Vienna MIR released
- nathanallenpinard
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nathanallenpinard
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No...none of you will probably get this. It's a big investment, and requires it's own CPU. Maybe in the future I will, but not now.
But...marvel in it's technology.
- Khuskan
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Khuskan
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Minimum requirements... 12 gigabyte ram?
...wow.
- nathanallenpinard
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nathanallenpinard
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That because they are sampled impulse responses from various points in the venue.
- nathanallenpinard
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nathanallenpinard
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At 7/23/09 05:58 PM, LaForge wrote: There's no way any piece of mixing software is worth 1,200 dollars, especially considering most people would have to also buy a lot of ram to make it work.
Thanks for making me salivate, though.
Uh...there's plenty of software that costs more. This isn't really mixing software, this is more of a virtual
This is something that lots of pro virtual instrument composers will buy. Including a lot of TV composers, film composers, and most definitely game composers.
- Darren-M
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Darren-M
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"A skilled engineer can combine tracks and add reverb to create sonic results that are somewhere between real and surreal. But that's not the most musical way to work."
i read it ans listened and i feel that mixing in this way would take all the passion out of me enjoying music production, it is incredible that sonic variations of overtones, room harmonics, naural reverb reflections, material sound absorbtion, and audible transients have all been programed to adapt to the way you mix according to your room set up but i just feel like i should have to work to understand how to make it all syntheticly, yeah, perhaps ill never make it sound as real as that, but a recording artist during a live performance with multiple mics set up in the hall might not even satisfy someone, the real prize is actually being there. basicly im just saying, that type of mixing is way to spelled out for me to still have a mystery about what im doing, not as fun
then again , ha, i dont make money for all that struggling either.
this seems like a great program! the samples in it sounded great, but man what an investment, it might not even take off for 4 more years commercially.
also i noticed it mixes in surround sound as well, very cool
- nathanallenpinard
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nathanallenpinard
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This is mainly created for setups that are in dry recording environments.
For instance, a small TV orchestra that is in a dry room. A completely virtual orchestrated piece. Sound Design, etc.
There is still a huge mystery with other areas anyway. You can't really simulate this type of verb with any standard reverb program, no matter how hard you try.
- Darren-M
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Darren-M
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probably not, ....well i take that back, you are going to need knowledge about physics, calculus based. and you need to know very well how panning works with reverb and a deep understanding about the delay and natural reverb heard from instruments at a certain distance.....+ stuff
no thanks lol, ill use the simulation for now haha
i wonder if they will make a watered down version with just the phisics engine and basic paning or visual placement interface, that would be an awesome vst, kinda like those reverb units where you shape the room, i like those
- nathanallenpinard
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nathanallenpinard
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At 7/23/09 06:58 PM, Darren-M wrote: probably not, ....well i take that back, you are going to need knowledge about physics, calculus based. and you need to know very well how panning works with reverb and a deep understanding about the delay and natural reverb heard from instruments at a certain distance.....+ stuff
no thanks lol, ill use the simulation for now haha
i wonder if they will make a watered down version with just the phisics engine and basic paning or visual placement interface, that would be an awesome vst, kinda like those reverb units where you shape the room, i like those
Well the lower software that uses IR responses that I use is Altiverb. It allows you to play depth, room size, reverb time, and has a select number of venues.
Space Designer is tad below that functionality wise
And there's also SIR1, a free convolution reverb VST.
The nice thing about MIR, is that graphic placement of instruments, to start with anyway.

