Forum Topic: Art Forum Game [Discussion]

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big-jonny-13

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Posted at: 11/7/09 11:44 AM

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At 11/7/09 06:47 AM, TurkeyOnAStick wrote: To Goat-man: I like the stream-lined look of your guy! If it's a tentacle based organism, you could flip it vertically and try attacks that way (effectively two concepts in one), or adding more tentacles so it's more ... creepy.

I agree with TOAS in this aspect. A tentacled creature would make a good addition to the enemy roster. If you added more tentacles, it could effectively whip it's tentacles at the players in an attack, giving something new and interesting to the game, because projectiles are just overdone, but a tentacle attack would be new and innovative. It could be a stationary enemy, attached to the wall by it's back tentacle, or it could be propelled forwards by it's back tentacle. Either way, let's have a creature attack with it's tentacles.


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ashman112

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Posted at: 11/7/09 12:12 PM

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this is quite funny pms sent people added we want mindchamber to be leader obviously but we need a response, hes probably really busy and i dont know who has msn and who only has aim lol this is working great

A.A.A.A <<<<arts


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ornery

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Posted at: 11/7/09 02:01 PM

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POST APOCALYPTIC TEAM
Get on AIM today troops, we gots shite to disscuss.


Goofy

ReNaeNae

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Posted at: 11/7/09 02:27 PM

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Maybe once (or even before) level leaders are chosen, each team can make their own progress thread and leave this main thread for 'global' updates. Otherwise it's going to get way too confusing.

Plus that way it will be easier to keep track of individual level progress. If any particular level's thread dies or isn't seeing as much activity as it should, Kraig will know that he needs to kick some asses, or inject some life into it by recruiting new people to keep it rolling.

...just a thought :P

name them consistently:
[shump] Steampunk Level
[shump] Surreal Level
etc.

Drip drop a lovely dream.

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Wivernryder

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Posted at: 11/7/09 02:30 PM

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IS there going to be a steampunk level after all? Because I would love to jump on the bandwagon for that.

Gir rocks.

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MindChamber

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Posted at: 11/7/09 03:35 PM

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aight ,

to the steampunk level people fishing for ideas and concepts.
take a sec to look over some steampunk basics. it will make your pieces more believeable

http://www.crabfu.com/steamtoys/diy_stea mpunk/

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BlackmarketKraig

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Posted at: 11/7/09 03:48 PM

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IMPORTANT!

MindChamber has agreed (after much intense negotiation) to be the team overseer, the leader of the team leaders.

As well as being part of the steampunk level team he will keep all the team leaders on the same page and he has some really great ideas about the way the teams need to be structured for this projects best shot at success.

Transform and roll out!

: [ fl ] : + : [ art ] : + : [ dA ] : + : [ ms ] : + : [ <3 ] :
. l . o . v . e .

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big-jonny-13

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Posted at: 11/7/09 04:01 PM

big-jonny-13 EVIL LEVEL 34

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At 11/7/09 03:48 PM, BlackmarketKraig wrote: Transform and roll out!

Can I be a Beast Wars transformer instead of a regular Transformer?


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johnnycancer

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Posted at: 11/7/09 04:07 PM

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At 11/7/09 02:27 PM, ReNaeNae wrote: Maybe once (or even before) level leaders are chosen, each team can make their own progress thread and leave this main thread for 'global' updates.

I was going to ask about this too, for basically the same reasons ReNaeNae pointed out.

ATTN: TEAM SURREAL

Okay, so, we haven't really had anybody step up for the leadership position yet, and ReNaeNae said since I've been sending out PMs I should just run with it, so, for the time being, I"m going to be acting as temporary team leader. I still want either UltraPitchFork or zooominsh to act as co-captains or at the very least technical advisors since they have actual exeprience working as artists on games, but, if all else fails we'll just do this the hard way by trial and error.

Once we get the okay, I'll start a Surreal Team thread for updates, discussion, and general communication.

In the meantime, I want everybody to create an account with MSN (hotmail or live.com) and download MSN Messenger because that's going to be our instant messenger of choice for this project. I can be contacted through email or on MSN Messenger as johnnycancer@live.com

Also, as our first assignment, start researching surreal art and putting together a body of photographs, sprites, paintings, and other art that we can use as references and inspiration for creating out own unique level. Keep in mind we have a VERTICALLY scrolling level, so certain concepts may work better than others.

To get everybody started, here are some sites to visit:

Wikipedia Article on Surrealism

beinArt Surreal Art Collective (has a nice collection of various contemporary surrealist art)


The Art of Dave McKean
(really cool contemporary artist whose style is a mixture of painting and photographs, you know him best as the guy who did the covers for the comic book The Sandman and also the guy who illustrated Batman: Arkham Asylum)

As you look at this stuff, think about what role or roles you want to play in designing the level; backgrounds; foreground objects; enemy design; ship design; boss design; etc.

That should be enough to keep everybody busy for right now.


Questioning

BoMToons

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Posted at: 11/7/09 04:12 PM

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I need your help everyone. I need to test the frame-rate of my engine:

Johnny Utah is helping me build some demos which will turn into the 7th "final boss" level that unlocks when the player beats the other 6 levels.

Here is the demo: http://bomtoons.com/ngshmup/demologin.ph p
password: precious
(I'll be changing the password after today)

Please post back here your frame-rate when shooting the crab boss on the 2nd level. Mine stays between 45 and 50, but I'm wondering what every else's experience on the crab thing is. (Crab won't be in the final game, but his parts are .png-ized for performance so it's a good test)

THANKS!

FYI: I plan to run the final game at 60 fps, but while building a game I like to drop the rate down (to 50 in this case) so when I finally release it I can re-up the frame rate and feel like it's playing in hyper-speed.

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Wivernryder

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Posted at: 11/7/09 04:13 PM

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At 11/7/09 03:35 PM, MindChamber wrote: aight ,
to the steampunk level people fishing for ideas and concepts.
take a sec to look over some steampunk basics. it will make your pieces more believeable

Like this?

I know, I need to learn to draw bigger, but my hand just doesn't want to make large sweeps with the mouse...

Art Forum Game [Discussion]

Gir rocks.

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Re2deemer

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Posted at: 11/7/09 04:21 PM

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At 11/7/09 04:12 PM, BoMToons wrote: Johnny Utah is helping me build some demos which will turn into the 7th "final boss" level that unlocks when the player beats the other 6 levels.

Eh.....pardon?

I got a steady 45 fps while shooting the crab ( Pentium D processor, 2.6 GHz)


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idiot-monarch

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Posted at: 11/7/09 04:23 PM

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At 11/7/09 04:12 PM, BoMToons wrote: Please post back here your frame-rate when shooting the crab boss on the 2nd level. Mine stays between 45 and 50, but I'm wondering what every else's experience on the crab thing is. (Crab won't be in the final game, but his parts are .png-ized for performance so it's a good test)

It stayed at about 40 - 45 for me.

Also, may I recommend making the firing automatic? I mean, you really want to keep firing in shmups, and mashing a button to fire can be grueling.

ATTN: SURREAL TEAM

My MSN is idiot-monarch@hotmail.com


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ashman112

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Posted at: 11/7/09 04:25 PM

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At 11/7/09 04:13 PM, Wivernryder wrote:
At 11/7/09 03:35 PM, MindChamber wrote: aight ,
to the steampunk level people fishing for ideas and concepts.
take a sec to look over some steampunk basics. it will make your pieces more believeable
Like this?

I know, I need to learn to draw bigger, but my hand just doesn't want to make large sweeps with the mouse...

your not steampunk
and the game ran 30 - 40 fps for me but i have a bad laptop, and why the giant boss crab meme

A.A.A.A <<<<arts


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big-jonny-13

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Posted at: 11/7/09 04:28 PM

big-jonny-13 EVIL LEVEL 34

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Fighting the crab, I got a range from 45-50fps


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johnnycancer

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Posted at: 11/7/09 04:30 PM

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At 11/7/09 04:12 PM, BoMToons wrote: I need your help everyone. I need to test the frame-rate of my engine:

For the most part it stayed around 50-51 for me, although it occasionally dropped to 41 and at least once went down to 28.

Oh and idiot-monarch, thanks for adding me on MSN!


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just2pale

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Posted at: 11/7/09 04:38 PM

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Went all the way to 80fps


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just2pale

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Posted at: 11/7/09 04:40 PM

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I am letting it stay on the crab boss... he is defeated.. and the frame rate just keeps climbing.. it is at 200fps now lol

Don tknow if this is a glitch


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BlackmarketKraig

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Posted at: 11/7/09 04:45 PM

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At 11/7/09 02:30 PM, Wivernryder wrote: IS there going to be a steampunk level after all? Because I would love to jump on the bandwagon for that.

Yes there is and it will be GLORIOUS!!!

You're in.

: [ fl ] : + : [ art ] : + : [ dA ] : + : [ ms ] : + : [ <3 ] :
. l . o . v . e .

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Goat-Man

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Posted at: 11/7/09 04:45 PM

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For BoMToons, playing through the game I was getting a consistant 50fps at the first boss.
But with the crab, it dropped to about 35-40fps. It varied in that range.

For the cell team, I thought the human body aspect of ours might have been dropped. I wasn't too sure what was going on, because in the team line-up it now only said "Cell"
I'm fine with it being human body though. Actually I like that better!
I figure every enemy doesn't have to actually look like single-celled organisms, because that would be pretty damn boring. Haha.

I'll concept some more stuff tonight. Then pick out the best, and prepare it for our chat tomorrow afternoon :)

GAH!

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idiot-monarch

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Posted at: 11/7/09 04:51 PM

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Some very messy surreal concept stuff. idk

Art Forum Game [Discussion]


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BoMToons

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Posted at: 11/7/09 06:14 PM

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At 11/7/09 04:40 PM, just2pale wrote: I am letting it stay on the crab boss... he is defeated.. and the frame rate just keeps climbing.. it is at 200fps now lol

You're probably mistaking the total number of seconds for the fps


Don tknow if this is a glitch

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BoMToons

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Posted at: 11/7/09 06:16 PM

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At 11/7/09 04:45 PM, Goat-Man wrote: For BoMToons, playing through the game I was getting a consistant 50fps at the first boss.
But with the crab, it dropped to about 35-40fps. It varied in that range.

For the cell team, I thought the human body aspect of ours might have been dropped. I wasn't too sure what was going on, because in the team line-up it now only said "Cell"
I'm fine with it being human body though. Actually I like that better!
I figure every enemy doesn't have to actually look like single-celled organisms, because that would be pretty damn boring. Haha.

I'll concept some more stuff tonight. Then pick out the best, and prepare it for our chat tomorrow afternoon :)

If you've ever played life-force for the nes, or contra, you'll remember levels inside an alien body...I think something like that would be a lot more interesting than just a human body...a lot more options for creativity too...the final boss was like a big brain or a big heart but you passed by ribs and weird alien organisms along the way


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J-qb

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Posted at: 11/7/09 06:37 PM

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At 11/7/09 04:12 PM, BoMToons wrote: Please post back here your frame-rate when shooting the crab boss on the 2nd level. Mine stays between 45 and 50, but I'm wondering what every else's experience on the crab thing is. (Crab won't be in the final game, but his parts are .png-ized for performance so it's a good test)

I got down to 32 moving and firing... obviously, using bullettime increases framerate.


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DooDooMeaT

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Posted at: 11/7/09 06:43 PM

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Sorry team I cant get on aim tonight but ornery I think you are the best candidate for team leader so you have my vote :D


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Ani-x

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Posted at: 11/7/09 07:28 PM

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Post Apocalyptic Team,
Any way we can converse outside of AIM?
or can i be moved to a team who uses msn if that will work?

i dont mean to be a butthead, but i cant really get AIM or trillion going.
I know most all the team uses AIM and i don't want to be inconvenient to you guys

PSN: SeoulSnake

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ornery

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Posted at: 11/7/09 07:33 PM

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At 11/7/09 07:28 PM, Ani-x wrote: Post Apocalyptic Team,
Any way we can converse outside of AIM?
or can i be moved to a team who uses msn if that will work?

i dont mean to be a butthead, but i cant really get AIM or trillion going.
I know most all the team uses AIM and i don't want to be inconvenient to you guys

We can figure out something, keep trying the AIM though, my sn is ornery scotsman
Once i get the post apocalyptic thread made communication will be much easier.


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Ani-x

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Posted at: 11/7/09 07:36 PM

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At 11/7/09 07:33 PM, ornery wrote: We can figure out something, keep trying the AIM though, my sn is ornery scotsman
Once i get the post apocalyptic thread made communication will be much easier.

alight, get the thread going and that should work for now

PSN: SeoulSnake

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BlackmarketKraig

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Posted at: 11/7/09 07:52 PM

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Sorry for not posting about this sooner, but as soon as your team leaders is in place, please have them (the leader) create a thread for your team.

Please not that:

1) AN ORIGINAL STARTING PICTURE MUST APPEAR IN THE FIRST POST, nothing too horrible to look at, something relevant to the theme; pretty standard around here.

2) MAKE IT CLEAR IN THE INITIAL POST WHAT IS GOING ON, say that it's for the Newgrounds Shump project, post what the teams theme is, give relevant links for the project.

3) REGULAR BBS AND ART FORUM RULES APPLY, duh.

4) DON'T SPAM, don't bump the thread needlessly, bookmark the thing so you can find it.

: [ fl ] : + : [ art ] : + : [ dA ] : + : [ ms ] : + : [ <3 ] :
. l . o . v . e .

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ReNaeNae

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Posted at: 11/7/09 08:06 PM

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At 11/7/09 07:28 PM, Ani-x wrote: i dont mean to be a butthead, but i cant really get AIM or trillion going.

You can use aim express, or if you have a gmail account, you can chat with aim contacts through that.

Drip drop a lovely dream.

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