At 6/22/13 08:00 AM, Dean wrote:
You're correct, I do live in the U.S. and yeah Gamecubes/PS2/Xboxs are starting to become a rare commodity. I guess I worded that incorrectly, what I meant was if you have the option always opt for new vs. used. Of course decades after the console has long since ceased production you'll have no choice, just make sure you use fair judgement and make sure you're getting it for the bottom dollar. (especially if in person, haggle that shit like it's no tomorrow) I buy games and accessories used, but honestly I forego systems themselves, because I know I can find them for cutting edge prices online brand new with a warranty. Even with the serious retro collectors hogging up more than their share of the market there is plenty to go around.
Just now I looked on Ebay under new Gamecubes and there were at least 2 pages for under $40 with free shipping. PS2 brand new is listed for around $60-75(slim model), Xbox is in the same price range and all have used bundle lots with 20+ games for slightly more.
At 6/22/13 10:50 AM, VoidForce wrote:
I've got the game on my (family's) Wii so I've played it pretty far. I got stuck in Ikana Canyon I believe it was called, the fourth major area outside of Clock Town. There's really nothing like owning the actual cartridge though, is there? I'd probably rank it third in my Zelda titles too. I think this calls for another list:
My favorite part of the game is swimming around with the Zora mask and the dialogue the townsfolk give as the end of the world nears. It's worth noting also I love how the map intertwines itself on several occasions. The story has NOTHING to do with Ganon and instead focuses on retrieving a very special mask from skullkid to halt the moon from crushing ClockTown. This game focused far more on TIME than Ocarina of TIME did because the player only has three days before Armageddon. The entire time you play the meter is slowly ticking down, always a looming presence, and it is BECAUSE you don't have an endless supply to go fishing or galloping on Epona that I enjoy the game even more. In-arguably this game has a greater focus on time than any other game in the series, between the song of double time to the inverted song of time to slow time. Some events were only possible at certain times on specific days as well, which adds a profound amount of depth to exploration. MM broke from the norm in many aspects and we're just touching the surface.
Then there is sidequests and the game had no shortage of these either. Throughout the game as you take on many people's requests you begin to learn and sympathize for the characters. Character development for npcs is EXTREMELY difficult to pull off well and MM does it phenomenally. My favorite being the Anju and Kafei sidequest where the two lovers are engaged, but Kafei is too afriad to show his face to Anju so he puts on a mask and runs away. If you don't do anything Anju will wait until the very last day for Kafei to show up, in defiance of the certain death the moon will bring her. over the course of the days you can talk to Anju and she will confess how worried she is about him. Anju's grandmother reveals that she believes Kafei to have loved another girl, Cremia, and it was up to you to set things right. Through a series of adventures that spans multiple days, the two are reunited in the doomed city ready to be together until the bitter end.
Another is late in the game when you need to help a girl's father that has been turned into a gibdo. She doesn't know what to do and gibdos are circling her house. She's terrified and and Link is the only one who can give the girl her father back. After Link returns him to normal, the girl cries and runs up to embrace her father. In the background the Song of Healing plays, tugging on your soul. MM is scattered with emotionally draining sub plots.
The music is some of the best the series has to offer and the mask overhaul system carried over from OOT was interesting. Collecting all the masks to each serve a very different and vital function allowed for deeper gameplay mechanics and the transformation sequence was downright creepy.
One last thing I want to talk about, the villian. Ganon is no where to be scene in this game and I honestly not only didn't mind I loved it. See, Ganon isn't PURE evil, despite what we've been led to believe. He wants to RULE, not destroy everything, so he leaves the townsfolk of Kakariko, etc at peace. If he were truly the king of evil he would have ruthlessly hunted down every last citizen. That's not how he is though, he needs subjects to rule. Not only is Majora's Mask more EVIL, but it's also arguably more powerful. It had the ability to pull the moon out of it;s orbit to come straight down onto Termina, afterall.
Play this game, give feedback when you complete it.
Ocarina of Time > Twilight Princess > Majora's Mask > Oracle of Seasons > Oracle of Ages > Minish Cap > A Link to the Past > Link's Awakening > Legend of Zelda > Skyward Sword > Phantom Hourglass > Four Swords.
After heavy consideration and weighing the pros and cons of the games I changed my mind and placed MM 2nd. It really does improve upon multiple areas of OOT, gamers just are clouded by either nostalgia or ignorance.
Link To The Past > Majora's Mask > Ocarina of Time > Wind Waker > Skyward Sword > Oracle of Seasons/Ages > Twilight Princess > Legend of Zelda > Adventure of Link > Everything else
As much as I'd love to hate on Wind Waker, I'm not going to until I've given the game a proper attempt. I only played it briefly at a friend's place years back and I reckon I'd thoroughly enjoy it. One of my issues with it (admittedly it shouldn't be, it's meant to be fun regardless) was timeline placement. Now that it's confirmed to not be in the same timeline as Majora's Mask and Twilight Princess I can enjoy the world without having "look at what happened" in the back of my mind. I still reckon I'll have a few problems with the Koroks and Rito evolving from the Kokiri and Zoras, but I want to appreciate it for what it is.
I loved Wind Waker and anybody who says they didn't probably dislikes it for the wrong reasons. It had a vast, explorable world littered with secrets and fresh characters to the series. The art style still holds up to this day, being one of the best looking Gamecube titles. The OST was brilliant and really carved it's own signature blend of tunes for the series. It had all the great hallmarks of a Zelda game, but it was all new and was given a glossy paint-job.
The only Zelda games that I've played and not liked have been Skyward Sword, Phantom Hourglass and Four Swords.
What are you reasonings for not liking Skyward Sword? I felt the Link-Zelda relationship story bits were a bit hammy and there weren't nearly enough areas to explore, but besides that it was excellent. Four swords isn't a stand alone Zelda title, so I don't hold it nearly to the same examination. Good for an afternoon or two of multi-player with friends and nothing more really, I don't really have a lot to say about the game.
At 6/22/13 09:47 PM, Makeshift wrote:
Holy crap, Journey was extremely short. I'm not sure how I feel about it yet... it was pretty incredible visually, but like, $15 was a decent chunk of money for such a short experience. Hm..
I spent $20 on Journey and don't consider it wasted, quality over quantity mate. The game was a unique experience that accomplished exactly what it set out to do and didn't feel the need to fluff the player with filler content. Besides a year or two from now you might end up playing and enjoying it again, so it may not be the end of the road. If you haven't already checked it out, Flower was made by the same company and is very similar in presentation and vibe. Also cheaper in comparison.