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mjattie
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Response to Fabt Collab (rpg) 2009-09-02 16:48:43 Reply

At 8/31/09 06:39 PM, ObsidianSnow wrote: ||==|[ Looking For: ]|==||
1-2 Musicians (1 confirmed)

I'd like to participate on the musicans. (you know I have reason 4 so that's easy). If somebody tells me what to do off course. I'm not going to fully put myself into this, but I'd like to make a soundtrack, if that's allowed ;)

ObsidianSnow
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Response to Fabt Collab (rpg) 2009-09-02 19:42:54 Reply

At 9/2/09 04:48 PM, mjattie wrote:
At 8/31/09 06:39 PM, ObsidianSnow wrote: ||==|[ Looking For: ]|==||
1-2 Musicians (1 confirmed)
I'd like to participate on the musicans. (you know I have reason 4 so that's easy). If somebody tells me what to do off course. I'm not going to fully put myself into this, but I'd like to make a soundtrack, if that's allowed ;)

For sure. I already know that you're capable enough for this one (lol it would be sad if I didn't at this point), and I think your input would be beneficial. If you want to make a soundtrack, I'd be appreciative of that. If you need some details on what I need, at least in addition to what was described, just pass me a PM.

I'm glad you want in on this, Mjattie. Good to have you with us.


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SquidGoneFishing
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Response to Fabt Collab (rpg) 2009-09-02 19:49:06 Reply

That sure is one ridiculously intricate description!

ObsidianSnow
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Response to Fabt Collab (rpg) 2009-09-02 19:57:39 Reply

At 9/2/09 07:49 PM, SquidGoneFishing wrote: That sure is one ridiculously intricate description!

lol I know. The first post actually hit the character limit. I couldn't have typed even one more letter. XD I feel like I've achieved something there.


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ObsidianSnow
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Response to Fabt Collab (rpg) 2009-09-04 18:16:17 Reply

Alright angryglacier, here's that example I promised you (sorry it's late). Don't judge me on any artistic skills - I didn't put much effort into this anyways. So I know it looks like crap. But the point is, this is how full I want the environment to seem. There's more to a background than just a ground and a few static objects. (btw, those are lens flares in the top right. lol I hate having the actual sun in the background. But I could never make it look good even when I did try, so maybe that's just me.)
...and the green lines represent trees/other plants. Some trees on the foreground would be nice, too.

And once again: No, this is no indication of my actual artistic ability. XD

Fabt Collab (rpg)


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ObsidianSnow
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Response to Fabt Collab (rpg) 2009-09-04 18:38:33 Reply

Alright, time for another update.

||==|[ Looking For: ]|==||

1-2 Programmers (Desperately need you guys!!)

2-3 Flash artists (1 confirmed, 1 pending) / Animators (1(?) pending)

1-3 Musicians (2 confirmed)

2-5 Voice Actors (Male) (1 confirmed, 6 pending)

1-4 Voice Actors (Female) (1 pending)

*Keep in mind that the number of any given people needed is subject to change*

[ Interested? PM me (ObsidianSnow) or send me an email at: os.obsidiansnow@gmail.com ]


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ObsidianSnow
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Response to Fabt Collab (rpg) 2009-09-05 18:01:57 Reply

Ah. There's something I like. Sure, it could use some more detail in the distance (on the mountains, the water, the distant land, the sun and flares, and what-have-you), but I really like how this one turned out. The foreground is fantastic in comparison to the previous images... This is much better. Especially the sky.

It feels so much fuller this time. Now, provided that you can get the distant background items to be more detailed (I know they're blurred, and I like that, but a little more realism is in order, I think... try some rotoscopy and see what happens), I think I might be able to accept this as a pass. You've proved that you have some solid capability... you're almost there.

If you can show me just one detailed mountain, lake, and tree - I think I can accept you on to the team. Sure, there are a couple more kinks to work out, but judging by how well you adapted to my previous requests, I'd say that won't take too long. My suggestion, again, is to try some rotoscopy. Find a nice picture of a mountain, a tree, and a lake, paste them into flash, and draw on a layer on top of them, using the actual objects as references. You can get much better detail and realism that way. Plus I love the effect of rotoscopy =D

No need to put them into a background, I just need to see that you're able to get the realism I want. If you just put them on a white background I'd be fine with that.

As long as that looks good, I think you could pass (sorry if it seems like it's been a rediculously long process - I'm just looking for a level that I think was a little higher than you had aimed for before. I think it's within your reach, though).

Good luck. :D


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FatKidWitAJetPak
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Response to Fabt Collab (rpg) 2009-09-06 01:54:37 Reply

This looks very interesting and I would like to offer you voice acting. I use a high quality podcasting mic and can do a number of voices. Here are some samples of my most recent works,

Number 1
Number 2
Number 3

Is that good enough for this project? I can also make just a bit of music... you can see an example here and "here.

Good luck with this project!

ObsidianSnow
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Response to Fabt Collab (rpg) 2009-09-06 17:16:28 Reply

At 9/6/09 01:54 AM, FatKidWitAJetPak wrote: This looks very interesting and I would like to offer you voice acting. I use a high quality podcasting mic and can do a number of voices. Here are some samples of my most recent works,

Number 1
Number 2
Number 3

Is that good enough for this project? I can also make just a bit of music... you can see an example here and "here.

Good luck with this project!

Unfortunately, your music isn't quite what I'm looking for - it's good, but it just doesn't have the feel I'm looking for.

However, your voice acting abilities seem to be decent. It's evident that you're used to doing comedy and such, but you appear to have a lot of experience and a decent range of voice, as well. If you think you're up to doing something with a more serious tone, however, I trust that you would be able to pull it off.

I can see, based on your userpage, that you're involved in quite a number of other projects as well:
Provided that this doesn't cause too much of a delay, I think I can accept you on to the team as a voice actor.

If you just pass me an email at os.obsidiansnow@gmail.com I'll send you some more details.


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ObsidianSnow
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Response to Fabt Collab (rpg) 2009-09-06 17:19:38 Reply

Update time again.

||==|[ Looking For: ]|==||

1-2 Programmers (Desperately need you guys!!)

2-3 Flash artists (1 confirmed, 1 pending) / Animators (1(?) pending)

1-3 Musicians (Full)

2-5 Voice Actors (Male) (2 confirmed, 6 pending)

1-4 Voice Actors (Female) (1 pending)

*Keep in mind that the number of any given people needed is subject to change*

[ Interested? PM me (ObsidianSnow) or send me an email at: os.obsidiansnow@gmail.com ]


Most recent release: [ Stephanie ]

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ObsidianSnow
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Response to Fabt Collab (rpg) 2009-09-07 20:29:53 Reply

At 9/7/09 12:01 AM, angryglacier wrote: I'm sorry but I hate rotoscoping so I made a mountain in the style of it.

Hmm still a certain realism that appears to be lacking... I started an example for you. Yes, I was using rotoscopy, and yes, it's unfinished, and yes, it's not my best. But it's moreso in the direction I want it to take. Maybe a little smoother than this, but again, I wasn't about to spend a massive amount of time for an example. I hope this helps you understand what I'm talking about...

Fabt Collab (rpg)


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FireSickle
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Response to Fabt Collab (rpg) 2009-09-08 08:49:35 Reply

At 9/6/09 05:19 PM, ObsidianSnow wrote: 1-2 Programmers (Desperately need you guys!!)

I am a programmer. I primarily know AS3. I do not have much samples of what I can do, I have not been involved with many flash projects. But I would like to try out. Can you give me something to "test" me? Also here is some code I am writing at the moment:

http://www.firesickle.com/slideymcgetawa y/index.html - Platform game with a never ending level. The "level" part is actually a visual indicator to me that my code is working. Red blocks and falling off the edge "kill you", on player death I return the player to the top left corner, that is why the character will teleport. Hope you don't final judge me on this, I just made it this weekend, haven't had time to trace out all of the minor glitches, and make the level generation code less processor intensive

kebabh
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Response to Fabt Collab (rpg) 2009-09-08 09:10:39 Reply

lol, firesickle .. well can i join as an artist ?

( í have thing that i can't post without drawing ) :p

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smileinyoursleep
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Response to Fabt Collab (rpg) 2009-09-08 09:50:59 Reply

if you realy need a programer i can work on it here are some of my examples
http://spamtheweb.com/ul/upload/100809/1 579_Adventure.php
http://spamtheweb.com/ul/upload/010909/7 9352_RPG.php
this second one has since been edited and has been made alot better but i dont want to reupload it for so ther my exaples all progaming was done by me but none of the art


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ObsidianSnow
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Response to Fabt Collab (rpg) 2009-09-09 19:03:30 Reply

@ FireSickle: I responded to your email, the info you need is there.

@ Kebabh: If you mean the image you posted is your example of your ability, then I don't think you're suited to this project. But if that was just a random image out of nowhere, then draw up an example showing me what you can do (try to stick to the theme of FABT - you can do backgrounds, static objects, creatures, people, etc. as an example).

@ smileinyoursleep: You seem to understand some solid concepts of programming... pass me an email at os.obsidiansnow@gmail.com and I'll give you some more info on what I need before you can be accepted into the team.

@ angryglacier: Alright. If you want to do some concept art, I'd gladly let you do so. Also, I did really like the grass/foreground of your last image, so I might try to get you to just do some foreground things, too. If you're ok with that, then pass me an email ( os.obsidiansnow@gmail.com ). I'm still open to letting you do testing, too.


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ObsidianSnow
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Response to Fabt Collab (rpg) 2009-09-09 23:20:52 Reply

At 9/9/09 07:36 PM, angryglacier wrote: Obsidian snow I sent you a email. Looking forward to make the foreground for the game and some concept art.

Cool... but I haven't gotten your email yet. Really I just need your email for easier communication, so you could send me that via PM if necessary. Wierd that I wouldn't get it, though...


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kebabh
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Response to Fabt Collab (rpg) 2009-09-10 07:24:28 Reply

that was a random image i made up for firesickles game ( the charachter )

well there you go .. little show of my work, but i can make it look litle more
darker or scaryer if you wanna ..

made this up in less than 5-8 minutes

Fabt Collab (rpg)


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HonterGames
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Response to Fabt Collab (rpg) 2009-09-10 07:37:59 Reply

Well i usually work in programming, but have been recently been practising some art so heres a character which we 'whipped' up... Its more 'cartoony' rather than realistic i guess so im not sure whether or not its what you want...

If you like could you contact me through PM rather than posting here. Thanks

Fabt Collab (rpg)


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ObsidianSnow
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Response to Fabt Collab (rpg) 2009-09-10 17:51:06 Reply

At 9/10/09 07:24 AM, kebabh wrote: that was a random image i made up for firesickles game ( the charachter )

well there you go .. little show of my work, but i can make it look litle more
darker or scaryer if you wanna ..

made this up in less than 5-8 minutes

lol. I love "FAB" on the guy's shirt. XD

But yes, I'm looking for something a little darker, scarier, and more realistic. For example, before I decided to do this as a collab instead of solo, I drew the dragon in my sig as what I would use for one of my main characters (no, I'm not leaking any more info as to storyline XD ). I hope that gives you some kind of idea as to what I'm looking for.

You're example might fit very well as a parody of FABT, but I think we're a ways from doing that just yet XD (although I would love to see that one day ;P ).


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ObsidianSnow
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Response to Fabt Collab (rpg) 2009-09-10 17:52:39 Reply

At 9/10/09 07:37 AM, HonterGames wrote: If you like could you contact me through PM rather than posting here. Thanks

Hmm... alright, I'll pass you a PM here in a minute.


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kebabh
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Response to Fabt Collab (rpg) 2009-09-11 02:41:18 Reply

well, if you wanna realistic stuff, then just say so, f ..

this is a sketch of realistic bg .. if you aprove it then i'll
add more detail's & color it way better ..

and i prefer PM's in future :p

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HonterGames
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Response to Fabt Collab (rpg) 2009-09-11 05:11:51 Reply

Heres a quick picture of a troll like creature i drew, it still needs some texturing, and as you can see i couldn't be screwed finishing it but you get the idea. If its 'dark' enough for you please PM...
Criticism welcome.

Fabt Collab (rpg)


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johnnymoha
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Response to Fabt Collab (rpg) 2009-09-11 06:29:54 Reply

I really like that troll image. Also, I can program , but in AS3 is really dont like AS2 as its much less organized. Could you PM me some of the finer details about how you'd like the combat and other things in general to work? I am taking a full course load and working so I would need to see what you want done.

HonterGames
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Response to Fabt Collab (rpg) 2009-09-11 06:38:04 Reply

At 9/11/09 06:29 AM, johnnymoha wrote: I really like that troll image. Also, I can program , but in AS3 is really dont like AS2 as its much less organized. Could you PM me some of the finer details about how you'd like the combat and other things in general to work? I am taking a full course load and working so I would need to see what you want done.

Thanks, i just whipped it together much like the image above. If anyone has any suggestions that would be awesome. Also good luck at trying to get the program position but collab organisers dont usually change their specs cos it usually screws up everything else. Hopefully u know some AS2 as welll.... Anyways good luck!


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johnnymoha
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Response to Fabt Collab (rpg) 2009-09-11 07:53:41 Reply

Yeah if it's in AS2 I dont wanna do it. Its just to messy in my opinion. I'm really more interested in doing some small elements of it and not being the GOTO programmer that writes the whole engine since im currently in school and study a ton. Still I would like to hear about what needs to be done before I submit myself to such a brutal undertaking lol.

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Response to Fabt Collab (rpg) 2009-09-11 07:55:54 Reply

OH, since I don't know how to edit posts on this board... I'm sorry for 2x posting but I appearantly can't read and I didn't notice the part about the AS2.0 only in the requirements. NVM. lol

kebabh
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Response to Fabt Collab (rpg) 2009-09-11 10:25:27 Reply

hello, i think i don't wanna work with this fabt thing ..
you people s*ck, those other works --- .. well this is just
way too booring .. well here you go another and last bg
you can use earlier bg & this ( & edit them ) if you wanna,
but i'm out . cya

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ObsidianSnow
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Response to Fabt Collab (rpg) 2009-09-11 16:49:20 Reply

@ kebabh: I'm not sure why you decided to pull out (your message didn't make a lot of sense), but that's fine. I was looking for something with a high level of realism, so I don't think it would have been an appropriate position for you here. Nonetheless, thanks for trying.

@ HonterGames: Alright, I'll PM you shortly with my comments.

@ johnnymoha: Ok... well, I'm not sure where you're standing right now. Are you still interested in doing some work on the project, or are you no longer interested at all? If you're still interested in doing even just a bit of work, then I'll still need to have some proof that you can do some acceptable programming.

@ ALL: Some of the work on the project has already begun - I'll post an update on what we still need soon, though.


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johnnymoha
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Response to Fabt Collab (rpg) 2009-09-12 03:28:49 Reply

Oh, no no. I'm out. My involvement now is strictly playing this when it's finished. I just didn't read the part about it having to use AS2 before I opened my big mouth. good luck though.

ObsidianSnow
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Response to Fabt Collab (rpg) 2009-09-12 22:35:17 Reply

At 9/12/09 03:28 AM, johnnymoha wrote: Oh, no no. I'm out. My involvement now is strictly playing this when it's finished. I just didn't read the part about it having to use AS2 before I opened my big mouth. good luck though.

Lol alright. Just wasn't sure.

Glad you're looking forward to the release though. And thanks.


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