The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsSup guys. I'm about finished with an animation, and now I'm getting to the point where I can't ignore this problem anymore. I created this movie in multiple scenes to make things less confusing and free of clutter. I recently compiled all the separate scenes into one big scene by converting each scene into a movie clip. That way I have one to two layers in one scene, and that's it.
The problem is, before and after I compiled all the scenes, when I tested the movie, it would skip entire scenes. Another scene plays about half of what it should, and the last scene I have just sort of skips in an endless loop. When the problem first emerged, I copied everything I had into a new .fla and it worked. I tried it again the second time around, and it didn't work.
What blows my mind, is when I compiled everything into one scene, I re-did the scenes that were fucking up, and it played all the way through. I backed that version up, and started working on it some more. I tested it again, and it fucked up again. I'm about ready to blow my fucking brains out with a mother fucking shotgun. Has anyone else had this problem before? If so, did you fix it?
Bro, you've got anger management issues... I think it can be fixed by using actionscript...
im having a similair problem now compiling skits from my friends into one animation. sounds keep playing WAY too early even if it is on stream and its so FUCKING ANNOYING!!! ARGHHHG!!
(i usually put the cutie face but i am angry so.....)
Come check me out!
Biff, I'm sorry to hear about your problem, which I don't have a solution for, but you just came off like an angry 13 year-old!
"I've had it with these motherfucking snakes on this motherfucking plane"
OnionsXD, I have the same problem, but if you put your sound in a movie clip, and put that movie clip where the sound is supposed to be, it plays fine. It's stupid that you have to do that, but that's the case.
As for sounding like an angry 13 year old, each day I have this problem, my age regresses a year. I've spent entire days trying to figure out how to fix this and I still don't have a solution. I've tried using action script to force the movie to play, and it sort of almost worked but didn't. Still hoping someone has an idea on what I could try.
Right now I need two scenes since the first scene reached the 16000 frame limit. If you use scenes, it doesn't limit you.
I was thinking, on the time line, it should play something like frames 3000 to 3250, and it skips them, and goes right on to frames 3251. Is there a way to play a range of frames?
Before I had AS on the frame before the "scene" (it's a movie clip on the timeline now), that said "gotoAndPlay ( 3000 );"
It would play the next frame, and then cut away. Is there a way to force it to play frames 3000 - 3250 using AS?
I think
gotoAndPlay
nextScene();
should do the trick...
Well, I don't really have scenes anymore. It's two scenes full of movie clips. Those movie-clips contain the frames from each scene I had before. So a next scene command wouldn't really do anything. Thanks though.