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Response to Videa Game Regulars Lounge. Jun. 15th, 2013 @ 12:00 PM Reply

At 6/15/13 11:28 AM, VoidForce wrote: My personal recommendation is VIII, my favourite in the series. It's the most similar to VII if you enjoyed that world a lot. If you want a more classic setting then you can't go wrong with VI.

See, this is what confuses me. Final Fantasy VIII either seems to be someone's favourite Final Fantasy game or one of their least favourite Final Fantasy game. Given the amount conflicted options on this game I was a little hesitant to play it right now, so I went with VI instead. I will be playing VIII before IX though, because I want my PS1 Final Fantasy experience to end on a guaranteed high. IX looks like it has the potential to be my favourite in the series.

I'm enjoying VI so far though. The PS1 load times don't seem to be as bad as I've had people make them out to be.


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Response to Videa Game Regulars Lounge. Jun. 15th, 2013 @ 12:13 PM Reply

At 6/15/13 12:00 PM, Dean wrote: See, this is what confuses me. Final Fantasy VIII either seems to be someone's favourite Final Fantasy game or one of their least favourite Final Fantasy game. Given the amount conflicted options on this game I was a little hesitant to play it right now, so I went with VI instead. I will be playing VIII before IX though, because I want my PS1 Final Fantasy experience to end on a guaranteed high. IX looks like it has the potential to be my favourite in the series.

I'm enjoying VI so far though. The PS1 load times don't seem to be as bad as I've had people make them out to be.

VIII is definitely controversial when it comes to fan opinions. I think my only real gripe with it is that if focuses a LOT on Squall and Rinoa because it's to centred on the love story and neglects the other four a bit. The cast are still all likeable and great fun to play with, three of the six could just use a lot more character development.

VI on the other hands manages to give everybody a lot more focus and at times it's not even clear who the lead is meant to be out of Terra, Locke and Celes. It really gets the formula of the ATB right, completely spot on.

IX I have only played the first two/three hours of. It was a very enjoyable game and having watched my room mate get about halfway through, I definitely want to give it another chance as it seems full of a lot of potential.

It's hard for me to give too detailed of an analysis or opinions about certain aspects without getting into the major spoilers region so hopefully that at least helps a bit with initial perceptions. I'll finish by saying that they're all worth playing through even if you're having a struggle at the start of the game.

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Response to Videa Game Regulars Lounge. Jun. 15th, 2013 @ 05:00 PM Reply

I just beat GTA III.

I can see that it was an amazing game for its time, but I feel like it's inferior to its sequels in about every aspect. At least, I think Vice City and San Andreas are much better games compared with nowadays' standards. Still, I'm glad to have played through it.

At 6/15/13 12:00 PM, Dean wrote:
At 6/15/13 11:28 AM, VoidForce wrote: My personal recommendation is VIII, my favourite in the series. It's the most similar to VII if you enjoyed that world a lot. If you want a more classic setting then you can't go wrong with VI.
See, this is what confuses me. Final Fantasy VIII either seems to be someone's favourite Final Fantasy game or one of their least favourite Final Fantasy game.

Personally, I enjoyed VIII as well but that could just be nostalgia playing up. It happens to be the Final Fantasy game that introduced me to the series, so naturally I have a bit of a soft spot for it. However, I don't think it's the best in the series and I wouldn't recommend it to people unfamiliar with the franchise.

VI is a must play if you ask me. I think together with VII it's the most popular one amongst hardcore FF fans. IX is my personal favourite though. You should definitely check that one out too. The fairy tale atmosphere in IX really appealed to me and the game is a bit more light hearted than most FF games (which I liked).


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Response to Videa Game Regulars Lounge. Jun. 15th, 2013 @ 06:08 PM Reply

At 6/15/13 12:13 PM, VoidForce wrote: hopefully that at least helps a bit with initial perceptions.

I appreciate the info :)

At 6/15/13 05:00 PM, Auz wrote: I just beat GTA III.

Come to think of it, I don't think I ever beat GTA III. It has been YEARS since I last played this but I seem to recall getting stuck on a mission where the cop in central park gives you a mission where you have to drive a car to the third island but no matter which route I took I always found myself getting shot up by the cops.

VI is a must play if you ask me. I think together with VII it's the most popular one amongst hardcore FF fans.

Both games always seem to show up on lists of the best games ever. So far I've really been liking VI actually. There's just something nice about it but I'm not sure what. It just... works well. I can't think of one particular aspect of the game that makes it feel like a well made game, but that's how it comes across to me.

IX is my personal favourite though. You should definitely check that one out too. The fairy tale atmosphere in IX really appealed to me and the game is a bit more light hearted than most FF games (which I liked).

VI definitely seems to have a fair amount of humour in it so far, but since I've not played IX yet I can't compare the two. But I am really looking forward to playing IX, whenever that may be. From the occasional video review I've seen of the game, it just looks like the most appealing of all the Final Fantasy games.

One of the guys I'm subscribed to on YouTube just started a Persona 4 lets play, which now has me really wanting to play through Persona 3 and 4. And I still really want to play through Dragon Quest VIII. I feel spoiled for choice right now, especially since in recent years it has been rare for me to get as immersed in games as I could when I was younger.


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Response to Videa Game Regulars Lounge. Jun. 16th, 2013 @ 07:53 AM Reply

At 6/15/13 06:08 PM, Dean wrote:
At 6/15/13 05:00 PM, Auz wrote: I just beat GTA III.
Come to think of it, I don't think I ever beat GTA III. It has been YEARS since I last played this but I seem to recall getting stuck on a mission where the cop in central park gives you a mission where you have to drive a car to the third island but no matter which route I took I always found myself getting shot up by the cops.

Oh I remember that one. It took me a few tries.

If I remember correctly, you have to take a detour through the tunnel on the north side of the island, but without a fast car you're probably not going to make it in time.

That reminds me: One thing that I found a bit annoying about GTA III is that you can't get an overview of the full map to plan out your route beforehand. You only know which general direction you have to go and you just have to pray that you don't take a wrong turn somewhere.

VI is a must play if you ask me. I think together with VII it's the most popular one amongst hardcore FF fans.
Both games always seem to show up on lists of the best games ever. So far I've really been liking VI actually. There's just something nice about it but I'm not sure what. It just... works well. I can't think of one particular aspect of the game that makes it feel like a well made game, but that's how it comes across to me.

One thing that made it feel somewhat unique to me is that every character seems about equally important to the story. There isn't really one main character in the game who's clearly the leader of the gang (like Cloud in VII, Squall in VIII, Zidane in IX, etc.).

IX is my personal favourite though. You should definitely check that one out too. The fairy tale atmosphere in IX really appealed to me and the game is a bit more light hearted than most FF games (which I liked).
VI definitely seems to have a fair amount of humour in it so far, but since I've not played IX yet I can't compare the two. But I am really looking forward to playing IX, whenever that may be. From the occasional video review I've seen of the game, it just looks like the most appealing of all the Final Fantasy games.

Yeah, VI isn't too heavy on the drama either, although it has its emotional moments.


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Response to Videa Game Regulars Lounge. Jun. 17th, 2013 @ 06:23 AM Reply

At 6/15/13 12:13 PM, VoidForce wrote:

VIII is definitely controversial when it comes to fan opinions. I think my only real gripe with it is that if focuses a LOT on Squall and Rinoa because it's to centred on the love story and neglects the other four a bit. The cast are still all likeable and great fun to play with, three of the six could just use a lot more character development.

First- SPOILERS

FFVIII and I have a very strenuous relationship with one another. It was ambitious and tried a whole bunch of new things, some hit the wall and stuck while others fell flat on it's face. First of all Triple Triad is hands down my favorite FF minigame in the entire series. I found it incredibly addicting, wishing at one point there were more cards and rewards. The rules are simple (unless you spread the complex rules throughout regions, which you should never do) it is completely optional and grants extremely useful (game breaking towards the beginning) rewards for your trouble.

The junction system is where everybody's complaints lie (atleast one half of my issues with the game) and rightfully so. I understand what Square was trying to accomplish with enemies leveling up along with your character, it's all about game balance. The fundamental problem however is that it is unintentionally IN-balanced, due to the fact that enemies level according to SQUALL and only him, with the addition that stat gain modifiers hinder at higher levels. It is much more beneficial to learn and adapt the junction system and equip adjacent spells to the stats that receive the highest boost, rather than XP grind. Disc one all by itself you can become overpowered to the point to where you can beat the game by abusing your GF refining abilities=>magic and junctioning properly and this is poor design.

Also, weapon upgrading is extremely useless in stat gained by doing so and the items required to forge are often out of the way or difficult to get your hands on. The only person I would even suggest upgrading their weapon is Squall because he receives new limit breaks upon doing so, it's worth noting Selphie gains a significant accuracy boost also.

The next issue to have with the game is its' spoon-fed romance, sorceress time fucked narrative. Let me put this out there DISC ONE FUCKING RULED HARD. You witness one of the most engrossing and impressive CGI cutscenes ever made, followed by your heroine dukin it out with his rival, taking steel to the face bleeding all over the place only to wake to a hospital. You are then graced with some hot ass blonde babe who escorts you to a fire cavern to fight a goat god. After that you're sent to raid Dollet on a mercenary style mission Normandy style, as you hurl your ship on the beach and unleash Ragnarok on the country's military. You then fight a gigantic mechanical spider only to flee for your life and barely escape with your rear in tact. (btw you witness blonde bitch fill it full of lead with a huge ass machine gun) There's the Timber mission where you are sent to assassinate a man for political gain in your countries favor, it's all so romantic in the early stages of the game, only to disappoint later on. Finally, you're tasked with lopping off the sorceress's head during her celebratory inauguration only to be thwarted by her other-worldly magic. Leaving you thinking Squall died reaching for this girl he barely knew with a gigantic icicle firmly in his chest.

DISC ONE WAS FUCKING PERFECT
but then it goes downhill

I like to believe the end of Disc one is the end of the game and everything thereafter is Squall's mind while in comatose, but that is wishful thinking I'm sure.

I don't really have the presence of mind to give a fully detailed reasoning and description as to where and why the game's narrative falls apart (my ass is half drunk atm) but I may pop in here and finish up what I started.

In short:
Pros- Badass as FUCK music score, insane graphics for it's time, triple triad kicks all sorts of asses, disc one storyline is god damn cinematic and breath-taking, tons of secret optional GFs and areas to explore
(staple to a great FF game)

Cons- Junction system is broken, characters are hit and miss as to their likability with Squall being extremely infamous, narrative completely falls apart and tramples on itself after disc one

Overall the game is a 7/10 -where 5 is average-

Other notes I wanted to say, but couldn't fit anywhere. No encounter ability on Diablos is a GOD SEND, they need to incorporate this into future games COME THE FUCK ON SQUARE. The final dungeon of Ultimecia's castle is absolutely jaw dropping gorgeous; it's atmosphere and tone gives me goosebumps EVERY. FUCKING. TIME. Plus secret Super boss Ultima Weapon was tons of fun figuring out how to best, I love when rpgs give players optional super bosses to tackle.

VI on the other hands manages to give everybody a lot more focus and at times it's not even clear who the lead is meant to be out of Terra, Locke and Celes. It really gets the formula of the ATB right, completely spot on.

Many people (myself included) believe the game is split into two distinct halves, The World of Balance and the World of Ruin. Terra is more or less the "main character" for the first half of the game where she's discovering her identity as a half human half Esper and joining the other cast as they stand force against the Empire. The second half sees Celes with her struggle to cope with her friends lost (and possibly Cid) and breathes hope into the game as she scours the planet looking for old friends to put a stop once and for all to Kefka's world domination.

Technically, there is no main character. VI is my favorite of the series BY FAR, it's not even close and I could talk for days about this game. How it has the largest cast of characters; each with distinct and charming personalities. The largest selection of summons (espers) in ANY of the FF games to date and how the sprite/animation work was ahead of it's time. I'll cut it short though.

IX I have only played the first two/three hours of. It was a very enjoyable game and having watched my room mate get about halfway through, I definitely want to give it another chance as it seems full of a lot of potential.

IX I personally place as either my 2nd or 3rd favorite in the series. Abilities learned through equips was refreshingly simple after VIII's junction system (I was young, so shit was complex yo) although the card game Terramaster was a huge step back from Triple Triad. The music is absolutely god tier, Uematsu was at the top of his game with that OST seriously. The world is varied and the locales really feel alive beyond the player's presence. (Lindblum and Treno come to mind) It brought back the auction house from VI which was fun to mess with. Lots of secrets (Excalibur II anyone?) and the story progression had excellent pacing. Some people give Kuja a lot of criticism for being so androgynous, but I thought he still maintained an ominous presence and later in the game really exposes his vulnerability as a person.

Did I mention this is in the top three best looking ps1 games? Not even opinion, straight up fact. Some of the CGI cutscenes rivaled PS2 graphics.

Really, IX just hearkens back to the old days and really pulls on the heart strings of nostalgia fags like myself, which is one of the reasons why I love it so much.

It's hard for me to give too detailed of an analysis or opinions about certain aspects without getting into the major spoilers region so hopefully that at least helps a bit with initial perceptions. I'll finish by saying that they're all worth playing through even if you're having a struggle at the start of the game.

My ranking for Final Fantasy:
VI=Tactics>IX>IV=VII>V>X>XII>VIII>I>XIII>III>II

I place FFII last, however, it DID introduce Chocobos, Cid and Airships so keep that in mind. The characters and battle/lvl up mechanics were just an abortion waiting to happen though. I'll save that for another day.

Tally Ho!

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Response to Videa Game Regulars Lounge. Jun. 17th, 2013 @ 07:04 AM Reply

At 6/17/13 06:23 AM, Elixur wrote: First- SPOILERS

The junction system is where everybody's complaints lie (atleast one half of my issues with the game) and rightfully so. I understand what Square was trying to accomplish with enemies leveling up along with your character, it's all about game balance. The fundamental problem however is that it is unintentionally IN-balanced, due to the fact that enemies level according to SQUALL and only him, with the addition that stat gain modifiers hinder at higher levels. It is much more beneficial to learn and adapt the junction system and equip adjacent spells to the stats that receive the highest boost, rather than XP grind. Disc one all by itself you can become overpowered to the point to where you can beat the game by abusing your GF refining abilities=>magic and junctioning properly and this is poor design.

Agreed. Once you get familiar with the Junctioning system and know how to get the good spells easily the game becomes a piece of cake.

If you really want the game to be no challenge at all, you should focus on learning the Str+1, Mag+1, etc. on level up-skills as early as possible and have those junctioned to your characters. You can easily get maximum stats on everyone that way.

But yeah, the system was a bit imbalanced. Also, it rendered magic useless because you didn't want to use the powerful spells.

Also, weapon upgrading is extremely useless in stat gained by doing so and the items required to forge are often out of the way or difficult to get your hands on. The only person I would even suggest upgrading their weapon is Squall because he receives new limit breaks upon doing so, it's worth noting Selphie gains a significant accuracy boost also.

I believe the difference between everyone's base weapon and everyone's ultimate weapon is pretty significant though, so getting at least the final upgrade is worth the trouble. Especially since (semi-)permanent stat boosts are hard to come by.

DISC ONE WAS FUCKING PERFECT
but then it goes downhill

I wouldn't say completely perfect, but I agree that it was definitely the best disc of the four. At least the plot still made some sense.

The beginning of disc 2 was all right as well as far as I remember. Then it goes downhill fast.

In short:
Pros- Badass as FUCK music score, insane graphics for it's time, triple triad kicks all sorts of asses, disc one storyline is god damn cinematic and breath-taking, tons of secret optional GFs and areas to explore
(staple to a great FF game)

I think the music is probably the best thing about the game.

Cons- Junction system is broken, characters are hit and miss as to their likability with Squall being extremely infamous, narrative completely falls apart and tramples on itself after disc one

Yep.

I still liked Squall better than Cloud though.

Overall the game is a 7/10 -where 5 is average-

I'd give it 7/10-ish too. Maybe 6.5/10.


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Response to Videa Game Regulars Lounge. Jun. 17th, 2013 @ 07:24 AM Reply

At 6/14/13 09:36 PM, VoidForce wrote: So my copy of Jade Cocoon 2 arrived a few days back and I've started playing Jade Cocoon again so I can finish it before starting 2. It's a bit of a grindfest at the moment so I've started playing a few other games too so it's not so monotonous.

Fantastic dude! I kind of wish I could go back and suggest you Iso the game first as a test run before laying down any cold hard cash, but I have faith you at least enjoy the game enough to not break my arm over the price. I remember grinding being completely optional for additional monster fusions, but not necessary to clear the plot. Either way it shouldn't drag on too long or be that painful.

I'm not sure if you'll agree with me or not, but Jade Cocoon had this distinct air about it. The town, the character's strange fashion (Native American influenced I'd wager) and the atmosphere once everyone is turned to stone, create this sensation I find difficult to describe. No other game is like Jade Cocoon and only once you've played it can you understand that statement. Jade II improves in many departments of gameplay, voice acting, graphics, etc but be warned it doesn't contain that same sense of dire urgency the original game had. One boy set out to brave the unknown forests of monsters to save his village, it's extremely poetic.

One of these games happens to be the first Metal Gear Solid which I've never finished. I'm currently at the bit where Snake gets tortured and it's been excellent for the badly done fight with Sniper Wolf. I'm determined to finish it as I played my friend's copy very briefly when I was about eight or so and up to the Vulcan Raven fight when I first bought my copy about a year ago.

Metal Gear Solid (ps1) is easily my favorite of the series, it still stands strong today. It revolutionized the industry (for better or worse) and was mind blowing for when it was released, breaking new ground in multiple ways. I do not wish to spoil the experience for you, however, there is one particular boss that is quite unfair unless you're aware of "external factors" you other guys will know what I'm referring to. I'll leave you guys to battle about whether we spoil the secret technique or not for him. Waiting until he's died several times and comes crawling for help may be the way to go as well. :P

Anyways,
~
Re-living Vagrant Story this week, finally decided to purchase it from the PSN store and downloading as I type this. Like saying hello to a friend you haven't spoken to in years, I'm sure it will be awkward at first, but in time we will sing and dance the night away.

I recall the story being mysterious in nature with plot twists, but honestly the details escape me. Mechanics wise, an action rpg at heart and has a surprising amount of depth. Art style speaks for itself; Matsuno's vision is humbly bleak at times while braving the depths of the game's dungeons, yet upon being released to the world reminds the player of it's intense colorful bounty.

After I clear the game, I may summarize my thoughts, and give a full overview.

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Response to Videa Game Regulars Lounge. Jun. 17th, 2013 @ 07:43 AM Reply

At 6/17/13 07:24 AM, Elixur wrote: Metal Gear Solid (ps1) is easily my favorite of the series

Woo, someone who shares my opinion. Most people seem to give MGS3 more love but I liked the first a lot more. I thought the boss battles were more interesting and memorable. Especially the battle with Psycho Mantis. I just thought that one was so great and I'd never played any other game that did something like that.

One of the other reasons that I don't like the sequels as much as the original is because they gradually got more and more complex. MGS2 added the ability to drop down from platforms and then MGS3 added the camo thing. Sure, they're nice features and as sequels, you'd expect them to add something new but for me they just felt like features that the original game did fine without. I just liked the overall simplicity of the original. For people who started MGS on the PS2, it's worthwhile going back and playing the original if you're even slightly interested in it. I love that game.


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Response to Videa Game Regulars Lounge. Jun. 17th, 2013 @ 08:08 AM Reply

At 6/17/13 07:43 AM, Dean wrote:
At 6/17/13 07:24 AM, Elixur wrote: Metal Gear Solid (ps1) is easily my favorite of the series
Woo, someone who shares my opinion. Most people seem to give MGS3 more love but I liked the first a lot more. I thought the boss battles were more interesting and memorable. Especially the battle with Psycho Mantis. I just thought that one was so great and I'd never played any other game that did something like that.

MGS and MGSIII are definitely the standout titles in the series and I do find it difficult to rank one above the other. I mean, Big Boss and the Sorrow in Snake Eater was bloody brilliant. MGS was just a rollercoaster ride of pure cinematic bliss though and III suffers from droughts of too much non action sequences. In really just comes down to preference, neither are clearly inferior.

Every single boss fight in MGS though was different from the last and the stretches of game between them flowed a lot more naturally. (imo)

One of the other reasons that I don't like the sequels as much as the original is because they gradually got more and more complex. MGS2 added the ability to drop down from platforms and then MGS3 added the camo thing. Sure, they're nice features and as sequels, you'd expect them to add something new but for me they just felt like features that the original game did fine without. I just liked the overall simplicity of the original. For people who started MGS on the PS2, it's worthwhile going back and playing the original if you're even slightly interested in it. I love that game.

When MGSII came out Kojima punked the world by giving us Raiden. I'll admit, I shamelessly cussed at him across the globe like a drunken sailor, however years later and the opportunity to reflect on the game minus the hype, I've realized it's a solid entry and slowly it has grown on me over the years.

MGS III introduced the camo system and eating animals to sustain yourself as well as using specific medicinal supplies to cure specific damage to your body. My first impressions of these new features were positive, I was still being blown away by the narrative. (MGS has one of the best narratives in gaming honestly and this is coming from someone that isn't even a huge fan) After having recently played through the HD collection of II and III I've changed my views in that they artificially lengthen an already decent duration without adding any real value. If I was put in charge of Konami during development though I wouldn't have changed anything, doesn't really shine negatively is what I'm saying I guess.

Anyway, I'm not really the guy to talk to about Metal Gear Solid. I've played the games and enjoyed them, but I really don't have a lot to say as I'm not totally bonkers for the series. My friend Casper could rattle on for eons though.

He operates a twitch gaming channel (not advertising, but if you want some DEEP MGS convo he's your man.)

I did stumble across a badass MGS wallpaper though, that I'll share in case anyone wants it.

Never used imgur before so lemme know if the link doesn't work.


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Response to Videa Game Regulars Lounge. Jun. 17th, 2013 @ 10:59 AM Reply

At 6/17/13 06:23 AM, Elixur wrote: My ranking for Final Fantasy:
VI=Tactics>IX>IV=VII>V>X>XII>VIII>I>XIII>III>II

It's funny because my list is close to the reverse of yours in terms of favourites. Mine goes:
VIII > XIII > X > VI > VII > II > IX > V > XII > I > IV > III

Also the theory about Squall being in a coma for the Disc 2-4 sections of the game is a fun read, but certainly far from true haha. Funnily enough my top 3 games are all the ones that brought me to tears during the end, VIII in particular.

I find that the worst part of Jade Cocoon is how long it takes for a single one-on-one battle. There's always a pause between telling the creature to do the move and the move actually happening, then another delay before the enemy goes. It's only a few seconds, but because it's every battle it really adds up and gets frustrating.

Funnily enough when I was playing it my room mate pointed out that it all seems very Aztec which I thought was a pretty good point. Bear in mind this is before Kikinak showed up and he's as Aztec as it gets. I can definitely see some Native American in there too though.

If the boss fight you're talking about is Psycho Mantis, pop culture has already ruined that for me which made the fight a breeze. I did enjoy him telling me that I liked to play Azure Dreams though, a very nice touch. The game does go out of its way to make the boss fights entertaining and they certainly are...except Sniper Wolf.

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Response to Videa Game Regulars Lounge. Jun. 17th, 2013 @ 01:23 PM Reply

IX > VII > Tactics > VI > X > IV > Crisis Core > V = III > VIII > Legend > Mystic Quest > CC > XII > I > II > X-2 > XIII > XIII-2

Unrelated but it always takes me several seconds to wrap my mind around the vagrant story artwork. Why is ashley's hair like that? Why is his stance so weird? Why is his leg thicker than his torso? Why is the woman's lower leg bent like a turian's? Is that man ass showing?


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Response to Videa Game Regulars Lounge. Jun. 17th, 2013 @ 10:43 PM Reply

At 6/17/13 10:59 AM, VoidForce wrote:
At 6/17/13 06:23 AM, Elixur wrote: My ranking for Final Fantasy:
VI=Tactics>IX>IV=VII>V>X>XII>VIII>I>XIII>III>II
It's funny because my list is close to the reverse of yours in terms of favourites. Mine goes:
VIII > XIII > X > VI > VII > II > IX > V > XII > I > IV > III

Placing IV so low on your list instills primal rage in me, however I'll bind my hands and teeth for the time being :)

I didn't enjoy the crystarium system in XIII at all, although strangely enough I LOVED the sphere grid in FFX. I think it comes down to freedom, since crystarium in the early game cut you off from growing in stats/abilities beyond certain points and the sphere grid was non-linear containing many loop holes (Lvl 1,2,3,4 locks) where you could by-pass large sections to reach desirable skills/magic/abilities early. As much as Chapter 10 (maybe it was 11, haven't played in a year) to the end of the game impressed me, I cannot ignore the fact that 2/3 of the game is a hallway devoid of secrets or any exploration to be found. Locales like Bodhum, PalumPolum (I love the nod to the twins) Nautilus Park, Oerba are visually and conceptually STUNNING but the designers refuse to allow you to appreciate the hum drum city life by treating that as set pieces rather than an entity containing the world's economy. I would have loved to see more randomness in NPC placement, dialogue and more options in purchasing items. (maybe bring back the auction house?)

XIII could have been great, but it felt unfinished. Essentially just eye candy, but once you throw that sucker in your mouth it turns sour quickly and is increasingly numb upon multiple playthroughs. When I rank the games to each other side by side I DO consider replayability into the equation. As much as I love to bash the game it did it's musical score and landscape design well above average and should me commended for such.

Songs I enjoyed:
Eternal Love
Sunleth Waterscape
Gapra Whitewood
Sulyya Springs
Saber's Edge
and others...

(Attached image) LOOK HOW LUSH THIS LANDSCAPE IS. I'm glad they atleast gave Gran Pulse the attention it deserved.

My thoughts about XIII's map design is:
Square-"LETS MAKE SHIT AS NICE AS POSSIBLE BUT NOT ALLOW THEM TO EXPLORE IT HUEHUE"

Also the theory about Squall being in a coma for the Disc 2-4 sections of the game is a fun read, but certainly far from true haha. Funnily enough my top 3 games are all the ones that brought me to tears during the end, VIII in particular.

The romance was just so forced, stale, boring, predictable, etc
I LOVE the game, but the very thing you enjoyed the most is what turns me away.

Take for example the famous drifting through space scene, where Squall tosses aside logic and leaps out into the cosmos with limited air for this girl. (who may or may not be possessed by an alien evil) Throughout the game their feelings make very little progress than all of a sudden feelings explode without any reason when nearing the final hours.They suddenly fall head over heals Romeo and Juliet style into each others arms. The love affair was badly drawn from the start and became increasingly difficult to stomach as time went on. Why would this girl lunge at a man who is so filled with teen angst, heart of stone and fears the world, so? I wish I could answer that, seeing as Square gave the player literally no reason.

Love stories should be SUB PLOT always, never center stage. Allowing the relationship to slowly progress naturally in the background is always a more realistic approach and much easier to swallow.

I find that the worst part of Jade Cocoon is how long it takes for a single one-on-one battle. There's always a pause between telling the creature to do the move and the move actually happening, then another delay before the enemy goes. It's only a few seconds, but because it's every battle it really adds up and gets frustrating.

Completely agree, the slight delay in between random battles can be and is annoying. Another gripe I had about FFIX was how slow the battles took to initiate. Nothing you can really do seeing as PS1 was still fairly primitive when it came to game engines, I don't think it's enough of a nuisance to shove aside the other exceeding qualities the game offers.

(FFT on psp had severe slowdown for certain abilities but the improved dialogue translation and bonus-additional CGI cutscenes -and other content- convinced me to see my way through that version)

I would love for a digital re-release of any kind for Jade Cocoon, since the physical copy is getting to be sort of rare. The company though is long gone, so the chances of this happening are slim to nonexistent.

Funnily enough when I was playing it my room mate pointed out that it all seems very Aztec which I thought was a pretty good point. Bear in mind this is before Kikinak showed up and he's as Aztec as it gets. I can definitely see some Native American in there too though.

Aztec! or possibly Mayan/Incan etc That is exactly the feeling the clothing, rubble of statues found through the game, music, everything gave me. I want so badly for other games to source their design from the early natives, it is so foreign and ancient.

I wonder if any other game is similar...

If the boss fight you're talking about is Psycho Mantis, pop culture has already ruined that for me which made the fight a breeze. I did enjoy him telling me that I liked to play Azure Dreams though, a very nice touch. The game does go out of its way to make the boss fights entertaining and they certainly are...except Sniper Wolf.

Damn pop culture to hell! Yes I was referring to Psycho Mantis and him "mind reading" you as well as making reference to your save files. Okay, imagine it is 1998/1999 and you're a little 10 year old kid. Your mind is in orbit from the presentation of the game so far and you come across this insane dude. You die over and over etc and tell your friends at school the next day. That one cool kid says you gotta switch your controller to port 2 and he's easy as pie. of course you don't believe him, because for a game to recognize something external to the software itself is bizarre (in those days)

THE LOOK ON YOUR FACE WHEN YOU TRY AND IT WORKS

Like I said, inventive+creative to the core and an absolute spectacle from start to finish. THE game to showcase the PS1 as a movie theater.

At 6/17/13 01:23 PM, Jackho wrote: IX > VII > Tactics > VI > X > IV > Crisis Core > V = III > VIII > Legend > Mystic Quest > CC > XII > I > II > X-2 > XIII > XIII-2

Unrelated but it always takes me several seconds to wrap my mind around the vagrant story artwork. Why is ashley's hair like that? Why is his stance so weird? Why is his leg thicker than his torso? Why is the woman's lower leg bent like a turian's? Is that man ass showing?

This game was in development during 97/98/99 which was an era where wacky impossible hair-dos were Square's calling card, I wouldn't read too much into it. (Cloud, Seymour, etc) His stance is just how he 2 hands his weapon, in what I assume to take advantage of the curved blade. This was only concept art (it did eventually make it as the cover but still) and in game his leg is more proportional the rest of his body.

The woman's pose I assume again was just to look exotic and dramatic. By curving her body is all sorts of ways it becomes more interesting to look at and that's exactly what a cover should do. Between that and the strange color palette of browns, greys and greens I'd say it did it's job well.

That is a pouch on his waist you're seeing I believe, not man ass lmao

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Response to Videa Game Regulars Lounge. Jun. 18th, 2013 @ 05:37 PM Reply

So I got Castlevania Lords of Shadow a while ago and I have to say, this game is an absolute travesty to everything that Castlevania stands for. I mean, there have been games within the past years where I said " Well I don't really like this feature but its still an okay game " but I really can't think of anything I liked about this game. Not one thing. It's just bad.


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Response to Videa Game Regulars Lounge. Jun. 18th, 2013 @ 07:48 PM Reply

I haven't played all of the FF games, but this is how I would rank the ones I've played.

7 > 6 > 8 = 10 > Tactics = Chrystal Chronicles > 5

But the ending of 10 kinda

Also, I just got back into Dragon's Dogma after a long break from it. I had forgotten how much of a pain it is to figure out how to get to a specific place in the world. The map only helps so much because there are so many dead ends that cause you to backtrack. The whole freaking time I played yesterday, I never got to where I wa8nted to go. I got lots of experience and money, though. I also got to kill an ogre. There were 2 enemies I had to run past, though, because the spells they were using were too powerful. I was lucky to get out of that cavern alive. I hope I get to my destination tonight. It's a place I' e never been to before.


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Response to Videa Game Regulars Lounge. Jun. 18th, 2013 @ 07:50 PM Reply

At 6/18/13 07:48 PM, Sense-Offender wrote: I haven't played all of the FF games, but this is how I would rank the ones I've played.

7 > 6 > 8 = 10 > Tactics = Chrystal Chronicles > 5

But the ending of 10 kinda

I totally neglected to finish that thought.

The ending of 10 kinda makes me reconsider how I rank it because it was bullshit.


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Response to Videa Game Regulars Lounge. Jun. 18th, 2013 @ 08:32 PM Reply

At 6/18/13 07:50 PM, Sense-Offender wrote: The ending of 10 kinda makes me reconsider how I rank it because it was bullshit.

The entire plot was pretty bullshit, and gets ten times worse if you bring X-2 into it. The ending isn't even that bad, relatively.

I like FFX because of the combat, soundtrack and huge amount of content. The plot, characters and world can fuck off.


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Response to Videa Game Regulars Lounge. Jun. 18th, 2013 @ 09:14 PM Reply

At 6/18/13 08:32 PM, Jackho wrote: I like FFX because of the combat, soundtrack and huge amount of content. The plot, characters and world can fuck off.

The ost is my favorite part about FFX. It's one of my favorite soundtracks. The scenery was really good, too.


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Response to Videa Game Regulars Lounge. Jun. 18th, 2013 @ 11:21 PM Reply

I would rank FFV as my personal favorite. I recommend the GBA version, as the PSOne version has a terrible translation in comparison to the perfection that is the GBA version. The game picks fun at the series as a whole by being incredibly light-hearted while still being serious at times.

My second favorite is a tie between VI and VII with IV coming afterwards. FFXII was good with FFX having quite a few good aspects bar the characters. What I've played of III I enjoyed, although I view the DS version as being inferior to the original Famicom version. VIII I liked just for how broken the combat system is; IX I didn't play more than two hours of - although the game has aged fairly well, I'm not a fan of the graphical style.

I heavily dislike FFII. If you like being constantly trolled by empty rooms with incredibly difficult random encounters in them or if you enjoy asking everyone and their grandmothers what every word in the dictionary means, play FFII. As per FFXIII, I'm not a fan.

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Response to Videa Game Regulars Lounge. Jun. 18th, 2013 @ 11:28 PM Reply

I dunno. I kinda liked the characters in FFX, particularly Auron, Kimahri, and Lulu.


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Response to Videa Game Regulars Lounge. Jun. 19th, 2013 @ 12:14 AM Reply

mass effect 2 and fallout: new vegas are turning out to be surprisingly better than i thought they were going to be


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Response to Videa Game Regulars Lounge. Jun. 19th, 2013 @ 07:08 AM Reply

At 6/19/13 12:14 AM, Natick wrote: mass effect 2 and fallout: new vegas are turning out to be surprisingly better than i thought they were going to be

Yea, they are decent games. Although I still prefer Fallout 3 over New Vegas. I think what bugged me most about Fallout New Vegas was the branching storyline. Some people will like that it does that, seeing as it gives you a reason to go back and play again, but Fallout isn't the kind of game I really want to play multiple times. At least, not without a huge gap between playthroughs. I'd have preferred if they made one longer story, rather than a shorter story that has several branches. When I play Fallout 3 or New Vegas, I usually explore a lot, so I feel like I've seen a lot of the game. Never usually feel like going back for more after I'm done with it.

I'm also in the middle of a Mass Effect 2 playthrough but I've not gone back to it for a little while. Decided to replay 1 and 2 so that I could finally play 3 but it's taking me longer to get through 2 than I expected. I keep getting distracted with other stuff.


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Response to Videa Game Regulars Lounge. Jun. 19th, 2013 @ 12:29 PM Reply

At 6/18/13 09:14 PM, Sense-Offender wrote: The ost is my favorite part about FFX. It's one of my favorite soundtracks. The scenery was really good, too.

The ost is amazing, at least on par with VII and IX as one of my favorite soundtracks. Uematsu should expand rather than just composing for games.

The scenery not so much, a lot of the world was ugly greybrown and the cities were full of these random pointless things thrown everywhere to make it look futuristic or something. Plus the monster designs were really really awful, the art direction really fell on it's face.

At 6/18/13 11:28 PM, Sense-Offender wrote: I dunno. I kinda liked the characters in FFX, particularly Auron, Kimahri, and Lulu.

Auron was cool, so was Jecht. Lulu's chest was a nice addition. Kimahri kind of did nothing ever. Everyone else was obnoxious or stupid, especially Seymour's hair. I still like the game, but there are a lot of things wrong with it.


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Response to Videa Game Regulars Lounge. Jun. 19th, 2013 @ 02:40 PM Reply

I never really like New Vegas, but I've been getting into it, and I must say, it's a disappointment compared to Fallout 3. NOt that it's a bad game, it's just not a engaging as 3, in my opinion.


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Response to Videa Game Regulars Lounge. Jun. 19th, 2013 @ 09:01 PM Reply

Any of you bros play Ikaruga? It looks interesting and I want to try it, but I'm curious if I should get it for the Gamecube or XBLA...

Thoughts?


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Response to Videa Game Regulars Lounge. Jun. 20th, 2013 @ 05:59 AM Reply

At 6/19/13 09:01 PM, ZJ wrote: Any of you bros play Ikaruga? It looks interesting and I want to try it, but I'm curious if I should get it for the Gamecube or XBLA...

Thoughts?

One of the best shooters ever made, don't even think twice brother.

Neither are inferior versions, opt for whichever suits you better, I'd personally go for physical.


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Response to Videa Game Regulars Lounge. Jun. 20th, 2013 @ 09:30 AM Reply

I made an unfortunate discovery today. My GameCube has decided to only read discs some of the time. I never had this issue before but after setting it up for the first time in a few months, it decided not to read the disc. At first I thought I'd been sold a bad game, but then I realised my other games weren't always booting either.

Gave the lens a rub with a cotton bud and it seemed to fix it, but every so often it still wont boot the game. Anyone else had this issue? Read something about how the laser might need recalibrated or whatever, which means having to open this sucker up and dismantle it so that I can turn something to adjust the power of the laser or whatever. Seems like an awful lotta work.

I hate the thought of any of my consoles breaking. I take pretty good care of them all but I bought a good few of the older consoles used, so I don't know what kind of care the previous owners have given them.

Thankfully my Cube doesn't appear to be completely fucked. Still don't like knowing that it's having problems though.

You guys had any old consoles break down on you? Had much experience trying to fix up old broken consoles?


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Response to Videa Game Regulars Lounge. Jun. 21st, 2013 @ 05:58 PM Reply

You guys had any old consoles break down on you? Had much experience trying to fix up old broken consoles?

MY PS2 broke once, I was only 6 and cried for days, then the same thing happened LAST FUCKING WEEK! The best thing to do is to just check out the inside, for my PS2, it was just the laser that needed replacing, that's probably your problem. In other news I got Sonic Colors, Rayman Origins, Donkey Kong Country, Super Mario Galaxy 1 and 2, for just £25. I found that to be a massive steal for such amazing games.


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Response to Videa Game Regulars Lounge. Jun. 21st, 2013 @ 07:50 PM Reply

Just beat Metroid on the NES. I don't think I've ever felt this exhausted from playing a video game.


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Response to Videa Game Regulars Lounge. Jun. 21st, 2013 @ 08:06 PM Reply

At 6/17/13 10:43 PM, Elixur wrote: Placing IV so low on your list instills primal rage in me, however I'll bind my hands and teeth for the time being :)

I know it was pretty revolutionary for the series, but I have no love for the character, plot or world. Cecil, Rydia, Palum and Porom were the only ones I liked particularly.

I didn't enjoy the crystarium system in XIII at all, although strangely enough I LOVED the sphere grid in FFX. I think it comes down to freedom, since crystarium in the early game cut you off from growing in stats/abilities beyond certain points and the sphere grid was non-linear containing many loop holes (Lvl 1,2,3,4 locks) where you could by-pass large sections to reach desirable skills/magic/abilities early.

The Crystarium is definitely a lot more linear of a system than the Sphere Grid, particularly early on. That's one of my main gripes about it. It makes sense that it is because the game is so linear at the start, because the characters are split up so much different sections are geared to certain roles.

The music in XIII was great indeed. Graphically the game is VERY hard to fault. A lot of the main complaints is that certain things in the world felt unexplained, but an in-game explanation with stuff that the characters themselves know would feel forced. That's why I always refer people to the datalog usually resulting in me being told, "I don't have time to read that." which is a BS excuse.

Also the theory about Squall being in a coma for the Disc 2-4 sections of the game is a fun read, but certainly far from true haha. Funnily enough my top 3 games are all the ones that brought me to tears during the end, VIII in particular.
The romance was just so forced, stale, boring, predictable, etc
I LOVE the game, but the very thing you enjoyed the most is what turns me away.

The love story does have a few issues here and there, but I never found that it felt forced. To me it seemed like a nice progression from Rinoa being the girl Squall immediately notices in the ballroom to being his love. You can't forget that realistically speaking, although never stated directly, the story takes place over many months.

On a completely different note, one of my friends sold me his old copy of Majora's Mask for the N64. I couldn't find it for any less than £30 on Amazon and eBay, it's also very difficult to get N64 games in second hand shops these days. He sold it to me for £18 which I'm very pleased with. I was expecting to not be able to get it for less than £25 online so wahay!

Still need to finish my 100% of Ocarina of Time before I make a start though. I've left it with about 30 Gold Skulltulas to go and a couple of barriers in Ganondorf's Castle to beak down. I'm also short on three heart pieces. I might resort to looking these up if I can't get it done legitimately within the week, because I'm jonesing for a play of Majora's Mask.