Forum Topic: Which programs / Steps do you take?

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Zombie-Genocide

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Posted at: 9/30/09 04:30 PM

Zombie-Genocide EVIL LEVEL 11

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Honestly, I want to see this from multiple viewpoints, The question is simple:

Which Program(s) do you use to make your audio, and what steps do you take within thoses programs to assure that your song is the best before you put it up?

I'm an aspiring artist at best, so, it would be intresting for me to see what other artist do, and see if i can take any of that and be able to use it in relation to my audio design.

As for me, Right now i'm using Madtracker 2. I understand it well and what everything does, so it works well for me. Sometimes I take stuff from madtracker over to audacity, but just to get a certain effect or boost the bass.

How about you?

The Lack of content here, Is suprising.

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Mich

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Posted at: 9/30/09 04:41 PM

Mich LIGHT LEVEL 25

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I use Image-Line's FL studio.

Upon starting a Trance track, I just start out making a solid kickdrum by layering mutliple samples, editing the envelopes on all of them, then adding some effects like EQ and compression.

Once I've got that done I either start making more drums (clap, hihat,...) or I start making a bass.
For bass I mostly just pick a synth (3xOsc, genesis,...) And start adjusting it to my liking (this can take me very long :p), then I add effects to the bass, most importantly, Equalization.

Then, I start making some intro mostly, add some little synths, pads etc. in a build up.

When I get to chord progressions, I'll most likely get stuck after a while, and leave the project for a bit. I'll get back to it to add to the part I already have. Once I get a good progression going, I build up to a chorus, make that as powerful as possible, then have it fade into a breakdown and then the outro.

Nice idea for a thread, even though I first thought it was just another 'What software do you use to make music?'

Here's a list of programs by the way.


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Zero123Music

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Posted at: 9/30/09 05:00 PM

Zero123Music LIGHT LEVEL 12

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I use Cakewalk's Sonar

I start by normally doing the lowest strings or drum line
then I normally record the main melody line with a piano so I don't forget :P
and then I just keep on adding instruments

I always change the panning and reverb on every instrument
and I always have 3 primary buses, the Master bus, a Reverb and EQ Bus and a Surround bus - then I have maybe a bus for low passing the drums or piano or something.

then I export to wav. and then import into audacity - take out silences and export to mp3

and then my song is done^^

if you can't see the picture your computer specifications are too bad :P


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InGenius

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Posted at: 9/30/09 05:55 PM

InGenius EVIL LEVEL 08

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I use FL 8 XXL Producer edition, Sonar 8 Producer edition, and Soundforge 8.0b, though I also own Cubase SX3, both Live Lite 4.0 and Live 7.0, and Reason 4.0. I like to keep my options open and be compatible with just about anything that crosses my desk.

Keep in mind, I produce Hip-Hop and R'n'B mostly.

I produce predominantly in FL and Sonar, using FL for sequencing and FX on the main production, ie. beat/backing track. I use Sonar to mix and master the final track, recording and mixing vocals inside Sonar and mastering the final mix via Ozone, Sony/Oxford, Modern, Sonalksis and other various programs, dependent on what is needed to balance the track and put it in the right place for where and how it will be presented.

On the backing track side, I generally start with the drums, laying in a simple beat to start and then bringing out the Nanopad to track the actual drum parts a la MPC. I like to layer 2-3 good kicks, using EQ on each drum to meld it into one, cohesive sound, then strapping compression across a Buss with all three channels routed to it to really sync them up. I'll then lay in clap/snare/main percussion sound, possibly layering those in the same manner. Alot of times I will choose not to layer a snare/clap because I like the sparse sound of a single sample. Next is the rest of the percussive elements, congas, bongos, toms, hats, shakers, tambs, etc. All channels will be mixed for balance, eq'd for color, then all drums are sent to a final drum Buss and a drum compressor is strapped across them to push them all in line with one another and give further cohesion of the disparate samples.

Now I move onto the main part of the beat, whether it be bass for a more southern or west coast beat, melody and harmony for a lyrical style track, or samples for that east coast grimey vibe, or just any of those three for the original joints when I am not on contract or haven't been given an overarching theme by an artist.

For bass, I'll choose a solid sound to start with from one of my favorite VST's, then tweak away at the preset until it is giving me the feeling I want. I rarely use 3xOSC because of it's aliasing problems, though on an old school joint I might actually use it with a bitcrusher or dithering to give it that classic, noisy feel. I've got a series of FX that I really love to use on bass, but I won't give out the exact fx chain I use.

For melody and harmony parts, I start much like the bass, with a VST I like to use on that section. Right now I'm using the FabFilter Twin 2 ALOT, as well as Minimoog V and Alchemy. For pads and drones, I have always been an AbSynth 4 fan, and for strong, easy to work with, Lead parts, I go with any of the Rob Papen stuff, from Blue to Predator. For that matter, Predator has some excellent ability to produce good bass parts.

As for samples, I deal mostly with 70's and 80's funk, R'n'B, and the rare Blues joint. I have also worked with some of the early 50's Blues and Jazz pieces. I don't sample loops. I am a microsampler, choosing to sample the little bits and pieces like a single horn stab, a piano chord or single key, a guitar strum, etc. I rarely reconstruct the original sound of the sample, though I might intro a track with a pitched version of a sample. Generally I use the microsamples to put together a new interpretation of the older work. I don't use breaks, though I do sample out the individual hits in a break for later drum use.

To finish a track up, I take all of the variations of the melody, harmony, bassline, drums, etc. and put a simple pattern together, then add "glisten" to the track by throwing in sound fx, stabs, pads, etc. to changeup the pacing through certain sections. I will then throw a 15:1 ratio brickwall limiter across the master, followed by a Sonnox Dynamics with only the Warmth at a comfortable level, and listen through the track probably close to 100 or more times over the course of a day and take notes on where the pace is too dry, what alternate arrangements I can go with, how much/how little reverb is needed to smooth it out, where chorus is needed, what instruments need what fx added, where the EQ is muddied, etc.

After re-mixing the track from the notes, I'll kill the limiter and warmth on the main, load a Stereo Tools up to check phasing and spectrum, then slap a Modern Multi-Limit behind the Stereo Tools followed bby a second Stereo Tools. I use the Multi-Limit, with 5 bands, to even out the frequencies a bit if there are any freqs which are a bit on the weak side, never pushing a band beyond 1.5dB up or 2.5dB down. If a band needs to be pushed beyond those limits, I track down the offending instrument(s) and reevaluate their EQ structure. I use the second Stereo Tools to visually reference that the Multi-Limiter has evened the frequencies and when I am finished, I drop both Stereo Tools and export the finished track as both a FullMix and the multi-mix with only the individual Busses as stems in case I need to re-mix later.

Then the artist will hear the Final Mix and start writing. After they've written and are ready to get into the studio to record, the fun begins. The individual busses are ported into Sonar and put on their own channels. The FinalMix is put into the first mix channel as a reference mostly, and the recording begins.

I generally have artists record the verses before moving to the chorus, intro and outro, but it's up to them if they have some idea that they wanna try. After all, they are paying. We loop the section they are recording and begin recording takes. I don't like to comp much, so minor mistakes are ok, but I really hate throwing together bits and pieces from 5 or more takes to get a full verse, so most of my artists just retake and retake until we get a great run-through. After a verse is done we throw down seconds, then adlibs. I let most artists do their own thing and put their own stamp on it, but I will rein in some of the stupid shit. There will be a sign up in the studio I'm building right now that says "You ain't Jeezy and you ain't Lil Jon, mufukka!" I don't do the "Yeeeeeeahhhhhhhh!" shit.

After the verse mains, seconds and adlibs are done, it's chorus, intro and outro time. Yet again, seconds, adlibs, etc. are all recorded in loops and takes. After the whole thing is done, I start comping, cutting, moving, arranging, layering, and throwin' the FX for the artist's vocals down. I have some presets for particular artists which are good starting points to give them that signature sound that they have on other tracks. I keep a signature EQ, Compression level, and Reverb/Delay Send channel setting for most of the artists who come through, each of which is merely a starting point and gets some tweaking per track, but really gives cohesion to recordings across their albums, mixtapes, etc.

After the FX chains are layered in, then comes the mixing of the vocal tracks, instrument tracks, drums, etc. I will generally mix drums solidly with no automation. Instruments get minimal automation as most of their volume and panning automation should have been done in the beat mixdown. And finally I mix in the vocals and give them the most time "riding the faders", as they are the most important aspect of the music. At this point, I start looking at my EQ bands for conflicts between vocals and instruments and begin programming a second layer of EQ on instrument busses to notch out a little bit of the conflicts, generally in the mids and highs. I will automate the EQ a bit so that during vocal dropouts the instruments won't sound as thin. After the EQ and volume automation is taken care of, it's time to mixdown.

Now it's time for Stereo Tools-Multi-limit-Stereo Tools again. Remember, I used the instrument busses so there was no limiting on the beat carried over from the mix. Throw a brickwall on it, give it a tiny bit of gain, and export it as mp3 for the artist's reference and .wav for archival. That's about the extent of it and I almost used up all of the characters NG gives you, so...

For TL;DR, I do alot of magic, measure twice, and cut once.


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Centrist

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Posted at: 10/1/09 11:50 AM

Centrist LIGHT LEVEL 01

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Whew, to the guy above me. 'Das alotta text. But I would imagine way more helpful then what I'm about to drool into this thread. :I

I use Propellerhead's Reason 4.0, and I generally start as you would with a drawing or a concept sketch or something along those lines.

I start fresh, with a new blank platform, and then I fiddle around with instruments until I come up with something that I like, harmonize it for shits and giggles, and then add on to that until I have a section of the song completed. I repeat the process (for each section of the song) and add other instruments that would complement (or give the effect desired) to the area I am working on, and then finally, add effects, diddles, doo-dahs, and other various cynical variants to the song, and then I upload it and hope for the best. ;D


Elated

jaysummers759885

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Posted at: 10/1/09 12:11 PM

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I use ableton Live 5.1 with a Line 6 UTX toneport processor. Most of my instruments are live guitars.

So naturally I start the recording with the foundation or progression that I wrote making sure to USE THE CLICK!!! NO MATTER WHAT!!! lol... on the guitar. Once the progression is there, that is when I hit the MIDI drums in the program itself. I make sure I write a nice beat first before the bass so that I can hit every kick with a bass note. Of course if you don't prefer the "LIVE" sound, then I have nothing for you.

Once the Drums are done, I hit the bass, then finally the lead. Once the WHOLE track is finished as far as the progression, then I add the effects. I layer the kick on the kit, and boost the snare, I also adjust the Frequency of the high hat/Ride/etc... Once that is done, I put an EQ on the drums, and adjust the kicks to be more prominent, and add compression and such. Compression on the Bass track is beautiful to me, DEFINITELY put compression on the Bass, and maybe EQ it to your specific taste.

There are back tracks usually to my songs, and they are all AT LEAST 50% volume less than any other track. You really can't hear them, but they are there, and help to fill the song out. Usually whole notes, or even just strings WAAY in the background. That is kind of like the glue that fills the spots.

I only use 4 tracks of live Audio 2 of rhythm Left and Right channels. 1 Lead Channel, and 1 Bass Channel. and 4 Tracks of Midi with 2 tracks being the drums, and 2 using synth (if I need it).

So my setup is pretty simple. I can open up the FULL UPGRADE of my software by paying them AN ADDITIONAL 300 Dollars. But I don't think I need to do that, as I am just having fun, and will not be selling my pieces. Just getting Ideas from other people, by posting and letting people review and/or rate them.

If I had more tracks, I would layer EVERY SINGLE ONE of them, but alas, I do not. It would make things sound SOO much better. So if you have that capability, I would definitely do it. If you are playing LIVE tracks, then I would play them over twice each phrase or instrument. It helps a lot to do it this way so it doesn't synch too much. It helps to keep a live feeling to the song.

Good luck!!!

~Summer

Which programs / Steps do you take?


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Quarl

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Posted at: 10/1/09 03:11 PM

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I don't waist any time writing music. I shit gold.

For serious.

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wtflolnoob

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Posted at: 10/1/09 04:25 PM

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At 10/1/09 11:50 AM, Centrist wrote: I use Propellerhead's Reason 4.0

Same here. I usually start with experimentation, a concept, a piece from another song, or something totally new and put that in. Then I will add whatever seems good to me, and I use my knowledge of the software to make it more-so professional grade.

Nothing special, really.


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YouriX

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Posted at: 10/1/09 04:58 PM

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At 10/1/09 03:11 PM, Quarl wrote: I don't waist any time writing music. I shit gold.

For serious.

Oh yeah? I shit Platinium!! What about that?

Anyways, i use Fl Studio 8. I start out making a good sounding bass. Since i souly produce DnB that is what i start with. Then I use atmosphiric sounds and experiment from there.


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Zero123Music

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Posted at: 10/1/09 05:02 PM

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At 10/1/09 04:58 PM, YouriX wrote:
At 10/1/09 03:11 PM, Quarl wrote: I don't waist any time writing music. I shit gold.

For serious.
Oh yeah? I shit Platinium!! What about that?

I shit platinum AND wee gold!!! :P

oh yeah and I use east west quantum leap symphonic orchestra samples and recently started using kontakt 3 :)

if you can't see the picture your computer specifications are too bad :P


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Reaper93

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Posted at: 10/1/09 05:05 PM

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Fl Studio 9 Fruity Edition (my money is a bit on the low side).

Generally I've been doing video game remixes, so I take a quick look at a midi for reference to notes, then improvise to make the sound my own through the mixing process (adjusting some transitions, repeating some segments, cutting others, et c.). I often tweak the instruments' sounds to my liking through effects all the way through the production making sure to keep my un-Limiter'd version between -3 and +- 0 dB if I can help it so when I throw the Limiter onto it the sound won't get too distorted from the boosting.

That's really all I got for right now. Original composition wil of course involve coming up with a melody and whatnot.


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InGenius

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Posted at: 10/1/09 08:40 PM

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I do this for a living and I'm putting together an e-book of production methods as well as a video series for intermediate producers, the people who already know how to use the piano roll, mixer, vstfx, etc. but haven't gotten to that professional sound yet. So, yeah, I'm a bit wordsy in my description. Sorry.


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Cross666

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Posted at: 10/1/09 08:53 PM

Cross666 DARK LEVEL 11

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Image-Line FL Studio 8XXL

First I usually pre-game by listening to a radio stream of whatever genre I feel like mixing that particular day. I look for different, unique patterns each songs uses, jot down some notes and start working on some sketched ideas for a piece. I usually figure out ahead of time how many buildups & breakdowns the song will have, then I leave the rest to the fate of production.

Usually I start by opening up FL key and working with a scale to make a melody (Unless I am doing DnB or something percussion focused, then I'll usually hop right to doing drum layers and effects).

From there on it's basically the same crap you've heard up top. This is the only notable difference in what I do from what everyone else does, and even then sometimes I'm just fucking around with vst's and effects until I accidentally come across something I like and start morphing it into a song.

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Cross666

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Posted at: 10/1/09 08:55 PM

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At 10/1/09 04:58 PM, YouriX wrote:
At 10/1/09 03:11 PM, Quarl wrote: I don't waist any time writing music. I shit gold.

For serious.
Oh yeah? I shit Platinium!! What about that?

Oh and fuck you both, I shit Grammy's.

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Centrist

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Posted at: 10/1/09 09:00 PM

Centrist LIGHT LEVEL 01

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At 10/1/09 08:40 PM, InGenius wrote: I do this for a living and I'm putting together an e-book of production methods as well as a video series for intermediate producers, the people who already know how to use the piano roll, mixer, vstfx, etc. but haven't gotten to that professional sound yet. So, yeah, I'm a bit wordsy in my description. Sorry.

Oh, nice! I actually had a few questions about Audio Production that I hope you wouldn't mind answering in a PM.


Mystery-Moon-Pie-Aud NEUTRAL LEVEL 04

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FL Studio XXL Edition.

On the rare occasion that I do capture a vibe of a song, I write it down and build from there.

But other than that, I usually start for some reason with the bassline, and then using the bassline, make a melody. I just noticed that.

But basically I make sure that every single pattern of the song can match with eachother, because if they match with eachother, any pattern can work with anything. So I usually make all my sequences on the same pattern before distributing them amongst other patterns. While I am doing that I also add any effects I feel necessary and do the small mixing, like overpowered bass or melody and such. Then after that, do any equalizing and extra mixing necessary as well as add any extra effects or automations. And that's how a song in general comes together.


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Reaper93

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Posted at: 10/2/09 01:17 AM

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At 10/1/09 08:40 PM, InGenius wrote: I do this for a living and I'm putting together an e-book of production methods as well as a video series for intermediate producers, the people who already know how to use the piano roll, mixer, vstfx, etc. but haven't gotten to that professional sound yet. So, yeah, I'm a bit wordsy in my description. Sorry.

THANK YOU!!!!!!!!!!!!


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Cleod-9

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Posted at: 10/2/09 01:52 AM

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Didn't hear anything about notation yet so I figure I'll explain my methods.

I use these two programs:

Noteworthy Composer
Reason
(I love Noteworthy, been using it for years, IMO it's so much faster to write in than programs like Finale since it's so simple and light)

I come up with music a variety of ways. I might be humming an interesting melody one day and notate it in Noteworthy. Or I'll just mess around on my piano, or even within Noteworthy itself. Once I compose/orchestrate the MIDI composition in Noteworthy, I then bring it into Reason. For someone like me who likes to notate their work beforehand and isn't necessarily concerned about loops, I find I prefer Reason over FL Studio. But that's just me.

Oh, and fyi I don't necessarily follow music theory when I write, though I have taken courses (and still am) and truthfully so far they have only helped me write neater, not necessarily better. I'm only saying this though since I'm still not really deep into the subject yet so who knows, I might learn some useful techniques. The point is that the theory of music seems to play an important role in how my writing looks (on paper at least)


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nathanallenpinard

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Posted at: 10/2/09 03:03 AM

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DAW: Logic Studio
Instruments: Samples/VIs from East West, Spectrasonics, VSL, etc

Basic Steps:

1. When I get the project news, I don't start right away if I don't have to. I allow about 2 days of brainstorming, sometimes more if I can. Just thinking of the ideas, and hearing them in my head. Mundane tasks, such as watching TV, or even going out for a smoke, brings up these ideas.

2. I jot down roughly what I want. What does the intro sound like? What does it consist of? Interludes? Endings? etc.

3. I write several bars in, then add more tracks, then the next part, then more tracks. Basically section by section. Not the whole piece at once, with each track, unless it's that consistent.

4. I start with the most consistent instrument. If it's orchestral it's double bass more than anything. If it's something with a modern touch, such as a beat or drums and bass (not DnB) I'll start with that, then layer in strings, then horns, and woodwinds to touch up. Percussion such as cymbal washes and kettle drums I save till last. Any choir effects are last, since it eats up CPU.

5. The way I record is much like performing in an orchestra. I use an EWI, which is an electronic wind instrument that transfers my breath to real-time velocity curves. So, as I lay parts, I literally have to apply the right amount of breath, to blend in with all the other instruments. There of course, is some editing afterwards, especially if you had to breath while running string tracks.

6. As I write, I go with a basic somewhat sloppy progression, not really perfecting everything before moving on. Why? Because writing in real time takes a lot of brain power, and perfecting things by editing data, I can do for hours on end. Writing I have a limited fuel supply before I literally start to feel tired and idea-less, so I write as much as possible. This results in sometimes 4 minutes a day of music, which isn't bad.

7. At the point before mixing, that's when I perfect everything as much as possible. But not too much. I don't quantize everything, nor make everything absolutely perfect. I purposely leave mistakes in the piece that are very minor, to give life to the VIs that I'm using. Say.... a grace note that I accidentally hit that wasn't supposed to be there.

8. Mixing is based on the piece. I almost always start with the bottom of each section and move up, starting with strings. I give the orchestra a more realistic verb sound using Altiverb, and I use compression on certain instrument families when it sounds right. This take hours and hours. After that is mastering, and...presto.

9. Next I listen to the piece over and over again. After that I put it away for a day, then listen again with fresh ears. Any changes needed I'll do then.


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Unrl

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Posted at: 10/2/09 05:38 AM

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Wow, I'm bookmarking this thread, these guys certainly know what they'r talking about.. for future reference this is definetly going to come in handy!


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XenosiS

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Posted at: 10/3/09 02:29 AM

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My tools and process.....

Software: Cubase SE3. Pretty old , nothing too special, but it loads VSTi's and does what I need it to do. When I hav eproblems that I cant solve during mastering in Cubase, I bounce the tracks out and do some editing in Audacity. I heavily reccomendsome Lisp/Nyquist knowledge for the latter method. Don't need to be a master coder, but a little help and the Nyquist prompt will speed things up. For examples of end product works, see Mind stalker or I.P.V. linked in my sig.

Software VSTi's :
SynthOne , Analog Warfare , Dr. Fusion-2 , Adonis , Lollapalooza2 are my main sound generator tools, and are in almost everything that i have produced for the last 5 years. And the best part is they're free.
Reaktor 5 is used in a lot of them with some home brew modules. If you know how synths work on a hardware level, tghis is one of the best programs on the planet. If not, it's a $500 waste of hard drive space ( VERY COMPLICATED )
Other VSTi's that I use are Vanguard ( paid for ) , toad , synth64 and dr.sid ( C64 emulators ) , and Albino.

CamelCrusher distortion/compression/filter , a 7-band stereo graphic EQ , the 4-band parametric in Cubase , and the Dynamics effect in Cubase are my main effects. I also have two Vsti's that I have coded using the developer kit from Steinberg, one is a simple clipper, the other is a simple gain modifier. These two are used in conjunction to ensure that the level clips at the notch on the volume slider. This sounds stupid, but it's incredibly useful for mastering.

I will add other sounds in for taste, manually punched in.

My typical setup for each track is to have a sequencer for each track to come up with a basic beat and part for the backup while i record over the main track with my keyboard via MIDI. I will repeat this process for each track as it comes out, doing minimal level control and EQ'ing on the way. not full yready, just enough that i am not annoyed with the sound mid recording.

I keep my drum tracks ( kicks,hats,toms,etc ) all on different tracks, mixed into a master group track. This will make things easier in the end during the mastering process.

Typical method: create a super simple drum line, more of a modified metronome than a drum part, and replicate it for 10 minutes of looping. My longest song has clocked at 7:16, so this hasnt failed me yet.

I start with what I want the leading element in the song to be as my first track to lay down. This really depends on the song as for which part. For example, Mind Stalker was built off of the bass line first, followed by the drums. For I.P.V. it was built off of the lead synth ( fades in @ the beginning ) and the bass next.

The parts that have been jammed out at the beginning tend to make up the flow of the song. I tend to have an A B A B pattern in a lot of songs for parts ( guess those years playing punk haven't left me yet :D ) with some bridges and fills for flair. On occasion, if a song calls for it, I will record guitar on top of it. From there, i build up the other parts, and fill void parts with atmospheric effects and stranger sounds for fullness.

My tricks to deal with sound conflicts are mostly EQ based. I will listen to two tracks that interfere with each other, find the EQ range that causes the problem, and notch it on one synth or the other, or pan the EQ ranges to opposing sides to reduce their conflict.

I tend to keep sustain values for all synths above halfway, simply because compressing them later on does the same thing, just with a dip between the peak of the sound and the sustain.

I tend to have the bass and the kick drum panned slightly to opposing speakers to limit cancellation. That with EQ panning and compression solves a lot of potential problems. In electronic music, this is key.

On my kick drums, I always have a sharp notch at 20hz. Only sub's can play it, it tends to sound dirty with my setup, and the kick usually has enough drive there for it not to prove a problem. I usually notch around 200-400hz for bass room too. 800hz is slightly boosted, this helps tiny speakers.

My snares usually have some bitcrunching for sustain and punch.

My hats tend to be shorter than desired, and use reverb to make it up. The end result post-compression is warmer hats that sounded the way that i wanted them to.

Other drums are treated on an individual basis, too many other types to track.

My bass synths tend to be rolled off below 110hz, to leave space for the kicks, and are notched between 300-600hz when i need a cleaner tone. I gate them severely and tend to run them in mono for greater flexibility, but this changes for some songs too. I prefer Lollapalooza as my bass synth, it is an incredibly modular synth with a very tight envelope and good tone in the sub range, and Analog Warfare being a close second purely for its options with sine waves in osc 3. It works like a harmonizer on this synth, so you can get some quality snaps with it for the bass hit.

Lead synths: Distortion and saturation are my best friends, even at low levels they help out. Most metal guitarists notch this around 800hz to clean up the tone. This works on synths too. SynthOne and Analog Warfare are my favorite synths for these. Both are modular and easy to control on the fly, allowing for wicked tone transitions. SynthOne I like more for odd FM tones because it has greater control in that department, where I like Analog Warfare better for its multiple LFO's and sequencer automated effects controls, making it a viscous lead needing minimal hands on control.

Pads : Adonis and Reaktor are my tools for these. They both have multiple re-routable effects creating fades of multiple oscillators, great ambient effects, and great delay patches. A good pad always takes time to set up, but it's worth the effort.

When i have the foundation of the song down, i start creating patcheswith my various tools that fit well with the parts at hand, and record those, gradually EQ'ing and adjusting dynamics as needed. If a part needs something and i can't think of it, i work on everything else at that point and come back after the rest has been fleshed out.

When these are completed, I adjust and fade the levels until I feel everything flows smoothly. This is the part where that thing about having all levels hit the same point of the fader helps a lot. It makes this part really easy to work with. Complete all appropriate fades and automation tweaks, and prep for export.

In Audacity , i will import the file, and lowpass ( -6db ) it at 20000hz about 7-8x. Speakers cant play above that anyways, those frequencies are unnecessary. I repeat the same with a highpass at 20hz for the same reason.

TO hear how end results sound, click on the song links below. It ain't perfect, but it ain't bad either. All future posts wil be watched by ma, as I like learning myself. Happy producing!

Xen0siS - The infection has begun. Song links below.
Mind Stalker
I.P.V.


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