At 10/7/09 12:04 AM, Glaiel-Gamer wrote:
there is a requirement to pay $100/yr for the iphone dev license/access to app store, which should weed out 90% of the crap that could go up there but still leave that very very large chunk of 10% left
At 10/7/09 02:03 AM, Afro-Ninja wrote:
amateur developers = amateur games. it would stand to reason that a small game produced in a quality fashion will still stand above the masses of mediocre games.
Both very true comments, but this is a whole new league we're entering here. There's a version of Sims 3 on iPhone, and a version of Spore too. The latest Need for Speed is on there too. There are no big name titles like this in Flash, but there are a LOT of big name titles on iPhone. Heck, Resident Evil 4 is coming out soon for it. The list keeps going.
When the hordes of Flash games enter in, people will just ignore all these crappy games and go back to these triple A titles. Your awesome Flash game will just be dismissed along with the rest of the entire group as users pick up the games they know and trust.
Best chance you have is if you are already established in Flash, if you have a nice big fan base and you release a really awesome iPhone game, then your fans will go out and word of mouth will hopefully spread it out a bit.
But if you're hoping on releasing an awesome game right into the iPhone marketplace and doing well, then you may as well just buy a lottery ticket instead. You'd have just as good odds. And making iPhone accessible to Flash is just going to make those odds even worse.
I should put a disclaimer on here saying that this is just my thoughts derived from my experience and many months of researching the iPhone market. Could turn out completely differently to what I'm saying here, in which case I'll eat my hat.