Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsWell i did this little FBF this morning to practice my perspective and I never use the line tool but i was wondering since im doing it IN a city if any one had tips for drwing city scapes?
Also im dissapointed at the lack of flamming in my other thread , cmon people havent i angered you enough ?
nobody
nobody
nobody
Usually what I'd do is go on Google, search for cityscapes and then grab a few pictures for use as reference. In this case, I'd be looking for ideas as to building shapes (try mixing it up maybe; roofs don't all have to be flat, try using spires, domes, etc), and I like to sample colors. You can use the eyedropper tool to pick colors directly off of a bitmap. Have variance in size too, though I can see you've done that somewhat already.
Sticking with silhouettes is fine, though that would mean either erasing lines or making them the same color as the building fills. If you want to go beyond basic, you could consider getting really into the details; add things like aerials, satellite dishes, cables, clotheslines, cranes, etc. To give the illusion of depth, consider creating 2 or 3 "layers" of buildings, and experiment with muting the color slightly more for the layers further from the player, simulating smog. Also consider having the backmost layers pan at a slower speed (if the background is to pan at all).
My suggestion is to not have solid lines when doing the background city scapes. If you have the shapes as fills only, it will end up being much more stylized and look better. Usually.
Obviously for buildings in the foreground you'd want to use the same line type as the other action going on.
Thanks guys !
I geuss now im going to do another practice flash for buildings :)
nobody