is only a reference in the publish settings which instantiates my MAIN class.
I've added some preloader code there as seen on several pages, thing is it only shows "100% loaded" after the whole game has been downloaded.
I've already tried to have two frames, add the NG Loader to the first and the game to the second (with addChild(new Main()), but this does not change the behaviour, the Preloader is only shown after the movie has been fully downloaded.
I've unchecked "Export in frame 1" for all resources.
Can someone hint me to a PROPER way to do a preloader without using the Timeline? All Tut's i've found use things like movie stop() and play() and stuff, but as i said, i don't use the timeline.
Thank you.
Oh, and please don't hint me to google, i'm looking for a solution for three hours now... Maybe i was using the wrong keywords though...