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My Fucking Walk Cycle Test 3

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Bubbowrap
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Response to My Fucking Walk Cycle Test 3 Aug. 28th, 2009 @ 06:01 PM Reply

At 8/28/09 04:42 PM, ChillyCheese wrote:
At 8/27/09 03:43 PM, Bubbowrap wrote:
At 8/27/09 03:29 PM, ChillyCheese wrote:
At 8/27/09 01:17 PM, Bubbowrap wrote: Pro tip: Draw the body and leg movements first, followed by arms and head.
Dont do this, this may seem easy now, but in the long run it will make things much more annoying.

Quick question, are you animating in key frames?
Gtfo animation nub. Come back when you learn what you're talking about.
Yes, I guess you think Richard Williams is an animation "nub", cause those are his words not mine.

And don't get your head up your ass, seeing as your not a very good animator.

a) I was referring to Richard Williams' book. Once he figures out how to get the leg and body movements down, he can work on the arm swing/head movements.

b) I know for a fact I'm better than you.

c) Again, gtfo until you learn what you're talking about.

ChillyCheese
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Response to My Fucking Walk Cycle Test 3 Aug. 28th, 2009 @ 08:20 PM Reply

Bullshit, when you are working like that you don't leave shit blank. He never mentions in his book to work on the legs first.

And what makes you so sure that you are the shit?

Also, you are a fucking elitist prick.

Bubbowrap
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Response to My Fucking Walk Cycle Test 3 Aug. 28th, 2009 @ 09:03 PM Reply

At 8/28/09 08:20 PM, ChillyCheese wrote: Bullshit, when you are working like that you don't leave shit blank. He never mentions in his book to work on the legs first.

And what makes you so sure that you are the shit?

Also, you are a fucking elitist prick.

...

My Fucking Walk Cycle Test 3

Bubbowrap
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Response to My Fucking Walk Cycle Test 3 Aug. 28th, 2009 @ 09:06 PM Reply

At 8/28/09 09:03 PM, Bubbowrap wrote:
At 8/28/09 08:20 PM, ChillyCheese wrote: Bullshit, when you are working like that you don't leave shit blank. He never mentions in his book to work on the legs first.

And what makes you so sure that you are the shit?

Also, you are a fucking elitist prick.
...

Anyway, to the OP, I think your best bet would be to take your time and really study that tutorial. I know you probably skimmed it because it seemed long, but it has a lot of useful information.

Another option would be to study existing walk cycle footage. In fact, you can even find some on Youtube.

ChillyCheese
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Response to My Fucking Walk Cycle Test 3 Aug. 28th, 2009 @ 09:55 PM Reply

At 8/28/09 09:03 PM, Bubbowrap wrote:
At 8/28/09 08:20 PM, ChillyCheese wrote: Bullshit, when you are working like that you don't leave shit blank. He never mentions in his book to work on the legs first.

And what makes you so sure that you are the shit?

Also, you are a fucking elitist prick.
...

How clever.

GeoKureli
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Response to My Fucking Walk Cycle Test 3 Aug. 29th, 2009 @ 03:31 AM Reply

At 8/28/09 09:55 PM, ChillyCheese wrote:
At 8/28/09 09:03 PM, Bubbowrap wrote:
At 8/28/09 08:20 PM, ChillyCheese wrote: Bullshit, when you are working like that you don't leave shit blank. He never mentions in his book to work on the legs first.

And what makes you so sure that you are the shit?

Also, you are a fucking elitist prick.
...
How clever.

If you 2 are gonna go back and forth just PM each other, unless you have more de-mo posters. otherwise, try to give feedback on the peoples drawings instead f telling them how to learn. because we all know the OP just needs practice and an understanding of keyframing

Supman914
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Response to My Fucking Walk Cycle Test 3 Sep. 1st, 2009 @ 11:28 AM Reply

Here is another walk cycle. I think it still looks like shit but its improved

Bubbowrap
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Response to My Fucking Walk Cycle Test 3 Sep. 1st, 2009 @ 11:48 AM Reply

...Are you a troll?

Supman914
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Response to My Fucking Walk Cycle Test 3 Sep. 1st, 2009 @ 11:49 AM Reply

At 8/28/09 03:27 PM, thedevilsgarage wrote: Here is an 8 frame and 16 frame walkcycle tutorial that I had created sometime back. Im sure it would be very helpful.. also includes FLA files to run though the whole thing once again

All the best

ref: http://vectoranimation.blogspot.com/2006 /08/simple-8-and-16-frame-walkcycle.html

Whoah I sure as hell could use that ill try it

Supman914
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Response to My Fucking Walk Cycle Test 3 Sep. 1st, 2009 @ 02:10 PM Reply

At 9/1/09 11:48 AM, Bubbowrap wrote: ...Are you a troll?

No just trying to grasp conceps to get better

Supman914
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Response to My Fucking Walk Cycle Test 3 Sep. 1st, 2009 @ 02:15 PM Reply

At 9/1/09 11:31 AM, AronKong wrote:
At 9/1/09 11:28 AM, Supman914 wrote: Here is another walk cycle. I think it still looks like shit but its improved
Woah, that looked like he was constipated and high at the same time trying to reach a bathroom before his bladder explodes.

This is much better

Mexifry
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Response to My Fucking Walk Cycle Test 3 Sep. 1st, 2009 @ 02:20 PM Reply

How long have you been animating?
I've been animating for about 2 years now and I even make very average walk cycles.

Walk cycles are actually extremely difficult and isn't something to jump into right at the start.
Also, listen to ChillyCheese cause he knows what the fuck he's talkin about. ;)

horsenwelles
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Response to My Fucking Walk Cycle Test 3 Sep. 1st, 2009 @ 02:30 PM Reply

At 8/27/09 11:43 AM, Supman914 wrote: I used this fucking tutorialyou guys told me to use and the cycle is right here And it still looks like fucking shit because I suck at animating even though its my favorite fucking hobbby. Help please

heres why it sucks

1

you diddn't put any effort into the actual character

2

you have to anticipate what a walk cycle will look like, dont just follow a tutorial step by step without looking at what your actually doing

3

i think your lying to yourself when you say animating is your favorite hobby...

i would suggest you take up woodshop :D

4

you really, really need to do some independant art study to get used to drawing walk cycles for different species

dont just look up a random tutorial and expect greatness :P

hope this helped


flank, the dog

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jeffamphetamines
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Response to My Fucking Walk Cycle Test 3 Sep. 1st, 2009 @ 05:04 PM Reply

At 9/1/09 02:15 PM, Supman914 wrote:
At 9/1/09 11:31 AM, AronKong wrote:
At 9/1/09 11:28 AM, Supman914 wrote: Here is another walk cycle. I think it still looks like shit but its improved
Woah, that looked like he was constipated and high at the same time trying to reach a bathroom before his bladder explodes.
This is much better

i like how you quoted me in your flash yet you didnt follow anything. I said create a new layer and draw below using the same movements. I don't know if your aware but humans move there backs when they move. At least try a little bit if your going to be a dick about it.

PJ-Olzow
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Response to My Fucking Walk Cycle Test 3 Sep. 1st, 2009 @ 05:59 PM Reply

As much as that Walking Animation sucked, Walk Cycles still haunt the best of us. I still cant get the heights down yet. Just keep banging away at it and ull get it eventually if ur truely commited.


"If you can't write a logline, maybe you should rethink your entire movie"- Blake Snyder
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Supman914
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Response to My Fucking Walk Cycle Test 3 Sep. 1st, 2009 @ 06:49 PM Reply


i like how you quoted me in your flash yet you didnt follow anything. I said create a new layer and draw below using the same movements. I don't know if your aware but humans move there backs when they move. At least try a little bit if your going to be a dick about it.

I did. And that thing with the dick was just a joke. I quoted you so I could remember ok. I havent animated for 3 years or more like everyone else did. I am trying to make a good walk cycle here. I am not being a dick if I joke on something

Chocomilk
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Response to My Fucking Walk Cycle Test 3 Sep. 1st, 2009 @ 07:17 PM Reply

Well, dude. I don't suggest starting with full body characters. Try doing sticks first for a walking cycle, and try that out. If you're good at it, keep practicing that style. Then move on to full bodied characters.


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Supman914
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Response to My Fucking Walk Cycle Test 3 Sep. 1st, 2009 @ 07:29 PM Reply

At 9/1/09 07:17 PM, Chocomilk wrote: Well, dude. I don't suggest starting with full body characters. Try doing sticks first for a walking cycle, and try that out. If you're good at it, keep practicing that style. Then move on to full bodied characters

ok

turtleco
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Response to My Fucking Walk Cycle Test 3 Sep. 1st, 2009 @ 08:00 PM Reply

At 8/28/09 06:01 PM, Bubbowrap wrote: a) I was referring to Richard Williams' book. Once he figures out how to get the leg and body movements down, he can work on the arm swing/head movements.

he was the animation director of who framed roger rabbit right?


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Supman914
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Response to My Fucking Walk Cycle Test 3 Sep. 4th, 2009 @ 06:07 PM Reply

At 8/28/09 03:27 PM, thedevilsgarage wrote: Here is an 8 frame and 16 frame walkcycle tutorial that I had created sometime back. Im sure it would be very helpful.. also includes FLA files to run though the whole thing once again

All the best

ref: http://vectoranimation.blogspot.com/2006 /08/simple-8-and-16-frame-walkcycle.html

That is good but I want to know one more thing. Is it ok to animate more then just walking in flash with 12 fps? I usally animate in about 24 to 30 fps and its useally gun shooting and action animations. Would deaths look really choppy in 12 fps or is it recommended to animate in 30 fps

Greg-SKA
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Response to My Fucking Walk Cycle Test 3 Sep. 4th, 2009 @ 10:42 PM Reply

Ok First, Learn to Daw lol. and Second of all the tutorial is Perfectly Fine you just cant follow it right


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Head-Shot5000
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Response to My Fucking Walk Cycle Test 3 Sep. 4th, 2009 @ 11:04 PM Reply

At 9/4/09 10:42 PM, Greg-SKA wrote: Ok First, Learn to Daw lol. and Second of all the tutorial is Perfectly Fine you just cant follow it right

Spoken like a master.


Don't forget to breathe.

OMGx
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Response to My Fucking Walk Cycle Test 3 Sep. 5th, 2009 @ 07:53 AM Reply

Everyone knows making a walk cycle is the key to a "blue" animation.


"Marx was wrong. Religion is not the opiate of the masses, religion is the placebo of the masses."

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Supman914
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Response to My Fucking Walk Cycle Test 3 Sep. 5th, 2009 @ 08:01 AM Reply

At 9/4/09 10:42 PM, Greg-SKA wrote: Ok First, Learn to Daw lol. and Second of all the tutorial is Perfectly Fine you just cant follow it right

Its a walk cycle man. I just make it for animation not art contest. Here man this is better.

n-nnnn
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Response to My Fucking Walk Cycle Test 3 Sep. 5th, 2009 @ 08:50 AM Reply

At 8/28/09 01:32 PM, YoinK wrote: If all else fails... you could just trace over one of these.
http://i25.tinypic.com/2076kuo.jpg

It's what I do.

lol, if it helps you learn, it helps u learn, me, i just draw it as stick figures till ive mastered that then flesh it out a bit, then tweek it all,


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Magyar
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Response to My Fucking Walk Cycle Test 3 Sep. 5th, 2009 @ 09:05 AM Reply

stop trying

Supman914
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Response to My Fucking Walk Cycle Test 3 Sep. 5th, 2009 @ 10:37 AM Reply

At 9/5/09 09:05 AM, Magyar wrote: stop trying

Eat my dick

ShizzleCreature
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Response to My Fucking Walk Cycle Test 3 Sep. 5th, 2009 @ 10:49 AM Reply

look at the tutorials ppls gave you and draw the exact thing WITHIUT BEING LAZY!


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Response to My Fucking Walk Cycle Test 3 Sep. 5th, 2009 @ 11:04 AM Reply

At 9/5/09 08:01 AM, Supman914 wrote:
At 9/4/09 10:42 PM, Greg-SKA wrote: Ok First, Learn to Daw lol. and Second of all the tutorial is Perfectly Fine you just cant follow it right
Its a walk cycle man. I just make it for animation not art contest. Here man this is better.

if you made that then i like it alot. but keep trying dammit! your art makes me shiver.

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Response to My Fucking Walk Cycle Test 3 Sep. 5th, 2009 @ 11:13 AM Reply

Dude..thats to little work put into it, his arms looks like dicks goddammit !


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