Forum Topic: Shitty Parts of Great Games

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SoulMaster71

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Posted at: 10/24/09 09:20 PM

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Nobody can make a perfect game. Some people, such as Shigeru Miyamoto, regularly get close, but no, not quite, that boss turns out to be more of a boring grind than a fun challenge, and you have to ride way too far between those two places. So this thread is for awesome games, but with parts that sucked ass.

Sonic the Hedgehog was about as much fun as a game got in 1991, except for the second world. The Marble Zone was annoying as all Hell, since having spikes everywhere tends to discourage use of Sonic's main attribute: speed. Similarly, the Hill Top Zone in Sonic 2 can be counted as annoying with its lava, but the real trash in Sonic 2 is the fucking shitty Special Stages, especially how you return to the main game and all your Rings are gone. Over on the Nintendo side, the Frog Suit in Super Mario Bros. 3 is extremely limited in use and a real drag in most levels. The original Legend of Zelda had no way of knowing whether you were going in the right direction, so all too often you'd wander into a high-level dungeon before you were ready, and it was just too hard to get the required Rupees by killing monsters. Third parties weren't exactly innocent either: the Laser from Contra was so fucking stupid, you mean I lost my Flamethrower for this shit?! And can someone tell me why Goro from Mortal Kombat was stronger than his teacher, who happened to be the final boss of the game? Shang Tsung was useless in #1.

Fast forward to modern games. Zelda has long since fixed its early problem with being too open-ended, but in Twilight Princess it's just too far from one point to another (but hey, at least it's not as bad as in The Wind Waker, which was just as great a game but had it even worse). Assassin's Creed, while it tells an awesome story, is just a bit too repetitive to have any replay value. And, um, I honestly haven't played many really good modern games so I wouldn't know much more.

So, anyone else have a game that would be perfect if not for that ONE FUCKING PART that nearly ruins the experience?


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Maverick-Alex

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Posted at: 10/24/09 09:27 PM

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I won't mention the Water Temple, because Dark Link is made of win.
I won't mention Airman because he's a friggin badass.
I won't mention Aquatic Ruins Zone because the music is awesome.

Anyplace with drone guns ruined Goldeneye for me... The Cradle level what the easiest last level ever.


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theicecubeclock

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Posted at: 10/24/09 09:28 PM

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The 'run on line of blood' bits in Max Payne.

not "shitty" but very frustrating.

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RydiaLockheart

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Posted at: 10/24/09 09:35 PM

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One of my pet peeves of any game is escort missions. The one in Twilight Princess is a good example. The jousting part was kinda cool, but having birds drop bombs while a bunch of kids scream because their covered wagon catches fire gets old quick. Also, Eileen in Silent Hill 4? Downright annoying. She's so fucking slow so you have to constantly backtrack and keep enemies away from her, assuming you don't want her to get cursed.


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Blaze-Heatnix

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Posted at: 10/24/09 09:39 PM

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At 10/24/09 09:20 PM, SoulMaster71 wrote: Sonic the Hedgehog was about as much fun as a game got in 1991, except for the second world. The Marble Zone was annoying as all Hell, since having spikes everywhere tends to discourage use of Sonic's main attribute: speed.

Heaven fucking forbid there be obstacles instead of running on a straight plane.

Fast forward to modern games. Zelda has long since fixed its early problem with being too open-ended,

Implying that being open-ended is a problem.


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YeOldeSierra

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Posted at: 10/24/09 09:43 PM

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I hated the mission 'Vertical Bird' in GTA: San Andreas.

It's the one for Mike Toreno, where you have to steal the Hydra fighter jet. I always got shot down by the enemies.

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The777Demon

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Posted at: 10/24/09 09:46 PM

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At 10/24/09 09:28 PM, theicecubeclock wrote: The 'run on line of blood' bits in Max Payne.

not "shitty" but very frustrating.

I felt they were just a lazy filler. The fact that they did it more than once pissed me off. They just sucked bad.

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SoulMaster71

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Posted at: 10/24/09 10:12 PM

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At 10/24/09 09:39 PM, Blaze-Heatnix wrote: Heaven fucking forbid there be obstacles instead of running on a straight plane.

Sonic's whole damn gimmick is based on speed, so you'd think the game would reward speed instead of discouraging it. And for much of the game, it does. Just not in the Marble Zone.

Implying that being open-ended is a problem.

It is when it's a major cause of Game Over. I keep wandering into dungeons that are way too high in level for someone playing with five hearts, and there was no World Wide Web when the game was released so I can't help but think that it's happened to a lot of people before. It's a cheap tactic to make the game seem harder than it is. Cryptic and partial hints are one thing, figuring them out can be a proper brain-teaser, but no hints? That's just fake difficulty.


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Blaze-Heatnix

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Posted at: 10/24/09 10:19 PM

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At 10/24/09 10:12 PM, SoulMaster71 wrote: Sonic's whole damn gimmick is based on speed, so you'd think the game would reward speed instead of discouraging it. And for much of the game, it does. Just not in the Marble Zone.

No, the first game's marketing was based on it being a more intense fast-paced platformer than Mario was, and it was. It wasn't until Sonic 2 when OMG BOUNCING OFF WALLS AND RUNNING LOOPS AT OVERLY FAST SPEEDS TO FEED KID'S ADHD shit came in.

It is when it's a major cause of Game Over. I keep wandering into dungeons that are way too high in level for someone playing with five hearts, and there was no World Wide Web when the game was released so I can't help but think that it's happened to a lot of people before. It's a cheap tactic to make the game seem harder than it is. Cryptic and partial hints are one thing, figuring them out can be a proper brain-teaser, but no hints? That's just fake difficulty.

But there WAS Nintendo Power, which pretty much anybody playing Zelda at the time had. And even if you didn't, you drew a map.


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Blaze-Heatnix

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At 10/24/09 10:19 PM, Blaze-Heatnix wrote: But there WAS Nintendo Power, which pretty much anybody playing Zelda at the time had. And even if you didn't, you drew a map.

Also there were hints when you went into caves and some dungeons only appeared when you got the key item from the OTHER dungeon.


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McZero

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Posted at: 10/24/09 10:39 PM

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Where you had to kill Vance in Grand Theft Auto: Vice City, he was my BRO.


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KeithHybrid

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Posted at: 10/24/09 10:46 PM

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Big's stages from Sonic Adventure. All the other characters had fun gameplay: Sonic was...well, Sonic, Tails played similarly, Knuckles went on treasure hunts, Amy had some straight-forward platforming with the robotic version of Nemesis from Resident Evil 3, and Gamma blowed shit up. Big, on the other hand, went fishing.

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mrpwnzer

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Posted at: 10/24/09 10:53 PM

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The only thing I can think of now Sigma 2...why is she the best out of the 3 female characters?

Shitty Parts of Great Games


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Valjylmyr

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Posted at: 10/24/09 10:54 PM

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Repeating investigations in Assassin's Creed. They could have at least came up with a few different things than "sit and listen, then pickpocket," "listen, punch, then kill," and "climb the big tower."


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DarkMana

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Posted at: 10/24/09 10:57 PM

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The final encounter of BioShock. :/

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CapnCrunchDaPimp

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Posted at: 10/24/09 10:59 PM

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At 10/24/09 09:27 PM, Maverick-Alex wrote: I won't mention the Water Temple, because Dark Link is made of win.

He is badass, but seriously, he has to be in the top 3 hardest battles in that game. He's fucking tits, and so is the Temple. Do you know how many times I was missing one fucking key and I spent a days, even weeks, searching around for that final son of a bitch?

For me, the only one that comes to mind is the part after you kill the Corpser in Gears of War. You approach this building infested with Locusts that have the deadly bows that explode. No problem right? On Insane, it was fucking frustrating and hard as hell. If you look up for not even five seconds, you're blown to bits. They have amazing aim.

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DarkMana

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Posted at: 10/24/09 11:06 PM

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At 10/24/09 10:54 PM, Valjylmyr wrote: Repeating investigations in Assassin's Creed. They could have at least came up with a few different things than "sit and listen, then pickpocket," "listen, punch, then kill," and "climb the big tower."

The Director's Cut edition on PC adds significantly more interesting new investigation options.
- Assassinating archers without being seen.
- Assassinating templars walking around without raising alarm.
- Racing across rooftops to a destination within a time limit.
- Racing through the city collecting a series of checkpoint flags within a time limit.
- Escorting an informer to a destination, killing all guards who intervene.

Completing any one of these missions counts towards your required investigations to access the assassination memory.

They really should have offered this stuff as DLC on consoles.

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Punkboyben

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For me it's gotta be walking down The Sorrow's river in MGS3, that sucked.

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Kenneth-Knows-All

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Posted at: 10/25/09 12:46 AM

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Rock Band - Fucking Green Grass High Tides 2nd Solo.
Rock Band 2 - Visions
Super Mario Bros. 3 - Dark World Tanks pissed me off so much.
Tetris - Setting up a huge solid tower than other piece falling then the much needed Line Block.

/b/

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awkward-silence

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Posted at: 10/25/09 03:37 AM

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I've said it before and I'll say it again, FFVII would be a lot better without the first disk.s


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Aci6

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Posted at: 10/25/09 06:05 AM

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In Oblivion where you HAVE to go into Oblivion to get support for the attack on Bruma, frustrating and taxing.

What are these chemicals in my head, that tell me I should be dead?
Cause no-one's this lucky not even the man, who won the lottery again and again.

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PaperBagMask

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Posted at: 10/25/09 06:07 AM

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The final boss fight in Psychonauts.
Prior to it I was about to go smash my controller in rage at how stupidly frustrating the obstacle course could be and then I expect it to have been there to warm me up. Fully pumped and all to take on this bad mofo and all he ends up being one of the easiest segments of the game.


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puddinN64

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Posted at: 11/3/09 01:51 PM

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Pretty much every coin challenge in Diddy Kong Racing made me want to kill myself.

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Auz

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Posted at: 11/3/09 01:57 PM

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At 11/3/09 01:51 PM, puddinN64 wrote: Pretty much every coin challenge in Diddy Kong Racing made me want to kill myself.

Oh God, I remember those as well. There were a few levels in the snow, space and medieval world that took me weeks of practice before I was finally able to get all those damn coins. But it really became hell once you had unlocked the mirrored adventure. Coins appeared at the strangest places in that mode.


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Painted-Gorilla

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At 10/24/09 10:57 PM, DarkMana wrote: The final encounter of BioShock. :/

yesh that was kinda a to easy and stupid last boss in bioshock :/

I am insane nuff said

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andhination

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Posted at: 11/3/09 02:39 PM

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"Visions" on rock band 2.
Only song I can't do on hard, so destroying my endless setlist chance.
Not to mention how shitty a song it is.

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Jerich0

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Posted at: 11/3/09 02:49 PM

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At 10/24/09 09:28 PM, theicecubeclock wrote: The 'run on line of blood' bits in Max Payne.

not "shitty" but very frustrating.

I agree 100% I hate the sounds of children crying.

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Meepster

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Posted at: 11/3/09 04:38 PM

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gears of war 2, lag and the "B" button.

brb ninjas surrounding house

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Aci6

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Posted at: 11/3/09 04:49 PM

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At 11/3/09 02:00 PM, Painted-Gorilla wrote:
At 10/24/09 10:57 PM, DarkMana wrote: The final encounter of BioShock. :/
yesh that was kinda a to easy and stupid last boss in bioshock :/

I was impressed and disappointed at the same time because it was so at odds with the game being it was serious and fast-paced.

What are these chemicals in my head, that tell me I should be dead?
Cause no-one's this lucky not even the man, who won the lottery again and again.

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Deadly-Shadow

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Posted at: 11/3/09 07:45 PM

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Super Paper Mario had a part where you have to earn money by running in a giant hamster wheel. The game forced you to sit and hold down the d-pad for five minutes while you simply stared at the screen bored out of your mind. I honestly want to know how the game developers could have thought that was a good idea.


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