Forum Topic: Art Forum Game [Discussion]

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Kinsei01

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Posted at: 10/20/09 09:27 PM

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At 10/20/09 08:39 PM, BlackmarketKraig wrote: Bumblebee/insect level
Fish/underwater/dolphin level
Circuitboard/computer virus level
Space shooter level
Steampunk level
Hell level
Medieval/fantasy level
Flash portal/Newgrounds level
Surreal level
Prehistoric level
Feudal japan level

Here is a test ship for a space themed level, although I do like LegolaSS's ship better.
PerhapsI should model it :P

Art Forum Game [Discussion]

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Digital-Terror

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Posted at: 10/20/09 09:30 PM

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At 10/20/09 08:49 PM, Digital-Terror wrote: If someone draws all the parts of their character (arms, legs, torso, etc.) I can animate it, if you want...

Oh yes, and I could also do a menu/intro movie/whatever.

...please let me feel important...

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Kinsei01

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Posted at: 10/20/09 09:36 PM

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At 10/20/09 09:30 PM, Digital-Terror wrote: ...please let me feel important...

Fetch me my scotch and bookie!
and 3 cases of Jolt

hey that is important stuff to be getting

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Sci-Fi

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Posted at: 10/20/09 11:16 PM

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hey do you guys have anyone to do the music for this game yet? if not!!!!! i shall be honored

i promise i will be really good too


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havegum

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Posted at: 10/21/09 08:33 AM

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Maybe an audio collab as well!

"The newgrounds game collab!"


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TomFulp

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Posted at: 10/21/09 09:44 AM

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Latest thoughts and recommendations:

I was too quick to whip out the 24-bit PNGs.. The graphics guidelines could look more like this:

1) Distant, solid background pieces should be JPG for file size, but GIF is alright.
2) Parallax layers of background should be transparent GIF, unless they absolutely need to be 24-bit PNG, ie clouds and objects with alpha elements.
3) Player and enemies could be transparent gif or 24 bit PNG. PNGs will increase the file size a lot and may perform slightly below transparent gifs, but they can also look a lot nicer with smooth edges.
4) Bullets and explosions will likely be 24 bit PNGs, with fun glow effects built into the art.

The in-Flash filters for glows and blurs should never be used because they hurt performance... Glows should be integrated into the art whenever possible, and blurs could be done with actionscripted filter effects if necessary.

I agree that my idea about a different programmer for each level would be stupid. In reality this probably is a job for one programmer, where other programmers could help with solutions for specific tasks, such as funcitons that perform fancy mathematical patterns if necessary... But they would really be more of a "special thanks" role in the project.

ALSO... I would like for NG to sponsor this game! If you guys are up for that, we should get a rough outline for how the sponsorship money would get split, as well as ongoing Flash-Ads and revshare revenue. The parties involved would most likely be one core programmer, one to several musicians, potentially a SFX guy if you go that route, and a bunch of artists, some (many?) who might not make the cut for long-term revenue sharing (trying to be realistic), while the main contributors would be the beneficiaries.

Involving a sponsorship could ensure getting a top-talent programmer involved. Otherwise I think it would be hard to find someone willing to put in serious hours, when they could be getting sponsored for doing something else. Whoever it ends up being, it would be preferred if they have already made some cool shooters here on NG, so this would be an evolution of their talent and not a first time outing.

Again, these are all just suggestions. :)


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Digital-Terror

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Posted at: 10/21/09 02:52 PM

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At 10/21/09 09:44 AM, TomFulp wrote: ALSO... I would like for NG to sponsor this game! If you guys are up for that, we should get a rough outline for how the sponsorship money would get split, as well as ongoing Flash-Ads and revshare revenue.

Just a thought, and even though I'm not really in the collab, I think it would be a good idea to have it as a charitable game. Say, part of the proceeds go to the Breast Cancer Foundation, or the Men's Prostate Cancer Foundation, etc...

Anyway, just a thought. I'll stop mucking about in your businesses and come back if I can actually contribute.

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Re2deemer

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Posted at: 10/21/09 03:37 PM

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At 10/21/09 02:52 PM, Digital-Terror wrote: I think it would be a good idea to have it as a charitable game.
At 10/19/09 01:18 PM, BlackmarketKraig wrote: ...it's going to be not-for-profit work with any earnings going to charity
...If anyone knows of a good actionscripter who wants to work on a community project where the proceeds will most likely be given to charity

Great minds think alike, aye?
Anyway, regarding the multiple programmer talk (hell, we're lucky if we even find one).....remember the Four Second collabs that jmtb02 oranized a few years ago? In those cases He released a core engine that would contatin the smaller engines of all the minigames. I'm not saying that we should actually have multiple programmers, but it would be possible to create a system which allows smaller engines to exist within. Maybe use it to create minigames or boss character AI?


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AwesomeSaurus

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Posted at: 10/21/09 04:07 PM

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At 10/20/09 08:39 PM, BlackmarketKraig wrote: I think we just need a few more ideas before we decide which ones we want to do and then we can assign teams.

Bumblebee/insect level
Fish/underwater/dolphin level
Circuitboard/computer virus level
Space shooter level
Steampunk level
Hell level
Medieval/fantasy level
Flash portal/Newgrounds level
Surreal level
Prehistoric level
Feudal japan level

Cell/inside the human body level? - Think magic school bus on crack.
Underground Cave level - bats, stalactites and such.
Sewer level - alligators, mutants, rats.
Inverse level? Colors and controls reversed, some freaky ghoulies and stuff.
Fast food level - evil cheeseburgers and pizza!
Ice land level - eskimos, coca cola bears, and jumping Orca whales.

This is really shaping up! I like a lot of the ideas for levels so far, it's gonna be hard to pick just a few. Is the number of levels going to relate to how many people we have to split up between teams? Or is it going to be a definite number of levels and the teams will just have more people?


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Kurofelis

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Posted at: 10/21/09 04:22 PM

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At 10/20/09 08:39 PM, BlackmarketKraig wrote:
Circuitboard/computer virus level

Think that should be expanded into a more broad Cyberpunk theme? It's not like it would hurt anything.

Steampunk level

Did some enemy concept sketches on this.

Art Forum Game [Discussion]

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flashwarrior

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Posted at: 10/21/09 06:02 PM

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Do any of you guys think there could be a lot of bosses, so like, lots of sub/mini-bosses in each level?
Bosses are always the best part.

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Knocturne

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Posted at: 10/21/09 06:11 PM

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Kay, I want to work on a toyland type place with some Tim Burton/Jhonen Vasquez type of art.

We neeed to start organizing groups and if Tom is gonna make the code we need that so we can find a mini programmer for each stage.

I think if everyone states what kind of level they wanna work on then we could start doing stuff.

Just an idea.

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FlashyGregory

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Posted at: 10/21/09 06:23 PM

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It looks like this things got alot of support already, but if you need any moar artists, then I would love to jump aboard and offer up sum of my time to make artz for it.


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TurkeyOnAStick

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Posted at: 10/21/09 06:58 PM

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At 10/21/09 06:02 PM, flashwarrior wrote: Do any of you guys think there could be a lot of bosses, so like, lots of sub/mini-bosses in each level?
Bosses are always the best part.

Hope not.

Bosses are like the desserts you get at the end of a meal.
Something to look forward to, rather than a sugary meal overload that will make you sick.
Plus it pays to be imaginative with bosses.

... another thing, that Kid A bear is more a minion than a boss, since it's not really interesting enough to put on a pedestal, sorry.
I am right in thinking this is flying shooter? Since there's some designs with wheels and legs which would be ground based.

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angryglacier

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Posted at: 10/21/09 07:37 PM

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I would just like to lead a group for the game: Realistic!

With realistic group the whole group is devoted to make levels that have a basic storyline for each level, like more of campaign sort of feel to it instead of arcade based. Basically more like a side scrolling version of Metal Gear solid in terms with amount of story. Basically while staying true to a side scrolling shooter this group will try to veer arcade games as much as possible like: http://www.newgrounds.com/portal/view/49 0036

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angryglacier

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Posted at: 10/21/09 07:39 PM

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At 10/21/09 07:37 PM, angryglacier wrote: Basically while staying true to a side scrolling shooter this group will try to veer arcade games as much as possible like:

Fixed: http://www.newgrounds.com/portal/view/49 0036

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flashwarrior

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Posted at: 10/21/09 07:50 PM

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At 10/21/09 06:58 PM, TurkeyOnAStick wrote: I am right in thinking this is flying shooter? Since there's some designs with wheels and legs which would be ground based.

I think there's been talk about it switching back and forth through the levels, so I'm not sure.

I'd love to see some levels be like lords of thunder and be more intense.

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angryglacier

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Posted at: 10/21/09 08:00 PM

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Fixed: http://www.newgrounds.com/portal/view/49 0036

Third times the charm.

http://www.newgrounds.com/portal/view/49 0036

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M-Vero

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Posted at: 10/21/09 08:02 PM

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At 10/21/09 08:00 PM, angryglacier wrote:
Fixed: http://www.newgrounds.com/portal/view/49 0036
Third times the charm.

http://www.newgrounds.com/portal/view/49 0036

Well im glad you linked the second one accidentally, cause its awesome

DINOSAURS WHO SHOOT LASER BLASTS WHEN THEY ROAR, classic

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Endless-Psychoticism

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Posted at: 10/21/09 08:11 PM

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At 10/20/09 08:39 PM, BlackmarketKraig wrote: Bumblebee/insect level
Fish/underwater/dolphin level
Circuitboard/computer virus level
Space shooter level
Steampunk level
Hell level
Medieval/fantasy level
Flash portal/Newgrounds level
Surreal level
Prehistoric level
Feudal japan level

Would a microscopic level work as well?
Or perhaps a postapocalyptic level?

Merely pitching ideas here...

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angryglacier

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Posted at: 10/21/09 08:15 PM

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At 10/21/09 08:00 PM, angryglacier wrote:
Fixed: http://www.newgrounds.com/portal/view/49 0036
Third times the charm.

http://www.newgrounds.com/portal/view/49 0036

This is very annoying I just want the game icon to appear.

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BlackmarketKraig

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Posted at: 10/22/09 01:57 PM

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Okay, I think we have enough potential themes. I set up a poll (I hope it works out). Vote Here! You can vote only for one theme, so choose carefully what you would most like to see.
VOTING ENDS ON WEDNESDAY, OCTOBER 28 AT 11:59 PM. NEWGROUNDS TIME!!
The top 6 themes are what will be included in the game.

DO NOT SUGGEST ANY MORE THEMES!

Sci-Fi has offered to make original music for the game! So go listen to his stuff, it's very cool. =]

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big-jonny-13

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Posted at: 10/22/09 02:15 PM

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At 10/22/09 01:57 PM, BlackmarketKraig wrote: Okay, I think we have enough potential themes. I set up a poll (I hope it works out). Vote Here! You can vote only for one theme, so choose carefully what you would most like to see.

Umm, it wont let me vote :(
We should just set up a poll thread again :P


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angryglacier

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Posted at: 10/22/09 02:57 PM

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At 10/22/09 02:15 PM, big-jonny-13 wrote:
At 10/22/09 01:57 PM, BlackmarketKraig wrote: Okay, I think we have enough potential themes. I set up a poll (I hope it works out). Vote Here! You can vote only for one theme, so choose carefully what you would most like to see.
Umm, it wont let me vote :(
We should just set up a poll thread again :P

I succesfully voted you got to try multiple times then click view results.

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big-jonny-13

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Posted at: 10/22/09 03:05 PM

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At 10/22/09 02:57 PM, angryglacier wrote:
At 10/22/09 02:15 PM, big-jonny-13 wrote: Umm, it wont let me vote :(
We should just set up a poll thread again :P
I succesfully voted you got to try multiple times then click view results.

ARGGGHHHH!!!! I keep trying, but it wont let me vote!!!
Whatever, BMK, just tack on my vote at the end.
I vote for Feudal Japan Level

I really wanna see some ninjas and samurai

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Re2deemer

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Posted at: 10/22/09 03:07 PM

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Err, anybody might explain what the space shooter level theme is about? It *is* still just flying around in space, right?
I don't want to vote for it and then discover that it's something much different


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BlackmarketKraig

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Posted at: 10/22/09 03:37 PM

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At 10/22/09 03:07 PM, Re2deemer wrote: Err, anybody might explain what the space shooter level theme is about? It *is* still just flying around in space, right?
I don't want to vote for it and then discover that it's something much different

That would be a traditional space shooter level, spaceships and alien craft set in outerspace.

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FlashyGregory

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Posted at: 10/22/09 03:38 PM

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It says I voted for the space shooter level but I didn't. GRRRRRRR... >:C


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BlackmarketKraig

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Posted at: 10/22/09 03:39 PM

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At 10/22/09 03:05 PM, big-jonny-13 wrote:
At 10/22/09 02:57 PM, angryglacier wrote:
At 10/22/09 02:15 PM, big-jonny-13 wrote: Umm, it wont let me vote :(
We should just set up a poll thread again :P
I succesfully voted you got to try multiple times then click view results.
ARGGGHHHH!!!! I keep trying, but it wont let me vote!!!

Curses, is anyone else not able to vote? We can do a thread if other people are having problems.

I try to set up an efficient solution and what do I get? Slapped in the face, that's what! >=[

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angryglacier

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Posted at: 10/22/09 03:40 PM

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At 10/22/09 03:38 PM, FlashyGregory wrote: It says I voted for the space shooter level but I didn't. GRRRRRRR... >:C

No I was the one that voted for the space shooter.

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