At 8/17/10 05:44 PM, Simple wrote:
The problem isn't TvP it's TvZ. In a situation for Protoss in which the Terran has Marines, Marauders, Siege Tanks and Medivacs a Protoss user can use feedback from the High Templar on the medivacs then put down a few storms, go in with a few collossi, void rays and Immortals and clean it up.
And then the Ghosts EMP and the Terran win.
But in the same situation for Zerg an Infester can use Fungal growth on the troops and the medivacs can just heal all the damage done fairly quickly. After this a few mutalisks to clean up the marauders would get wiped out by the stimmed marines. A Zerg could just use Fungal Growth on mass to eventually destroy the marines but it would take a long time because of the Medivacs healing. Personally I would end up Neural Parasiting the tanks or the Medivacs and get my Hydralisks to kill them.
This I agree with, but it's not the Terran, it's how the Zerg are underpowered really. In my opinion, Marauders need a nerf, and EMP needs to be researchable. Terran are good, better than the others, and that needs to be fixed. But Zerg being UP doesn't help.
Something I was thinking about; Why does creep have to be a handicap? Shouldn't I get advantages ON creep instead of disadvantages if I'm OFF of it? It seems dumb.
The Zerg just need something, at least Blizzard responded that they're aware of Zerg's problems, so hopefully we'll see a balance patch in the next few months.