At 6/20/13 09:30 AM, Dean wrote:
You guys had any old consoles break down on you? Had much experience trying to fix up old broken consoles?
You NEVER want to purchase used game consoles, considering you don't know the kind of care/treatment it was forced to endure by the previous owners. That being said you can buy BRAND NEW gamecubes for under $40-50 so it's really a non-issue, I'd just suggest picking one up before they start to become really scarce. (think 5-10 years from now) In fact that goes to anyone and all consoles, if you think you'll want a ps2/gamecube/xbox sometime in the next 10 years or so I'd think of picking one up now and saving yourself the wallet pain later on down the road.
Sometimes you're just sold a faulty unit, other times things happen to it that you have no control over, (I remember I was at work one day and my cousins who were visiting bumped my PS2 off my desk) and a lot of the time it means it's ends by your own hand. When you purchase a system it's basically just like gambling, you don't know how long until the product expires, so you just gotta roll with the punches. With your current predicament, I'd say your laser that reads the disks either wore out or become misaligned. I know there are places that offer hardware fixes like this and charge fairly minor in relation to the trouble of doing it yourself and potentially fucking the thing up, but I'm unsure if such is available in your area.
I've been extremely lucky in my gaming life and I ALWAYS treat my video games/consoles like they're a Serbian prince on vacation, so for that I'm grateful. As a young child I remember my Nintendo and Genesis crapping out on me after only a year, so I guess that counts. My friends though have made some poor decisions/purchases in regards to the XBox 360 at launch, but I've always been a Playstation guy. However, when it comes to gaming peripherals (controllers, memory cards, rumble paks, etc I've had some true horror stories.
NEVER BUY ANYTHING MADCATZ
I remember this company named Pelican something or another and their shit always functioned perfectly, sadly though I think they went out of business.
At 6/21/13 07:50 PM, Jackho wrote:
Just beat Metroid on the NES. I don't think I've ever felt this exhausted from playing a video game.
The game outright almost REQUIRED a guide to 100%/complete and that's kinda how games were designed back then (Zelda comes to mind also) since you were trying to get the most bang for your buck. I think I've completed this game twice and I have no real intention of ever forcing myself through it again, I'd rather play other superior Metroid games with a map system and smoother controls. (Super, Metroid Fusion, Zero Mission are my favs)
At 6/21/13 08:06 PM, VoidForce wrote:
I know it was pretty revolutionary for the series, but I have no love for the character, plot or world. Cecil, Rydia, Palum and Porom were the only ones I liked particularly.
You gotta remember when FFIV came out having characters with backstory over an overarching plot that was centered on those characters was a pretty fresh concept. They all served as basic staples for each class unit.
Cecil- Troubled protagonist, starts out semi-evil and becomes a paladin later on. Tank/basic healing
Rosa- Love interest, used as a device to move along the story at key points. White Mage
Kain- Best friend who seems to be manipulated and eventually finds his way to the good side, secretly loves Rosa as well, but doesn't want to hinder his friendship. Special class, Dragoon/Semi-Tank/Unique jump ability
Rydia- Young child who is caught in the conflict, loses her mother and has innate summoning abilities.
Cid-Engineer, helps the plot move along by supplying the airship, sacrificial character, likable.
Tellah- YOU SPOONY BARD. Sacrificial character, high lvl magic, low mp to keep the game balanced. Black/White mage hybrid.
Yang- Master of the Baron monks, basic hand to hand fighting member.
Edge- Unique Ninjustu skills, can use two swords
Palom/Porom- Placeholder while Cecil is alone in the plot, sacrificial characters, white/black mages. Far more backstory and relevance in The After Years.
Etc
Before this game they were nameless blank slates that you created names and backstory for yourself, without the game doing so for you. As for the world it was stand FF fair and had several secret locations sprinkled about, plus you got to go to the moon for the first time! the moon also housed the Cave of Bahamut with extremely tough monsters and additional content. I think what I enjoy most about this game is (in my opinion) it was seemingly the most difficult of the earlier games especially later in the game. (Keep in mind I almost never grind)
The music in XIII was great indeed. Graphically the game is VERY hard to fault. A lot of the main complaints is that certain things in the world felt unexplained, but an in-game explanation with stuff that the characters themselves know would feel forced. That's why I always refer people to the datalog usually resulting in me being told, "I don't have time to read that." which is a BS excuse.
I'm glad that Square included the datalog, so if you wanted you COULD read up on the characters world, story etc and have a more clear understanding. The issue I take is all this info should be integrated into the game naturally, so I DON'T HAVE to spend a half hour every chapter reading in the menus.
The love story does have a few issues here and there, but I never found that it felt forced. To me it seemed like a nice progression from Rinoa being the girl Squall immediately notices in the ballroom to being his love. You can't forget that realistically speaking, although never stated directly, the story takes place over many months.
With no real time indication I can't argue how long the story takes place over, so you could very well be right that they slowly fell into each other's arms over the course of months, but I didn't walk away with that impression. Love at first sight is a bunch of bullshit to me anyway, there's a clear difference between LUST and LOVE. Love is getting a phone call in the middle of the night (maybe 1:00 A.M.) and driving an hour and a half to go pick up your girl who locked herself out of her car only to have to work at 5:30 thus getting no sleep. I'VE BEEN THERE.
Eh, difference of opinion really. Treading on the same ground, so I guess it's best to leave it be and move on to other subjects.
On a completely different note, one of my friends sold me his old copy of Majora's Mask for the N64. I couldn't find it for any less than Ã'£30 on Amazon and eBay, it's also very difficult to get N64 games in second hand shops these days. He sold it to me for Ã'£18 which I'm very pleased with. I was expecting to not be able to get it for less than Ã'£25 online so wahay!
Majora's Mask is one of the most sought after N64 games because it was released late in the Nintendo 64's life cycle and didn't have a long as print run as other Zelda titles. It's also insanely popular among fans and for good reason. Standing as my third favorite in the series, I can't recommend you finish the game enough. I've popped into a few threads around here to give my $00.02, but I'll echo those thoughts here. Extremely non-linear with a shit ton of secrets, dark themes and multiple ways to sequence break (do things out of order intended) this game is an absolute delight.
Still need to finish my 100% of Ocarina of Time before I make a start though. I've left it with about 30 Gold Skulltulas to go and a couple of barriers in Ganondorf's Castle to beak down. I'm also short on three heart pieces. I might resort to looking these up if I can't get it done legitimately within the week, because I'm jonesing for a play of Majora's Mask.
I'd suggest using a guide to locate the skulltulas and heart pieces as it can be immensely time consuming to locate yourself and you need to jump head first into MM as quickly as possible. haha
Also, how is Jade II coming along? Or have you not gotten time to boot that bad boy up yet.