Forum Topic: Super Smash Brothers

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squidly

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Posted at: 8/19/09 09:00 PM

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At 8/19/09 08:51 PM, puddinN64 wrote: Luigi is not just a Mario clone. He is a complex individual with his own awesome moves, like his B Up Scream Attack and his Taunt kick.

Hey certainly wasn't in SSB.

Another thing that SSB had that never returned, characters used to actually show up in the character selection screen, that was replaced by pictures in SSBM and never returned.

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Toastman7007

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Posted at: 8/19/09 09:27 PM

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At 8/19/09 01:48 PM, KeithHybrid wrote: Forgive me, Gus. I did my best to not use the age card, but...

squidly: Age/Gender: 14, Male
Seriously, Gus, this guy does your age group no respect. :(

You know when you run out of fuel to flame when you go for the age of a poster yet still fail.

Just saying.

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The-Great-One

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Posted at: 8/19/09 10:32 PM

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I actually still believe that the N64 version is the superior one.

Melee just seemed a bit too generic to me. Twas fun, but not as I remembered.

Although Brawl is basically a copy of Melee, it is a bit more fun to play due to four different controls to choose from (which I doubt anyone here plays with anything but the damn Gamecube Controller) and it was a little bit more balanced out than the Melee version. However the original N64 version is balanced out more than Brawl.


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TCD2008

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Posted at: 8/20/09 02:17 AM

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The only thing I miss(except some stages) about SSB is not in brawl "board the platforms" and "race to the finish" modes.
melee mewtwo(but lucario is pretty good) some stages( termina great bay etc.) and character based target tests.
Brawl I hate olimar,Boss battles(no continues),stage builder(way,way,way too limited*) * I like it but it needs this:more than 1 song a stage,more back grounds,more parts,place enemies(goombas or whatever else) and control over where you spawn(there is more it needs)
online(friend code bs, more control over with anyone fights,custom stages playable online.(and lag)

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Gustavos

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Posted at: 8/20/09 02:22 AM

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At 8/19/09 10:32 PM, The-Great-One wrote: (which I doubt anyone here plays with anything but the damn Gamecube Controller)

Careful who you say that too. I've always played with remote and nunchuk. When I first got the game, I wanted a change from Melee. And that's what I got. I was also curious how it would work with this strange controller.

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Greenfrost6

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Posted at: 8/20/09 02:32 AM

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At 8/18/09 09:28 PM, squidly wrote: The truth, the truth, and nothing but the truth.

You are completely correct on everything you just said, and I support you with your argument.

However, I'd hate to be you right now, you just insulted 3/4 of the VG forums by saying the facts that 10 year olds don't want to hear, and now you're going to get into shit for it. It sucks speaking outside the bandwagon doesn't it?

THERE IS NO MORE TO SAY.

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Luxury-Yacht

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Posted at: 8/20/09 02:45 AM

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At 8/20/09 02:22 AM, Gustavos wrote:
At 8/19/09 10:32 PM, The-Great-One wrote: (which I doubt anyone here plays with anything but the damn Gamecube Controller)
Careful who you say that too. I've always played with remote and nunchuk. When I first got the game, I wanted a change from Melee. And that's what I got. I was also curious how it would work with this strange controller.

I wanted it to be as close to melee as possible. I honestly could not complain about anything from melee. I mained with at least 5 characters and went through classic mode on at least hard with every single character. The Gamecube controller is perfect for brawl. The nunchuck is hard to get used to if you used to play with the GC controller, so unless Brawl is your first Smash game, I see no reason to use it unless you don't have access to any GC controllers. Brawl is a pretty fast paced game, and I like having a standard controller to use because it's WAAAAAY more comfortable and natural for me.


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Crink

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Posted at: 8/20/09 07:00 AM

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At 8/20/09 02:32 AM, Greenfrost6 wrote:
At 8/18/09 09:28 PM, squidly wrote: The truth, the truth, and nothing but the truth.
You are completely correct on everything you just said, and I support you with your argument.

Your as dumb as he fucking is.

It's pretty obvious squidly doesn't even know who creates and designs the smash games, Sakurai. Sakurai also happened to create another game series, KIRBY. Now for a lesson, you all might disagree with me but it's the truth, Melee was the best in the franchise, not because character imbalance, but for the balancing of the game mechanics.

COMBOS, were far to easy in SSB due to the sheer amount of hitstun and the gravity. Meaning you could 0% to death someone without being a master. Add that in with characters that have huge advantages over the rest of the cast, and stages that can kill you, the game is pretty unbalanced. Pikachu being the best character in the game for having one of the best recoveries, fast moves with high priority. So basically against characters with bad recoveries, there is no risk involved, Pikachu can juggle and gimp, making matchups against said characters heavily stacked against said character. Now someone's going to complain about player skill, *cough thegreatone cough*, but that doesn't make a bit of difference if, for example, there are two players evenly skilled, the character choice and stage choice heavily affects the outcome of the match. SSB64 is unbalanced, END.

The creator, Sakurai, severely reduced the hitstun and gravity in Melee in an attempt to balance out the game. Combos were much harder to pull off thus evening out the game, wrong. SSBM has extreme character balance issues. Cue the tier list, characters in bottom tier had almost no chance against top tier characters, I don't want to explain why because most people will ignore and complain about other factors such as player skill, and someone's going to complain about clone characters, two words: time constraints. But Melee had a booming competitive scene, because of the fast paced action due to the thinning of hitstun and the increased gravity, the advanced techs and it was actually fun to play competitively. Now someone's going to call my post void because omg tourneyfag but yeah, fuck you.

But Sakurai didn't like what his creation had become, a hugely competitive game that was being played moreso for money than fun. So the hitstun was basically removed in Brawl, tripping was added and the gravity was messed with again, all to prevent Brawl from gaining a competitive nature. The Stage Builder was added so people would play on stages with spikes and springs than Final Destination. The Adventure mode was hyped up, multiple new items were added and stickers. They were all added in an attempt to make people play with items on rather than items off. But the plan failed somewhat, because Brawl has a competitive scene. You may think Brawl is balanced..but yeah you're wrong. Brawl has overpowered and somewhat broken characters, Meta Knight and Snake, it also has characters with extremely gay chaingrabs, Falco and Dedede, and Brawl has extremely shit characters, Ganondorf and Link.

To tie up a few loose ends: Pokeballs, mines and stars were in SSB64. All the items except stickers, trophies, cds and smash balls have the same drop rate. The cstick isn't cheap.

ALL the smash games were unbalanced, squidly your just being a whiney bitch about minor details that don't affect anything except yourself because you don't like change, also known as a nostalgia fag.


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kRaZyAzN

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Posted at: 8/20/09 07:56 AM

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I think Crink just about summed up everything I wanted to say.

Also, never ever play the age card, ever. It's ironic how some 16 year old suddenly has more "credential" than a 14 year old because of age. When in reality that 16 year old is a complete scrub and understands NOTHING opposed to a 14 year old who knows what he's talking about and has played the game at a competitive level and knows all there is to know about said game.

tgo, shutup, leave the thread now. You know nothing. Go run a mile.

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squidly

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Posted at: 8/20/09 07:58 AM

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Crink, I don't want another argument, so your reply to this will be ignored:

SSB was the MOST balanced of the games, sure Pikachu had SOME balance issues, but you were able to win with ANY character in the game, it was more dependent on skill and utilising your characters advantages.

In Brawl in Melee, the problem was there WAS NO DISADVANTAGES TO TOP TIER CHARACTERS. That's why they were so inpentrable! Strong characters weren't slow, hell, SONIC WASN'T SLOW AND HE KICKS ASS. Bowser and other slow characters actually got NERFED (to the point that Samus's powered up blast can't do crap to somebody at 100%,) the balance was thrown WAY off. Mario was shot and killed, his perfect balance of speed and power was lost. Ike and Marth still had the strongest smash attacks, and still were decent speed.

NOBODY LEARNED ANYTHING. They just kept on screwing it up more and more. I do think you can win with anybody in the game, but in all honesty, it DOES get harder when you go deeper down the tier list. Crink, there's a reason Sakurai hesitated to accept working on Brawl when he was first asked, he KNEW that he would screw it up MORE, and guess what? He was right.

I only hope for SSB4 to fix itself up, not by cutting off all 34 characters (37 if you count transformations) I actually like that, I hope for MORE characters, but I hope that Sakurai invests MORE into the balancing team, they've been doing a shitty job.

Slow characters should be strong.
Fast characters should be weak.
Medium speed characters should be somewhere in the middle.
High jumpers should have a bad ground game.
Low jumpers should have a better ground game.

That's how it's been for the history of fight games, and the balancing team needs to know it.

Also, to the guy that complimented me about walking out of the Bandwagon, don't worry, I'm used to it, I hate the Bandwagon.

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kRaZyAzN

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Posted at: 8/20/09 08:21 AM

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At 8/20/09 07:58 AM, squidly wrote: Crink, I don't want another argument, so your reply to this will be ignored:

That's bull shit. You as the TO are responsible for handling all of your counter-arguments. It's like saying "I can say anything to you and you can't do anything back. I'm ignoring you now" Put up a good argument please.

SSB was the MOST balanced of the games, sure Pikachu had SOME balance issues, but you were able to win with ANY character in the game, it was more dependent on skill and utilising your characters advantages.

In Brawl in Melee, the problem was there WAS NO DISADVANTAGES TO TOP TIER CHARACTERS. That's why they were so inpentrable! Strong characters weren't slow, hell, SONIC WASN'T SLOW AND HE KICKS ASS.

eh sonic is somewhere in the middle. He has bad KO power. He simply has a very good game "tricking" the opponent. But he had very good players using him and representing him to boost his tourney winnings. Tier lists can change, they always do. Like... twice a year?

Bowser and other slow characters actually got NERFED (to the point that Samus's powered up blast can't do crap to somebody at 100%,) the balance was thrown WAY off. Mario was shot and killed, his perfect balance of speed and power was lost. Ike and Marth still had the strongest smash attacks, and still were decent speed.

Bowser is better in Brawl. But Samus was indeed nerfed to hell, as with Mario, although he was average at best in melee. Ike wasn't in melee, that was roy. Marth doesn't have the strongest smash attacks even when tippered. Also, Ike is slow.

NOBODY LEARNED ANYTHING. They just kept on screwing it up more and more. I do think you can win with anybody in the game, but in all honesty, it DOES get harder when you go deeper down the tier list. Crink, there's a reason Sakurai hesitated to accept working on Brawl when he was first asked, he KNEW that he would screw it up MORE, and guess what? He was right.

I only hope for SSB4 to fix itself up, not by cutting off all 34 characters (37 if you count transformations) I actually like that, I hope for MORE characters, but I hope that Sakurai invests MORE into the balancing team, they've been doing a shitty job.

I think most of us can agree on this. But it's asking a lot. also, Sakurai said he wouldn't want to make the next smash game. Maybe someone else can pick it up.

Slow characters should be strong.
Fast characters should be weak.
Medium speed characters should be somewhere in the middle.
High jumpers should have a bad ground game.
Low jumpers should have a better ground game.

That's how it's been for the history of fight games, and the balancing team needs to know it.

They just wanted to add in more stupid trivial things like SSE, stickers, stage builder, etc. What balance team? It seems like they tested "balance" by playing 4 player ffas with items on.

Also, to the guy that complimented me about walking out of the Bandwagon, don't worry, I'm used to it, I hate the Bandwagon.

The "bandwagon" on the video game forums is a bunch of misinformed retards. Although that's not to say that people who simply aren't "on the bandwagon" aren't idiots too.

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squidly

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Posted at: 8/20/09 08:30 AM

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Eerm... KrazyAzn, you just said a lot of things I approve of and agree with... How am I supposed to argue now?

Also, I didn't want Crink to argue with me since I had just finished an argument a few posts ago, I need a break.

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kRaZyAzN

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Posted at: 8/20/09 08:35 AM

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At 8/20/09 08:30 AM, squidly wrote: Eerm... KrazyAzn, you just said a lot of things I approve of and agree with... How am I supposed to argue now?

Also, I didn't want Crink to argue with me since I had just finished an argument a few posts ago, I need a break.

yeah... I realize that. I'm actually quite glad that you didn't say "OMFG ALL THE GAMES ARE PERFECTLY BALANCED ITS ALL ABOUT TEH SKILLZ"

you had a few errors but whatever.

Go take a nap :P

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squidly

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Posted at: 8/20/09 08:42 AM

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At 8/20/09 08:35 AM, kRaZyAzN wrote: yeah... I realize that. I'm actually quite glad that you didn't say "OMFG ALL THE GAMES ARE PERFECTLY BALANCED ITS ALL ABOUT TEH SKILLZ"

you had a few errors but whatever.

Go take a nap :P

Eh, whatever.
I don't need a nap break, I just need an argument break.
You know, some time where I'm not arguing.

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Chdonga

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Posted at: 8/20/09 09:36 AM

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I can end this argument easily;
SUPER SMASH BROS IS AN OVERRATED FRANCHISE. IF THAT IS THE ONLY REASON YOU OWN A WII, YOU JUST WASTED LIKE $200.

Oh and Super Smash Bros. Rumble actually does exist but it's a homebrew made by some 16 year old Halo fan who's never played nor even heard of the first two and only plays it in stock mode as Snake with his busted up gamecube controller and his online friends.

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turboNEGROID

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Posted at: 8/25/09 07:18 AM

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At 8/20/09 09:36 AM, Chdonga wrote: SUPER SMASH BROS IS AN OVERRATED FRANCHISE.

Pretty tall words from a Half-life fan, don't you think?

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Jerich0

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Posted at: 8/25/09 07:41 AM

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I love luigi and pikachu.

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Chdonga

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Posted at: 8/25/09 09:02 AM

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At 8/25/09 07:18 AM, turboNEGROID wrote:
At 8/20/09 09:36 AM, Chdonga wrote: SUPER SMASH BROS IS AN OVERRATED FRANCHISE.
Pretty tall words from a Half-life fan, don't you think?

When insulting a person, try not to make shit up about them.

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turboNEGROID

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Posted at: 8/25/09 12:39 PM

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At 8/25/09 09:02 AM, Chdonga wrote:
At 8/25/09 07:18 AM, turboNEGROID wrote:
At 8/20/09 09:36 AM, Chdonga wrote: SUPER SMASH BROS IS AN OVERRATED FRANCHISE.
Pretty tall words from a Half-life fan, don't you think?
When insulting a person, try not to make shit up about them.

Right. There was nothing which could be interpreted as an insult in that post, by the way.

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Newgrundling

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Posted at: 9/5/09 12:22 AM

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Smash is the greatest video game franchise to me, followed closely by Blizzard RTS games. I like your post and I agree, SSB on the DS would be righteous, but I hope it has more replay value like Melee instead of Brawl which was only fun for me for a month..

http://www.youtube.com/watch?v=tr_vtMps7 a0


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DrClay

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Posted at: 9/5/09 12:31 AM

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I still remember the first time ever playing SSB64 with my friend. It was back around 1990-something.
I always loved playing endless battles for a while...

I thought Melee was cool too, but Brawl... ehh, it could of been better in my opinion. I mean its cool, but it just doesn't seem as fun as the other ones. Also, why the hell didn't they have the old n64 stages again? Thats almost a main requirement... Oh well..

Oh yeah, and when I was younger, I always thought Falcon said "Welcome Bond" when doing the punch. The F sound still sounds like a Wa to me.

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ikool

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Posted at: 9/5/09 12:34 AM

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At 9/5/09 12:31 AM, DrClay wrote: Oh yeah, and when I was younger, I always thought Falcon said "Welcome Bond" when doing the punch. The F sound still sounds like a Wa to me.
Show Me Your Moves..

I lol'd pretty hard at this... Welcome Bond... Sounds like something that Captain Planet would say...

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Posted at: 9/5/09 12:36 AM

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At 9/5/09 12:34 AM, ikool wrote: I lol'd pretty hard at this... Welcome Bond... Sounds like something that Captain Planet would say...

Probably my friends TV though, he had those small kind that you get in your bedrooms.

Also, I miss those crude graphics..

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puddinN64

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Posted at: 9/16/09 06:45 PM

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At 9/5/09 12:36 AM, DrClay wrote:
Also, I miss those crude graphics..

They did have a unique charm to them for sure. And the audio was awesome.

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gamerguy23

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Posted at: 9/16/09 08:04 PM

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At 8/18/09 09:50 PM, CompleteDouche wrote: You've described my entire feelings about the entire series. I really hate it how people just came in to the series with brawl and act as it is the best game. I don't mind Melee as much as brawl for it doesn't have as much of bullshit.

I have played all of them in the series, and I think Brawl is the best. Sure, I liked the stages and graphics from the first one better, but I liked everything else in Brawl.

Just PM me if you feel like it. It can be completely random, and I love a good conversation.
Also, my Wii console number is 1632 4965 8107 4782


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zaphio

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Posted at: 9/16/09 08:30 PM

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yeah I think brawl has gone a little too far. Trust me I have an N64 and SSB I also have brawl and I think SSB is much better I just hope SSB4 is better

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