The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsMake the background have a tint of white so the foreground (part the you use and want to see) is clearer and easier too read. If having trouble, ask RubberNinja becasue he is the one who taught me this at his animation class.
At 9/28/09 10:59 PM, Logidude wrote: Yes it is to do with programming. Playing a sound with actionscript2. But it is CS4. Any help anyone.
Well, you could use this code:
music = new Sound(this);
music.attachSound("song");
music.start(0, 9999999);
You'd replace "music" with whatever you want (doen't matter really) and replace "song" with whatever your imported music file's identifier is in its linkage settings. To do this, go to the file in your library, open its Linkage, check Export for ActionScrit and Export in First Frame, and then set the identifier.
Well, can you try to get it to work in my game? Fla is above.
At 9/28/09 07:53 AM, Logidude wrote: Ok. here is my game (not finished grafics)
swf
(there is no preloader)
I was wanting to incorporate this song:
http://www.newgrounds.com/audio/listen/2 73773
into the Mental Madness spot.
Here is the fla
If anyone can help me, please do.
All I want is to play the song when I click the button (which is generated by actionscript).
ummm, this is not 'your' game you cant steal someone elses property, and it would not look good to people playing the collab knowing that it has someone elses game. sorry if you dont make something from scratch then you cant be in.
At 9/28/09 01:06 PM, JPB wrote: Allright, how abou these mini part that when i finish the first part ill ramdomly will be sent to one of them,
And then the second one goes normally, and it loops, and then once the first one is finished again, youll be sent to another mini part?
Sounds good, i like the idea!
You know that electric yellow thing you said you could not go past by?
Well, something weird happened to it so that it doesnt show up at the right time so that part will be easy now, its ok if that part stays easy right?
it depends how good does it look without it
Also you know, this isnt supposed to be like a level progressing game, its more of a score one, so i understand i should add more to make it challenging, but ill leave 800 points to be the required to win, so it wont be frustrating, even though youll need like 1400-1800 points until the games loops, ;)
Yeah i know, its just that it feels like it needs to be a great game and so people dont get bored of the game and its sad if we get bad reviews because of the some games having repetitiveness then the whole collab is rated down by one part, it sucks i know but ive run two collabs and they mostly judge by the worst game. This is not saying your game is bad im just being a harsh critic on how others will judge your work when the time comes, and people will be picky =)
--JPB
At 9/28/09 10:44 PM, Izzy712 wrote:At 9/28/09 10:25 PM, Logidude wrote: Can someone please help me?What do you need help with? If it has to do with coding, I can't help you :C But i'll still hear you out, and try to help :3 Also, here's what I have done so far me and kris's game: yush. Tell me what I can improve on, and i'll take your words into consideration.I need some help so I can get it done. Please?
ok, i will be a harsh critic again, the walls with the 1000's of lines looks too busy and not very nice, you've got a really nice style of the glossy diffrent variations of one could and it looks nice stick with it dont ruin it by those lines, i really liked the count down part. The instructions part i didnt like please try a few variations see what looks nice.
Looking forward to seeing the rest
Ah, the sidewalks? Alright, i'll add more shading onto them, and less lines :) I'll also edit the instructions menu. The countdown is my personal favorite, also.
At 9/29/09 04:27 PM, Izzy712 wrote: Ah, the sidewalks? Alright, i'll add more shading onto them, and less lines :) I'll also edit the instructions menu. The countdown is my personal favorite, also.
yeah i think what im talking about is the sidewalks, sounds good
At 9/29/09 06:40 PM, Logidude wrote: Ok. Then I am out. COUNT ME OUT.Bye :(
OK.
NO! Sorry. count be still in. I am making as good mini-game so keep me in.
At 9/30/09 08:03 AM, Logidude wrote: NO! Sorry. count be still in. I am making as good mini-game so keep me in.
huh?
i thought you said you where out...
i will add you on the list when i see you can make a proper non stolen mini-game and you dont need help
Well I can give you one in the next 24 hours for sure. Just wait and you will get one.
At 9/30/09 08:14 AM, Logidude wrote: Well I can give you one in the next 24 hours for sure. Just wait and you will get one.
ok ill see it tomorrow this time
Hey, JPB! I sent you the FLA for the boss, and here's a sample SWF (watch till the end for a big laser and such.)
Hey, is it ok if it is not the finished mini-game, just a test level?
Here's an idea...
Turn the credits into a mouse avoider?
That is a great idea! MrRandomist! You should do that. Make it ALL interactive, including the credits!
Ok. here is a test level.
http://spamtheweb.com/ul/upload/011009/3 2721_mini_game_collab.php
Move with arrow keys. Shift is run, Z is jump.
This is not the finished thing. This is just a test level. Programming is not 100% done. Nor graphics. These are from Metal Slug. They are just very good. I am using them to help me with programming so I can tell what is happening. I will be usin gmy own artwork for the game.
Please keep me in!
Ps: If you think this is from that game I am helping Cococokie is, it isn't. i just used the sprites and re-wrote the program myself. I did this all! Other then the sprites and background
Sorry. here it is with your specifications. (Same game, just with your specifications):
http://spamtheweb.com/ul/upload/011009/3 3227_mini_game_collab.php
Thanks.
At 9/30/09 08:02 PM, Pahgawk wrote: Hey, JPB! I sent you the FLA for the boss, and here's a sample SWF (watch till the end for a big laser and such.)
[boss sample]
HAHA! :)
Cool i like it, it'll be a nice little addition to the game!
At 9/30/09 08:05 PM, Logidude wrote: Hey, is it ok if it is not the finished mini-game, just a test level?
Yes, thats the whole point really show little increments of your game till its done try and get feed back from it.
At 9/30/09 08:10 PM, Voiceover wrote: Here's an idea...
Turn the credits into a mouse avoider?
Yeah that's a cool idea!
I'll try it out, see how it could work
thanks for that
At 9/30/09 08:13 PM, Logidude wrote: That is a great idea! MrRandomist! You should do that. Make it ALL interactive, including the credits!
Yeah it is, ill out a few things and see what would be the best but i'll definitely make it interactive
At 9/30/09 09:08 PM, Logidude wrote: Ok. here is a test level.
http://spamtheweb.com/ul/upload/011009/3 2721_mini_game_collab.php
Move with arrow keys. Shift is run, Z is jump.
This is not the finished thing. This is just a test level. Programming is not 100% done. Nor graphics. These are from Metal Slug. They are just very good. I am using them to help me with programming so I can tell what is happening. I will be usin gmy own artwork for the game.
Please keep me in!Ps: If you think this is from that game I am helping Cococokie is, it isn't. i just used the sprites and re-wrote the program myself. I did this all! Other then the sprites and background
Hmmm, ill keep you on, and could you change running to A and S to Jump that would be great!
otherwise vise versa, also the health packs are a little slow to being picked up.
And i kinda like the sprite, but we'll see, just finish the game first.
At 9/30/09 09:14 PM, Logidude wrote: Sorry. here it is with your specifications. (Same game, just with your specifications):
http://spamtheweb.com/ul/upload/011009/3 3227_mini_game_collab.php
Thanks.
Much better i like the zoom on the char and it would be cool if the camera went slightly with to make it feel more impact, there is a way around this and that is use a Tween. ive done that before
keep it up
Sorry. I know we can probably use a type of v-cam, but what do you mean by the tweening and more impact? Like on the camera when something happens? I don't get it. Please explain.
And I have changed the buttons.
At 10/1/09 07:10 PM, Logidude wrote: Thanks. I will change them now.
:)
At 10/1/09 08:28 PM, Logidude wrote: Can we use v-cam?
Yep, the previous one used 3 of them so thats no problem you just gotta know how to implement it properly
At 10/1/09 08:40 PM, Logidude wrote: Sorry. I know we can probably use a type of v-cam, but what do you mean by the tweening and more impact? Like on the camera when something happens? I don't get it. Please explain.
nevermind for now just get on with the rest
And I have changed the buttons.
OK cool now do the rest
Woo Hoo!!!, I, GOT, RID, OF, TEH, VIRUS!!!!!!!!!!!!!!!!!!!!!!!!!!
XD, if anyone gets an anoying virus like mine, get avira!
So anyways, now im going to download the boss, add it to the game, and make all of you ma betatesting slaves, *evil laugh*, XD
So anyways, now im going to download the boss, add it to the game, and make all of you ma betatesting slaves, *evil laugh*, XD
Watch your tone, sir >:C I've also updated mine a little bit :
1.) Instructions are, gone for now, I will link to them.
2.) Level I completed.
3.)Sidewalks made less busy.
Here it is: GRAAAAAAHHHhhh
At 10/3/09 05:03 PM, JPB wrote: Woo Hoo!!!, I, GOT, RID, OF, TEH, VIRUS!!!!!!!!!!!!!!!!!!!!!!!!!!
XD, if anyone gets an anoying virus like mine, get avira!
Thats good!
So anyways, now im going to download the boss, add it to the game, and make all of you ma betatesting slaves, *evil laugh*, XD
not so good
At 10/3/09 08:48 PM, Izzy712 wrote:So anyways, now im going to download the boss, add it to the game, and make all of you ma betatesting slaves, *evil laugh*, XDWatch your tone, sir >:C I've also updated mine a little bit :
:)
1.) Instructions are, gone for now, I will link to them.
OK
2.) Level I completed.
Thats good also!
3.)Sidewalks made less busy.
They look much better, but i just dont like the lines on the grass ect
you shouldnt add so many lines it brings the quality down
Here it is: GRAAAAAAHHHhhh
WOOHOO!!!
Air Runner v3.1 BETA is friggin' here!!!
SWF cabin:
http://www.swfcabin.com/open/1254659456
SpamTheWeb:
http://spamtheweb.com/ul/upload/041009/3 6331_AirRunner_v3.1_BETA.php
To do list:
--Change the minimun points to win from 600 to 800 (in the how to play it says 800, but in the game its 600, oops) its an easy thing to do though.
--Do any improvements such as:
-Make the missile appear later in the game, rather right at the start...
-Make the boss appear 2 times (once arround 1200 (where it currently is) another arround 2400)
-remenbered i forgot to make it so after the boss the traps keep coming, instead of the boss
going again and again (i should ahve done this before uploading, but im lazy, LOL)
-Make you guys my glitch finding slaves
So the game is pretty much done, just some small things i forgot to do before i uploaded, wont have much time in the week, but im sure that it will be complete with all bug fixes by next sunday :D
to do list-
Make the missile explode, instead of dissapear into thin air
and it would be better if the missile was later in the game as you mentioned
Could i use the same one from the ship explodin?
Cuz i received it without an exploding animation...
At 10/4/09 12:19 PM, JPB wrote: Could i use the same one from the ship explodin?
Cuz i received it without an exploding animation...
sure why not, that brings me to another thing.
don't make the death animations repeat
Jut did everything except the missile stuff..., why? Cuz i just received a missile exploding from pahgawk...