The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsTeam Fortress 2, Pyros, end. Also spies before they were fixed.
And having to keep Natasha alive in Goldeneye.
At 11/3/09 04:38 PM, Meepster wrote: gears of war 2, lag and the "B" button.
It's not like they put that in there, it's unintentional.
At 10/24/09 10:54 PM, Valjylmyr wrote: Repeating investigations in Assassin's Creed. They could have at least came up with a few different things than "sit and listen, then pickpocket," "listen, punch, then kill," and "climb the big tower."
Yes, it was the EXACT SAME THING EVERY CITY
You would find out stuff on your target, climb big towers, find the guy eventually and then kill him and then battle a crap load of guards.
It was still a pretty good game though.
At 11/4/09 10:32 AM, WooldoorSockbat wrote: Team Fortress 2, Pyros, end. Also spies before they were fixed.
And having to keep Natasha alive in Goldeneye.
Natalya*
Also, I thought she was badassw when she goes with you into the jungle. She has that Magnum and can handle herself.
If you mean when you break her out in bunker 2 then well, just do every other part of that mission first, then when you're ready to leave go grab her and then leave, so you dont have to drag her along with you the whole mission.
Oh wait, I just remembered that one part. The second to last mission where she has to work at that computer for like 5 minutes while you protect her from the spawning enemies. That was shiiiiiiiiiiit.
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In Zelda Oot, the timed events to get the Biggoron sword were cool, but meh.
In GTA3 for the PC, on the second Island. This one mission for the first chick you work for, you have to drive to these phone-booths across the city to be able to come in contact with this over protective guy, who doesn't pay enough for his mission.
No matter what your weaknesses are, make sure your own abilities supersede them.
At 11/4/09 11:59 AM, Shikamarana wrote: Oh wait, I just remembered that one part. The second to last mission where she has to work at that computer for like 5 minutes while you protect her from the spawning enemies. That was shiiiiiiiiiiit.
Urgh, those turrets, that place looked as if the engineer had an orgasm.
Then again, "JUNGLE" was that one level.
Awesome games ending. That always kills me!
"Chuch Norris can't think of me without dying." - Ben
At 11/3/09 04:38 PM, Meepster wrote: gears of war 2, lag and the "B" button.
Not to mention how glitchy online mode is, along with the fact that the biggest glitch of them all would be having all your stats reset.
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The ending to borderlands was really shit. I dont want to spoil it for anybody that hasn't beat it but goddamn it was bad. though the game is still worth buying.
im boerd..........
Shityest part i can think of is...NONE lolz
When they force you to sneak in the beginning of Uncharted 2. Come on, why can't I just beat these guys up and go on with it?
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At 11/3/09 07:45 PM, Deadly-Shadow wrote: Super Paper Mario had a part where you have to earn money by running in a giant hamster wheel. The game forced you to sit and hold down the d-pad for five minutes while you simply stared at the screen bored out of your mind. I honestly want to know how the game developers could have thought that was a good idea.
I agree. Took forever. But the boss battle in the bathroom was kinda funny.
Kingdom Hearts. Great game...but hearing Goofy yell "Come on!" with every single attack he does got old, fast.
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I think Battlefield: Bad Company would have been a great game if it weren't for the controls and graphics. They tried a little too hard to make it resemble CoD4, the game everyone is still playing catchup to.
And really, the main reason I got the game was for its supposed destructible environments. To my disappointment, when I got it, I found out it was only certain parts of the building that you could destroy. The buildings all broke the same way, and it had nothing to do with where you shot at. Sort of like the cars in any GTA game before GTAIV. For example, I could shoot at the top right corner of a building, and the door would fall off.