Thanks for the reply. I understand what you're saying. Why create an external file and go through the hastle of trying to import it into flash, when I could just write my code onto the timeline.
The thing is, you can't declare classes on the timeline--at least, I don't know that you can. For example,
class SuperHero{
var life;
var game_level;
(several methods[functions])...
}
This won't work. Classes can't be declared on the flash timeline. To define a class, I would have to create an object instead, using something like:
var SuperHero = new Object()
...which I DON'T want to do. It's my preference to have an FLA hold my art and an AS file hold the code. Twoseperate files.
If this makes me an inefficient coder, please let me know. I am a rookie to some extent. I hope you guys can see that I am writing my code in a different format, which I don't want to change.
class{ ... } vs. new Object()...
I appreciate the feedback. I would really like to know how to connect my AS file to my FLA so that I can define my classes outside of my file and then just call them from my FLA.