The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsHey guys, the main design's done, FINALLY.View it here. There is still some work left to do, like putting in sound, but I just wanted to show you guys what it looks like.
it doesnt work
also I was forum banned so havent replied in a while, but ask one thing...
When is this Collab gonna be released?
Is this collab still even on? No body has posted here for days.... I am still in, just finishing of the graphics and programming.
At 12/29/09 05:28 PM, Logidude wrote: Is this collab still even on? No body has posted here for days.... I am still in, just finishing of the graphics and programming.
the only things i've got left i to find an animator and a little more code, that i will write as soon as i get off my butt.
Oh, it seems that Spam The Web has finally failed me, it won't show all of the flash! Don't know if it's something I did or not, but let's try Dumping Grounds this time.
it still doesnt work.
if i were you i would try all over again, because theres not much of a game here
sorry to brake it to you, i might be wrong :)
At 12/30/09 03:42 AM, cheese123 wrote: it still doesnt work.
if i were you i would try all over again, because theres not much of a game here
sorry to brake it to you, i might be wrong :)
Its bcuz it hasnt been coded yet, right now its just art and buttons :P
I havent had much time to use tge computer but ill send Brick Duel soon...
sorry i havent posted in ages, its great now though ive got a new computer and ive recovered all my files im transfering them as i type
At 12/27/09 01:10 PM, Izzy712 wrote: Hey guys, the main design's done, FINALLY.View it here. There is still some work left to do, like putting in sound, but I just wanted to show you guys what it looks like.
Sweet it looks great now you have to get a coder to code it just search around PM people you'll be sure to find someone
At 12/27/09 01:41 PM, cheese123 wrote: it doesnt work
also I was forum banned so havent replied in a while, but ask one thing...
oh ok
When is this Collab gonna be released?
when i have 10 mini-games
i currently have 4 complete
(including brick duel)
where you making a game?
At 12/29/09 05:28 PM, Logidude wrote: Is this collab still even on? No body has posted here for days.... I am still in, just finishing of the graphics and programming.
yes its still going i just havent had the chance to post or do anything flash related my computer sort of went haywire but ive got all my files (hopefully) and ive got a new computer with flash so i can start working again
when you finish send me a pm with the link to the fla cs3 or lower and preferably spam the web if possible
At 12/29/09 05:49 PM, PowerSource wrote:At 12/29/09 05:28 PM, Logidude wrote: Is this collab still even on? No body has posted here for days.... I am still in, just finishing of the graphics and programming.the only things i've got left i to find an animator and a little more code, that i will write as soon as i get off my butt.
ok sweet, you should easily find a drawer for the game and possibily one already on the collab cause your game should be quite easy to draw
At 12/29/09 05:49 PM, PowerSource wrote:At 12/29/09 05:28 PM, Logidude wrote: Is this collab still even on? No body has posted here for days.... I am still in, just finishing of the graphics and programming.the only things i've got left i to find an animator and a little more code, that i will write as soon as i get off my butt.
ok cool ill make that 4 games complete
At 12/30/09 03:32 PM, AngryRedCEO wrote: Greetings.
I was one of the users that co-authored with a person that stole one of JPB's flashes. He is long hacked by the Duck Division now and I thought I would give it a go at this.
Use this link.
If you like it then I will gladly give the FLA to the collab host to put on the collab.
the game does look great fantastic accually, but i dont know if you made this game how can i know you made it since what you done with JBP's flash even if you meant it but if everyone gives it the ok then ill put on just to make sure its legit and you made it
for now could make a Start screen with instructions, back collab menu button and a mute button aswell cause i dont think i saw one
it'd be great if anyone could help!!!
http://www.newgrounds.com/bbs/topic/1134 609
Also, I'm looking for an animator to draw:
* three kinds of balls
* a background
* a loading-thingy, with the shape of a circle.
* a menu
that's not too much to ask, ey?
powersource, i maybe able to do the graphics for you, but im a little busy doing other things so when you've finished programming give me a pm with the fla and ill see what i can do
Hey, MrRandomnist, it's me (muffinman9 this is my alt account). I was just wondering is there any space left in this collab? I would like to join
At 1/4/10 07:59 AM, the-muffinman wrote: Hey, MrRandomnist, it's me (muffinman9 this is my alt account). I was just wondering is there any space left in this collab? I would like to join
yes please join we need the parts
OK so we've officially got 4 parts completed!
6 more to go...
I might not make a game after all, it seems kinda useless trying to Code something you already know when you could Code something complicated and learn more...
Sorry for not posting. I have forgotten about this collab.I just need to get this one hitTest working, but it isn't! If anyone could please help. I need a hittest for and object 'player' and the end of the level 'end'. I have done it all properly but it isn't working.
At 1/7/10 07:37 PM, Logidude wrote: Sorry for not posting. I have forgotten about this collab.I just need to get this one hitTest working, but it isn't! If anyone could please help. I need a hittest for and object 'player' and the end of the level 'end'. I have done it all properly but it isn't working.
How can you screw up a hitTest :P
if (_root.player.hitTest(_root.end)) {
//stuff here
}
OR
if (_root.end.hitTest(_root.player._x,_root.player._y-_root.player._height*0.5,true)) {
//stuff here
//this will hitTest with the center of the player if his registration point is at his feet
}
Just be sure to have the right instance names and what they're nested in.
At 1/6/10 04:10 PM, cheese123 wrote: I might not make a game after all, it seems kinda useless trying to Code something you already know when you could Code something complicated and learn more...
i dont quite get what you mean...
At 1/7/10 11:19 PM, zrb wrote: posted helpful info
thanks for the help zrb :)
At 1/8/10 04:23 AM, MrRandomist wrote:At 1/6/10 04:10 PM, cheese123 wrote: I might not make a game after all, it seems kinda useless trying to Code something you already know when you could Code something complicated and learn more...i dont quite get what you mean...
i think me means that a mini-game would be too simple to make, so he would prefer making a big game and learn stuff.
Ok. To finish this hitTest I worked out what I did wrong.
if (_root.player.hitTest(_root.end1)) {
//gotoAndPlay(2); (Need to replace this)
}
What code do I use to replace gotoAndPlay(2); with? The code is on the player. The HitTest is working, just what code do I use to make it go to the next frame in the main timeline? Please help me because then the game is almost done.
label your frames it makes things easier then all you need to do is:
// code from above
_root.gotoAndPlay('end1');
}
yes only 6 more minigames left!
lets go people this collab is finally takin shape!
Thanks Mr. Randomist but I just figured it just before you posted this. I should have my mini game done in the next couple of days.
At 1/9/10 07:19 AM, MrRandomist wrote: label your frames it makes things easier then all you need to do is:
// code from above
_root.gotoAndPlay('end1');
}
or he could always use _root..nextFrame();
At 1/9/10 06:22 PM, PowerSource wrote:At 1/9/10 07:19 AM, MrRandomist wrote: label your frames it makes things easier then all you need to do is:or he could always use _root..nextFrame();
// code from above
_root.gotoAndPlay('end1');
}
That is exactly what I used, _root.nextFrame();
At 1/11/10 06:45 AM, Logidude wrote:At 1/9/10 06:22 PM, PowerSource wrote:That is exactly what I used, _root.nextFrame();At 1/9/10 07:19 AM, MrRandomist wrote: label your frames it makes things easier then all you need to do is:or he could always use _root..nextFrame();
// code from above
_root.gotoAndPlay('end1');
}
excellent...
:( i didnt notice there was an 18 page....
At 1/9/10 05:13 PM, Logidude wrote: Thanks Mr. Randomist but I just figured it just before you posted this. I should have my mini game done in the next couple of days.
Thats cool when you've finished send it to me via email or pm
...FrOzEnZzzZZzzz!...
LOL
this dropped to page four! :(
i found a problem in brickduel... little logic error that messes up the "and the winner is" page, TEEHEE :P
newer version to be sent ASAP
At 1/14/10 06:49 PM, JPB wrote: ...FrOzEnZzzZZzzz!...
LOL
this dropped to page four! :(
i found a problem in brickduel... little logic error that messes up the "and the winner is" page, TEEHEE :P
newer version to be sent ASAP
cool beans, ill replace the fla with the newer version when you send it, i accually thought it was meant to say that :)
yeah it was meant to say that, but in 1 player the winner is always the computer o.O (at least with me) (even when i win, it says that the computer won...)
At 1/15/10 08:47 AM, JPB wrote: yeah it was meant to say that, but in 1 player the winner is always the computer o.O (at least with me) (even when i win, it says that the computer won...)
yeah i nose