At 8/20/09 02:32 AM, Greenfrost6 wrote:
At 8/18/09 09:28 PM, squidly wrote:
The truth, the truth, and nothing but the truth.
You are completely correct on everything you just said, and I support you with your argument.
Your as dumb as he fucking is.
It's pretty obvious squidly doesn't even know who creates and designs the smash games, Sakurai. Sakurai also happened to create another game series, KIRBY. Now for a lesson, you all might disagree with me but it's the truth, Melee was the best in the franchise, not because character imbalance, but for the balancing of the game mechanics.
COMBOS, were far to easy in SSB due to the sheer amount of hitstun and the gravity. Meaning you could 0% to death someone without being a master. Add that in with characters that have huge advantages over the rest of the cast, and stages that can kill you, the game is pretty unbalanced. Pikachu being the best character in the game for having one of the best recoveries, fast moves with high priority. So basically against characters with bad recoveries, there is no risk involved, Pikachu can juggle and gimp, making matchups against said characters heavily stacked against said character. Now someone's going to complain about player skill, *cough thegreatone cough*, but that doesn't make a bit of difference if, for example, there are two players evenly skilled, the character choice and stage choice heavily affects the outcome of the match. SSB64 is unbalanced, END.
The creator, Sakurai, severely reduced the hitstun and gravity in Melee in an attempt to balance out the game. Combos were much harder to pull off thus evening out the game, wrong. SSBM has extreme character balance issues. Cue the tier list, characters in bottom tier had almost no chance against top tier characters, I don't want to explain why because most people will ignore and complain about other factors such as player skill, and someone's going to complain about clone characters, two words: time constraints. But Melee had a booming competitive scene, because of the fast paced action due to the thinning of hitstun and the increased gravity, the advanced techs and it was actually fun to play competitively. Now someone's going to call my post void because omg tourneyfag but yeah, fuck you.
But Sakurai didn't like what his creation had become, a hugely competitive game that was being played moreso for money than fun. So the hitstun was basically removed in Brawl, tripping was added and the gravity was messed with again, all to prevent Brawl from gaining a competitive nature. The Stage Builder was added so people would play on stages with spikes and springs than Final Destination. The Adventure mode was hyped up, multiple new items were added and stickers. They were all added in an attempt to make people play with items on rather than items off. But the plan failed somewhat, because Brawl has a competitive scene. You may think Brawl is balanced..but yeah you're wrong. Brawl has overpowered and somewhat broken characters, Meta Knight and Snake, it also has characters with extremely gay chaingrabs, Falco and Dedede, and Brawl has extremely shit characters, Ganondorf and Link.
To tie up a few loose ends: Pokeballs, mines and stars were in SSB64. All the items except stickers, trophies, cds and smash balls have the same drop rate. The cstick isn't cheap.
ALL the smash games were unbalanced, squidly your just being a whiney bitch about minor details that don't affect anything except yourself because you don't like change, also known as a nostalgia fag.