The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsAt 1/25/10 05:50 PM, JPB wrote: @ cheese (bout the wall thing):
i like to use a statement that prevents moving a certain side if you hit something (aka, make a line for the wall, make sure it isnt exactly touching the top of the platforme (actually give a resonable gap), make that a mc, and then a code of the kind:
if you hit lineontheright1, moving left=false
if you hit lineontheleft1, moving right=false
if you hit lineontheright2, moving left=false
if you hit lineontheleft2, moving right=false
if you hit lineontheright3, moving left=false
(it is tiring and require a lot of mc's, so dont make sateges too long (for example if you got already lots of mc's end the stage and reuse the lines for the next stage, and save lines whenever possible)
(that way altough you got quite a bit of mc's (which still isnt that bad after all...) but the walls should works perfectly)
(there's quite a few other ways but i like this one :)
not sure why...
i would recommend if doing stages, have 3-5
5 maximum since this is a mini-game
oh and i just finished with Chicken Drop
its looking quite good although it does freeze up in flash sometimes...
At 1/26/10 05:38 AM, MrRandomist wrote:
i would recommend if doing stages, have 3-5
5 maximum since this is a mini-game
yeah, that's true actually....
oh and i just finished with Chicken Drop
its looking quite good although it does freeze up in flash sometimes...
awesome :) so we have officially 4 games done, but we can say its 5?
At 1/26/10 08:06 AM, JPB wrote:
oh and i just finished with Chicken Dropawesome :) so we have officially 4 games done, but we can say its 5?
its looking quite good although it does freeze up in flash sometimes...
ITS DEFINITELY 5 DONE!!!
yay
5 more to go...
Emphasis are great!
At 1/26/10 09:52 AM, assassin1337 wrote: a collab........with miniGAMES????? awesome!!!!
Yes i know
so for the walls i need like a zillion movie clips :\
At 1/26/10 10:30 AM, cheese123 wrote: so for the walls i need like a zillion movie clips :\
one big stage huh? well, add portals! so like every few jumps, there's this huge portal thing, which teleports you to another stage, but actually, its just a piece of teh same stage
either that, a zillion mc's, or another way to do walls (maybe this is the best, except if you liked the portal idea and think it would add to the awesomefactor)
porblem is most of the ways i think up involve millions of mc's...
maybe you could make the lines actually painting in the format of line, and put a shapeflag hittest on the walls, activating a global function (but then you would need to add two little mc's on the sides of the ball
At 1/26/10 12:21 PM, cheese123 wrote: hav u ever heard of Arrays? lol
actually that's true, although i almost always mess up when i try to do one of those... D:
Since there is a new forum for collab stuff i will be shortly moving the collab to the Collaberation Forum, not just yet though
Hey everyone, I'm not dead :) I've finished designing Speedin' after what it seems like a decade has passed, and sent it to Mahora to code it :) Does any one else need their game designed at a faster time than what it took me to do Speedin'? I'll be glad to help ;3
At 1/27/10 07:42 PM, Izzy712 wrote: Hey everyone, I'm not dead :) I've finished designing Speedin' after what it seems like a decade has passed, and sent it to Mahora to code it :) Does any one else need their game designed at a faster time than what it took me to do Speedin'? I'll be glad to help ;3
Great work! its looking nice cant wait to finish it
it its officially 5 1/2 games done :3
ill be moving this collab to the other forum later today